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authorBrian Paul <[email protected]>2006-10-01 16:03:05 +0000
committerBrian Paul <[email protected]>2006-10-01 16:03:05 +0000
commitcdb27e8242215271364602995d85607cfc06d441 (patch)
tree0f210cead892fe7b4c3831f66e5dd6711d71cb4c /src
parent46929c93d8c3b1a9682c24b3f3f6d6ed1878e422 (diff)
New SWspan and SWspanarrays typedefs.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/swrast/s_aaline.c2
-rw-r--r--src/mesa/swrast/s_aatritemp.h10
-rw-r--r--src/mesa/swrast/s_accum.c2
-rw-r--r--src/mesa/swrast/s_alpha.c2
-rw-r--r--src/mesa/swrast/s_alpha.h2
-rw-r--r--src/mesa/swrast/s_arbshader.c2
-rw-r--r--src/mesa/swrast/s_arbshader.h2
-rw-r--r--src/mesa/swrast/s_atifragshader.c10
-rw-r--r--src/mesa/swrast/s_atifragshader.h2
-rw-r--r--src/mesa/swrast/s_bitmap.c4
-rw-r--r--src/mesa/swrast/s_blend.c3
-rw-r--r--src/mesa/swrast/s_blend.h3
-rw-r--r--src/mesa/swrast/s_buffers.c4
-rw-r--r--src/mesa/swrast/s_context.c2
-rw-r--r--src/mesa/swrast/s_context.h23
-rw-r--r--src/mesa/swrast/s_copypix.c8
-rw-r--r--src/mesa/swrast/s_depth.c8
-rw-r--r--src/mesa/swrast/s_depth.h4
-rw-r--r--src/mesa/swrast/s_drawpix.c8
-rw-r--r--src/mesa/swrast/s_fog.c4
-rw-r--r--src/mesa/swrast/s_fog.h4
-rw-r--r--src/mesa/swrast/s_lines.c2
-rw-r--r--src/mesa/swrast/s_linetemp.h2
-rw-r--r--src/mesa/swrast/s_logic.c4
-rw-r--r--src/mesa/swrast/s_logic.h4
-rw-r--r--src/mesa/swrast/s_masking.c4
-rw-r--r--src/mesa/swrast/s_masking.h4
-rw-r--r--src/mesa/swrast/s_nvfragprog.c10
-rw-r--r--src/mesa/swrast/s_nvfragprog.h2
-rw-r--r--src/mesa/swrast/s_pointtemp.h2
-rw-r--r--src/mesa/swrast/s_span.c34
-rw-r--r--src/mesa/swrast/s_span.h16
-rw-r--r--src/mesa/swrast/s_stencil.c6
-rw-r--r--src/mesa/swrast/s_stencil.h2
-rw-r--r--src/mesa/swrast/s_texcombine.c2
-rw-r--r--src/mesa/swrast/s_texcombine.h2
-rw-r--r--src/mesa/swrast/s_triangle.c4
-rw-r--r--src/mesa/swrast/s_tritemp.h2
-rw-r--r--src/mesa/swrast/s_zoom.c14
-rw-r--r--src/mesa/swrast/s_zoom.h8
40 files changed, 116 insertions, 117 deletions
diff --git a/src/mesa/swrast/s_aaline.c b/src/mesa/swrast/s_aaline.c
index b8c214f6890..b3a209923fd 100644
--- a/src/mesa/swrast/s_aaline.c
+++ b/src/mesa/swrast/s_aaline.c
@@ -76,7 +76,7 @@ struct LineInfo
GLfloat texWidth[MAX_TEXTURE_COORD_UNITS];
GLfloat texHeight[MAX_TEXTURE_COORD_UNITS];
- struct sw_span span;
+ SWspan span;
};
diff --git a/src/mesa/swrast/s_aatritemp.h b/src/mesa/swrast/s_aatritemp.h
index 23c262f8369..b5470a02980 100644
--- a/src/mesa/swrast/s_aatritemp.h
+++ b/src/mesa/swrast/s_aatritemp.h
@@ -51,7 +51,7 @@
GLboolean ltor;
GLfloat majDx, majDy; /* major (i.e. long) edge dx and dy */
- struct sw_span span;
+ SWspan span;
#ifdef DO_Z
GLfloat zPlane[4];
@@ -279,7 +279,7 @@
while (coverage > 0.0F) {
/* (cx,cy) = center of fragment */
const GLfloat cx = ix + 0.5F, cy = iy + 0.5F;
- struct span_arrays *array = span.array;
+ SWspanarrays *array = span.array;
#ifdef DO_INDEX
array->coverage[count] = (GLfloat) compute_coveragei(pMin, pMid, pMax, ix, iy);
#else
@@ -383,7 +383,7 @@
while (coverage > 0.0F) {
/* (cx,cy) = center of fragment */
const GLfloat cx = ix + 0.5F, cy = iy + 0.5F;
- struct span_arrays *array = span.array;
+ SWspanarrays *array = span.array;
#ifdef DO_INDEX
array->coverage[ix] = (GLfloat) compute_coveragei(pMin, pMax, pMid, ix, iy);
#else
@@ -452,7 +452,7 @@
/* shift all values to the left */
/* XXX this is temporary */
{
- struct span_arrays *array = span.array;
+ SWspanarrays *array = span.array;
GLint j;
for (j = 0; j < (GLint) n; j++) {
#ifdef DO_RGBA
@@ -482,7 +482,7 @@
#ifdef DO_MULTITEX
/* shift texcoords */
{
- struct span_arrays *array = span.array;
+ SWspanarrays *array = span.array;
GLuint unit;
for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
if (ctx->Texture.Unit[unit]._ReallyEnabled) {
diff --git a/src/mesa/swrast/s_accum.c b/src/mesa/swrast/s_accum.c
index 46da9b89da1..64b6d6b84ed 100644
--- a/src/mesa/swrast/s_accum.c
+++ b/src/mesa/swrast/s_accum.c
@@ -469,7 +469,7 @@ accum_return(GLcontext *ctx, GLfloat value,
for (i = 0; i < height; i++) {
GLshort accumRow[4 * MAX_WIDTH];
GLshort *acc;
- struct sw_span span;
+ SWspan span;
/* init color span */
INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_RGBA);
diff --git a/src/mesa/swrast/s_alpha.c b/src/mesa/swrast/s_alpha.c
index 8776e6128d5..dadb51319cb 100644
--- a/src/mesa/swrast/s_alpha.c
+++ b/src/mesa/swrast/s_alpha.c
@@ -90,7 +90,7 @@ do { \
* 1 if one or more pixels passed the alpha test.
*/
GLint
-_swrast_alpha_test(const GLcontext *ctx, struct sw_span *span)
+_swrast_alpha_test(const GLcontext *ctx, SWspan *span)
{
const GLuint n = span->end;
GLubyte *mask = span->array->mask;
diff --git a/src/mesa/swrast/s_alpha.h b/src/mesa/swrast/s_alpha.h
index add0f74c453..a85ef8a83ad 100644
--- a/src/mesa/swrast/s_alpha.h
+++ b/src/mesa/swrast/s_alpha.h
@@ -33,7 +33,7 @@
extern GLint
-_swrast_alpha_test( const GLcontext *ctx, struct sw_span *span );
+_swrast_alpha_test( const GLcontext *ctx, SWspan *span );
#endif
diff --git a/src/mesa/swrast/s_arbshader.c b/src/mesa/swrast/s_arbshader.c
index c3f85ee1574..eeb5cd97ec1 100644
--- a/src/mesa/swrast/s_arbshader.c
+++ b/src/mesa/swrast/s_arbshader.c
@@ -38,7 +38,7 @@
#if FEATURE_ARB_fragment_shader
void
-_swrast_exec_arbshader(GLcontext *ctx, struct sw_span *span)
+_swrast_exec_arbshader(GLcontext *ctx, SWspan *span)
{
struct gl2_program_intf **pro;
GLuint i;
diff --git a/src/mesa/swrast/s_arbshader.h b/src/mesa/swrast/s_arbshader.h
index 805cd4da38f..5df80c870b0 100644
--- a/src/mesa/swrast/s_arbshader.h
+++ b/src/mesa/swrast/s_arbshader.h
@@ -30,7 +30,7 @@
#if FEATURE_ARB_fragment_shader
-extern void _swrast_exec_arbshader (GLcontext *ctx, struct sw_span *span);
+extern void _swrast_exec_arbshader (GLcontext *ctx, SWspan *span);
#endif /* FEATURE_ARB_fragment_shader */
diff --git a/src/mesa/swrast/s_atifragshader.c b/src/mesa/swrast/s_atifragshader.c
index 08640e146b5..286239400b3 100644
--- a/src/mesa/swrast/s_atifragshader.c
+++ b/src/mesa/swrast/s_atifragshader.c
@@ -259,7 +259,7 @@ struct ati_fs_opcode_st ati_fs_opcodes[] = {
static void
handle_pass_op(struct atifs_machine *machine, struct atifs_setupinst *texinst,
- const struct sw_span *span, GLuint column, GLuint idx)
+ const SWspan *span, GLuint column, GLuint idx)
{
GLuint swizzle = texinst->swizzle;
GLuint pass_tex = texinst->src;
@@ -279,7 +279,7 @@ handle_pass_op(struct atifs_machine *machine, struct atifs_setupinst *texinst,
static void
handle_sample_op(GLcontext * ctx, struct atifs_machine *machine,
- struct atifs_setupinst *texinst, const struct sw_span *span,
+ struct atifs_setupinst *texinst, const SWspan *span,
GLuint column, GLuint idx)
{
/* sample from unit idx using texinst->src as coords */
@@ -307,7 +307,7 @@ do { \
static GLboolean
execute_shader(GLcontext * ctx,
const struct ati_fragment_shader *shader, GLuint maxInst,
- struct atifs_machine *machine, const struct sw_span *span,
+ struct atifs_machine *machine, const SWspan *span,
GLuint column)
{
GLuint pc;
@@ -548,7 +548,7 @@ execute_shader(GLcontext * ctx,
static void
init_machine(GLcontext * ctx, struct atifs_machine *machine,
const struct ati_fragment_shader *shader,
- const struct sw_span *span, GLuint col)
+ const SWspan *span, GLuint col)
{
GLint i, j;
@@ -582,7 +582,7 @@ init_machine(GLcontext * ctx, struct atifs_machine *machine,
* Execute the current fragment program, operating on the given span.
*/
void
-_swrast_exec_fragment_shader(GLcontext * ctx, struct sw_span *span)
+_swrast_exec_fragment_shader(GLcontext * ctx, SWspan *span)
{
const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current;
GLuint i;
diff --git a/src/mesa/swrast/s_atifragshader.h b/src/mesa/swrast/s_atifragshader.h
index 269be1f2e47..871a0c04559 100644
--- a/src/mesa/swrast/s_atifragshader.h
+++ b/src/mesa/swrast/s_atifragshader.h
@@ -31,7 +31,7 @@
extern void
-_swrast_exec_fragment_shader( GLcontext *ctx, struct sw_span *span );
+_swrast_exec_fragment_shader( GLcontext *ctx, SWspan *span );
#endif
diff --git a/src/mesa/swrast/s_bitmap.c b/src/mesa/swrast/s_bitmap.c
index dd5008cf6b9..ab0db3203eb 100644
--- a/src/mesa/swrast/s_bitmap.c
+++ b/src/mesa/swrast/s_bitmap.c
@@ -51,7 +51,7 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLint row, col;
GLuint count = 0;
- struct sw_span span;
+ SWspan span;
ASSERT(ctx->RenderMode == GL_RENDER);
@@ -188,7 +188,7 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLint row, col;
- struct sw_span span;
+ SWspan span;
ASSERT(ctx->RenderMode == GL_RENDER);
ASSERT(bitmap);
diff --git a/src/mesa/swrast/s_blend.c b/src/mesa/swrast/s_blend.c
index a8d45bbf5f2..82c5e84294a 100644
--- a/src/mesa/swrast/s_blend.c
+++ b/src/mesa/swrast/s_blend.c
@@ -984,8 +984,7 @@ _swrast_choose_blend_func(GLcontext *ctx, GLenum chanType)
* pixel coordinates.
*/
void
-_swrast_blend_span(GLcontext *ctx, struct gl_renderbuffer *rb,
- struct sw_span *span)
+_swrast_blend_span(GLcontext *ctx, struct gl_renderbuffer *rb, SWspan *span)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
void *rbPixels;
diff --git a/src/mesa/swrast/s_blend.h b/src/mesa/swrast/s_blend.h
index 5b8e3b75924..0b8cbed1a01 100644
--- a/src/mesa/swrast/s_blend.h
+++ b/src/mesa/swrast/s_blend.h
@@ -32,8 +32,7 @@
extern void
-_swrast_blend_span(GLcontext *ctx, struct gl_renderbuffer *rb,
- struct sw_span *span);
+_swrast_blend_span(GLcontext *ctx, struct gl_renderbuffer *rb, SWspan *span);
extern void
diff --git a/src/mesa/swrast/s_buffers.c b/src/mesa/swrast/s_buffers.c
index 67a96658e5b..01740699227 100644
--- a/src/mesa/swrast/s_buffers.c
+++ b/src/mesa/swrast/s_buffers.c
@@ -48,7 +48,7 @@ clear_rgba_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb)
const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
GLchan clearColor[4];
- struct sw_span span;
+ SWspan span;
GLint i;
ASSERT(ctx->Visual.rgbMode);
@@ -89,7 +89,7 @@ clear_ci_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb)
const GLint y = ctx->DrawBuffer->_Ymin;
const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
- struct sw_span span;
+ SWspan span;
GLint i;
ASSERT(!ctx->Visual.rgbMode);
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index 950561b5fca..18f5fe497bb 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -671,7 +671,7 @@ _swrast_CreateContext( GLcontext *ctx )
for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
swrast->TextureSample[i] = NULL;
- swrast->SpanArrays = MALLOC_STRUCT(span_arrays);
+ swrast->SpanArrays = MALLOC_STRUCT(sw_span_arrays);
if (!swrast->SpanArrays) {
FREE(swrast);
return GL_FALSE;
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h
index b0447902140..6ccee5438e7 100644
--- a/src/mesa/swrast/s_context.h
+++ b/src/mesa/swrast/s_context.h
@@ -49,7 +49,7 @@
/**
* \defgroup SpanFlags SPAN_XXX-flags
- * Bitmasks to indicate which span_arrays need to be computed
+ * Bitmasks to indicate which sw_span_arrays need to be computed
* (sw_span::interpMask) or have already been filled in (sw_span::arrayMask)
*/
/*@{*/
@@ -87,14 +87,14 @@ struct arrays2 {
/**
- * \struct span_arrays
+ * \sw_span_arrays
* \brief Arrays of fragment values.
*
* These will either be computed from the x/xStep values above or
* filled in by glDraw/CopyPixels, etc.
* These arrays are separated out of sw_span to conserve memory.
*/
-struct span_arrays {
+typedef struct sw_span_arrays {
GLenum ChanType; /**< Color channel type, GL_UNSIGNED_BYTE, GL_FLOAT */
union {
struct {
@@ -126,11 +126,11 @@ struct span_arrays {
/** This mask indicates which fragments are alive or culled */
GLubyte mask[MAX_WIDTH];
-};
+} SWspanarrays;
/**
- * \struct sw_span
+ * \SWspan
* \brief Contains data for either a horizontal line or a set of
* pixels that are passed through a pipeline of functions before being
* drawn.
@@ -151,7 +151,7 @@ struct span_arrays {
* stream of these structures which would be consumed by one or more
* span-processing threads which could run in parallel.
*/
-struct sw_span {
+typedef struct sw_span {
GLint x, y;
/** Only need to process pixels between start <= i < end */
@@ -228,8 +228,9 @@ struct sw_span {
* a lot of memory. The span_arrays struct is about 400KB while the
* sw_span struct is only about 512 bytes.
*/
- struct span_arrays *array;
-};
+ SWspanarrays *array;
+} SWspan;
+
#define INIT_SPAN(S, PRIMITIVE, END, INTERP_MASK, ARRAY_MASK) \
@@ -304,7 +305,7 @@ typedef void (*validate_texture_image_func)(GLcontext *ctx,
/**
* \struct SWcontext
- * \brief SWContext?
+ * \brief Per-context state that's private to the software rasterizer module.
*/
typedef struct
{
@@ -387,12 +388,12 @@ typedef struct
* this object is big and causes problems when allocated on the stack
* on some systems.
*/
- struct span_arrays *SpanArrays;
+ SWspanarrays *SpanArrays;
/**
* Used to buffer N GL_POINTS, instead of rendering one by one.
*/
- struct sw_span PointSpan;
+ SWspan PointSpan;
/** Internal hooks, kept up to date by the same mechanism as above.
*/
diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c
index 88fd445132b..2654df3e486 100644
--- a/src/mesa/swrast/s_copypix.c
+++ b/src/mesa/swrast/s_copypix.c
@@ -135,7 +135,7 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
const GLuint transferOps = ctx->_ImageTransferState;
GLfloat *dest, *tmpImage, *convImage;
- struct sw_span span;
+ SWspan span;
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
@@ -253,7 +253,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
GLint overlapping;
const GLuint transferOps = ctx->_ImageTransferState;
- struct sw_span span;
+ SWspan span;
if (!ctx->ReadBuffer->_ColorReadBuffer) {
/* no readbuffer - OK */
@@ -387,7 +387,7 @@ copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
const GLboolean shift_or_offset = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset;
GLint overlapping;
- struct sw_span span;
+ SWspan span;
if (!ctx->ReadBuffer->_ColorReadBuffer) {
/* no readbuffer - OK */
@@ -530,7 +530,7 @@ copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
GLint j;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
GLint overlapping;
- struct sw_span span;
+ SWspan span;
if (!readRb) {
/* no readbuffer - OK */
diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c
index 1001cea3524..cb584b5de8f 100644
--- a/src/mesa/swrast/s_depth.c
+++ b/src/mesa/swrast/s_depth.c
@@ -503,7 +503,7 @@ depth_test_span32( GLcontext *ctx, GLuint n,
* Apply depth test to span of fragments.
*/
static GLuint
-depth_test_span( GLcontext *ctx, struct sw_span *span)
+depth_test_span( GLcontext *ctx, SWspan *span)
{
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct gl_renderbuffer *rb = fb->_DepthBuffer;
@@ -1051,7 +1051,7 @@ direct_depth_test_pixels32(GLcontext *ctx, GLuint *zStart, GLuint stride,
static GLuint
-depth_test_pixels( GLcontext *ctx, struct sw_span *span )
+depth_test_pixels( GLcontext *ctx, SWspan *span )
{
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct gl_renderbuffer *rb = fb->_DepthBuffer;
@@ -1101,7 +1101,7 @@ depth_test_pixels( GLcontext *ctx, struct sw_span *span )
* \return approx number of pixels that passed (only zero is reliable)
*/
GLuint
-_swrast_depth_test_span( GLcontext *ctx, struct sw_span *span)
+_swrast_depth_test_span( GLcontext *ctx, SWspan *span)
{
if (span->arrayMask & SPAN_XY)
return depth_test_pixels(ctx, span);
@@ -1118,7 +1118,7 @@ _swrast_depth_test_span( GLcontext *ctx, struct sw_span *span)
* \return GL_TRUE if any fragments pass, GL_FALSE if no fragments pass
*/
GLboolean
-_swrast_depth_bounds_test( GLcontext *ctx, struct sw_span *span )
+_swrast_depth_bounds_test( GLcontext *ctx, SWspan *span )
{
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct gl_renderbuffer *rb = fb->_DepthBuffer;
diff --git a/src/mesa/swrast/s_depth.h b/src/mesa/swrast/s_depth.h
index f93d95fa3d2..d1ed050efd6 100644
--- a/src/mesa/swrast/s_depth.h
+++ b/src/mesa/swrast/s_depth.h
@@ -32,11 +32,11 @@
extern GLuint
-_swrast_depth_test_span( GLcontext *ctx, struct sw_span *span);
+_swrast_depth_test_span( GLcontext *ctx, SWspan *span);
extern GLboolean
-_swrast_depth_bounds_test( GLcontext *ctx, struct sw_span *span );
+_swrast_depth_bounds_test( GLcontext *ctx, SWspan *span );
extern void
diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c
index cf8adbe40a9..ac09401bba1 100644
--- a/src/mesa/swrast/s_drawpix.c
+++ b/src/mesa/swrast/s_drawpix.c
@@ -54,7 +54,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
const GLint imgX = x, imgY = y;
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][0];
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- struct sw_span span;
+ SWspan span;
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
@@ -459,7 +459,7 @@ draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
const GLint imgX = x, imgY = y;
const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
GLint row, skipPixels;
- struct sw_span span;
+ SWspan span;
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_INDEX);
@@ -565,7 +565,7 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
const GLboolean scaleOrBias
= ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
- struct sw_span span;
+ SWspan span;
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_Z);
@@ -683,7 +683,7 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
GLboolean quickDraw;
GLfloat *convImage = NULL;
GLuint transferOps = ctx->_ImageTransferState;
- struct sw_span span;
+ SWspan span;
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
diff --git a/src/mesa/swrast/s_fog.c b/src/mesa/swrast/s_fog.c
index daa74ca0ca4..1d6c4cd024a 100644
--- a/src/mesa/swrast/s_fog.c
+++ b/src/mesa/swrast/s_fog.c
@@ -107,7 +107,7 @@ do { \
* _PreferPixelFog should be in sync with that state!
*/
void
-_swrast_fog_rgba_span( const GLcontext *ctx, struct sw_span *span )
+_swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span )
{
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLfloat rFog = ctx->Fog.Color[RCOMP] * CHAN_MAX;
@@ -263,7 +263,7 @@ _swrast_fog_rgba_span( const GLcontext *ctx, struct sw_span *span )
* As above, but color index mode.
*/
void
-_swrast_fog_ci_span( const GLcontext *ctx, struct sw_span *span )
+_swrast_fog_ci_span( const GLcontext *ctx, SWspan *span )
{
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLuint haveW = (span->interpMask & SPAN_W);
diff --git a/src/mesa/swrast/s_fog.h b/src/mesa/swrast/s_fog.h
index f5744b1d952..9639bee2cc3 100644
--- a/src/mesa/swrast/s_fog.h
+++ b/src/mesa/swrast/s_fog.h
@@ -36,10 +36,10 @@ extern GLfloat
_swrast_z_to_fogfactor(GLcontext *ctx, GLfloat z);
extern void
-_swrast_fog_rgba_span( const GLcontext *ctx, struct sw_span *span );
+_swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span );
extern void
-_swrast_fog_ci_span( const GLcontext *ctx, struct sw_span *span );
+_swrast_fog_ci_span( const GLcontext *ctx, SWspan *span );
#endif
diff --git a/src/mesa/swrast/s_lines.c b/src/mesa/swrast/s_lines.c
index 1abe85c541b..ff507249b08 100644
--- a/src/mesa/swrast/s_lines.c
+++ b/src/mesa/swrast/s_lines.c
@@ -61,7 +61,7 @@ compute_stipple_mask( GLcontext *ctx, GLuint len, GLubyte mask[] )
* To draw a wide line we can simply redraw the span N times, side by side.
*/
static void
-draw_wide_line( GLcontext *ctx, struct sw_span *span, GLboolean xMajor )
+draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor )
{
GLint width, start;
diff --git a/src/mesa/swrast/s_linetemp.h b/src/mesa/swrast/s_linetemp.h
index f7c5ab49237..f5b2d95653f 100644
--- a/src/mesa/swrast/s_linetemp.h
+++ b/src/mesa/swrast/s_linetemp.h
@@ -70,7 +70,7 @@
static void
NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
{
- struct sw_span span;
+ SWspan span;
GLuint interpFlags = 0;
GLint x0 = (GLint) vert0->win[0];
GLint x1 = (GLint) vert1->win[0];
diff --git a/src/mesa/swrast/s_logic.c b/src/mesa/swrast/s_logic.c
index 214e4e7735f..719b17962d4 100644
--- a/src/mesa/swrast/s_logic.c
+++ b/src/mesa/swrast/s_logic.c
@@ -188,7 +188,7 @@ logicop_uint4(GLcontext *ctx, GLuint n, GLuint src[], const GLuint dest[],
*/
void
_swrast_logicop_ci_span(GLcontext *ctx, struct gl_renderbuffer *rb,
- struct sw_span *span)
+ SWspan *span)
{
GLuint dest[MAX_WIDTH];
GLuint *index = span->array->index;
@@ -216,7 +216,7 @@ _swrast_logicop_ci_span(GLcontext *ctx, struct gl_renderbuffer *rb,
*/
void
_swrast_logicop_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,
- struct sw_span *span)
+ SWspan *span)
{
void *rbPixels;
diff --git a/src/mesa/swrast/s_logic.h b/src/mesa/swrast/s_logic.h
index 55fbf660253..0bc2c3f8a82 100644
--- a/src/mesa/swrast/s_logic.h
+++ b/src/mesa/swrast/s_logic.h
@@ -33,12 +33,12 @@
extern void
_swrast_logicop_ci_span(GLcontext *ctx, struct gl_renderbuffer *rb,
- struct sw_span *span);
+ SWspan *span);
extern void
_swrast_logicop_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,
- struct sw_span *span);
+ SWspan *span);
#endif
diff --git a/src/mesa/swrast/s_masking.c b/src/mesa/swrast/s_masking.c
index 4a82bbe8e6b..65c984dd3e3 100644
--- a/src/mesa/swrast/s_masking.c
+++ b/src/mesa/swrast/s_masking.c
@@ -41,7 +41,7 @@
*/
void
_swrast_mask_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,
- struct sw_span *span)
+ SWspan *span)
{
const GLuint n = span->end;
void *rbPixels;
@@ -108,7 +108,7 @@ _swrast_mask_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,
*/
void
_swrast_mask_ci_span(GLcontext *ctx, struct gl_renderbuffer *rb,
- struct sw_span *span)
+ SWspan *span)
{
const GLuint srcMask = ctx->Color.IndexMask;
const GLuint dstMask = ~srcMask;
diff --git a/src/mesa/swrast/s_masking.h b/src/mesa/swrast/s_masking.h
index 2dba6cea4cc..0596cb3f458 100644
--- a/src/mesa/swrast/s_masking.h
+++ b/src/mesa/swrast/s_masking.h
@@ -33,11 +33,11 @@
extern void
_swrast_mask_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,
- struct sw_span *span);
+ SWspan *span);
extern void
_swrast_mask_ci_span(GLcontext *ctx, struct gl_renderbuffer *rb,
- struct sw_span *span);
+ SWspan *span);
#endif
diff --git a/src/mesa/swrast/s_nvfragprog.c b/src/mesa/swrast/s_nvfragprog.c
index 97dbed04a89..658b6efe32d 100644
--- a/src/mesa/swrast/s_nvfragprog.c
+++ b/src/mesa/swrast/s_nvfragprog.c
@@ -193,7 +193,7 @@ fetch_vector4( GLcontext *ctx,
static GLboolean
fetch_vector4_deriv( GLcontext *ctx,
const struct prog_src_register *source,
- const struct sw_span *span,
+ const SWspan *span,
char xOrY, GLint column, GLfloat result[4] )
{
GLfloat src[4];
@@ -478,7 +478,7 @@ static void
init_machine_deriv( GLcontext *ctx,
const struct fp_machine *machine,
const struct gl_fragment_program *program,
- const struct sw_span *span, char xOrY,
+ const SWspan *span, char xOrY,
struct fp_machine *dMachine )
{
GLuint u;
@@ -589,7 +589,7 @@ init_machine_deriv( GLcontext *ctx,
static GLboolean
execute_program( GLcontext *ctx,
const struct gl_fragment_program *program, GLuint maxInst,
- struct fp_machine *machine, const struct sw_span *span,
+ struct fp_machine *machine, const SWspan *span,
GLuint column )
{
GLuint pc;
@@ -1382,7 +1382,7 @@ execute_program( GLcontext *ctx,
static void
init_machine( GLcontext *ctx, struct fp_machine *machine,
const struct gl_fragment_program *program,
- const struct sw_span *span, GLuint col )
+ const SWspan *span, GLuint col )
{
GLuint inputsRead = program->Base.InputsRead;
GLuint u;
@@ -1456,7 +1456,7 @@ init_machine( GLcontext *ctx, struct fp_machine *machine,
* Execute the current fragment program, operating on the given span.
*/
void
-_swrast_exec_fragment_program( GLcontext *ctx, struct sw_span *span )
+_swrast_exec_fragment_program( GLcontext *ctx, SWspan *span )
{
const struct gl_fragment_program *program = ctx->FragmentProgram._Current;
GLuint i;
diff --git a/src/mesa/swrast/s_nvfragprog.h b/src/mesa/swrast/s_nvfragprog.h
index ac5a15fe9bc..188bacc3d89 100644
--- a/src/mesa/swrast/s_nvfragprog.h
+++ b/src/mesa/swrast/s_nvfragprog.h
@@ -31,7 +31,7 @@
extern void
-_swrast_exec_fragment_program( GLcontext *ctx, struct sw_span *span );
+_swrast_exec_fragment_program( GLcontext *ctx, SWspan *span );
#endif
diff --git a/src/mesa/swrast/s_pointtemp.h b/src/mesa/swrast/s_pointtemp.h
index 432bf05addf..6316833a686 100644
--- a/src/mesa/swrast/s_pointtemp.h
+++ b/src/mesa/swrast/s_pointtemp.h
@@ -92,7 +92,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
GLuint u;
#endif
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- struct sw_span *span = &(swrast->PointSpan);
+ SWspan *span = &(swrast->PointSpan);
/* Cull primitives with malformed coordinates.
*/
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index 8c4ee3e9099..7ae9f7ffb67 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -56,7 +56,7 @@
* Used during setup for glDraw/CopyPixels.
*/
void
-_swrast_span_default_z( GLcontext *ctx, struct sw_span *span )
+_swrast_span_default_z( GLcontext *ctx, SWspan *span )
{
const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF;
if (ctx->DrawBuffer->Visual.depthBits <= 16)
@@ -73,7 +73,7 @@ _swrast_span_default_z( GLcontext *ctx, struct sw_span *span )
* Used during setup for glDraw/CopyPixels.
*/
void
-_swrast_span_default_fog( GLcontext *ctx, struct sw_span *span )
+_swrast_span_default_fog( GLcontext *ctx, SWspan *span )
{
span->fog = _swrast_z_to_fogfactor(ctx, ctx->Current.RasterDistance);
span->fogStep = span->dfogdx = span->dfogdy = 0.0F;
@@ -86,7 +86,7 @@ _swrast_span_default_fog( GLcontext *ctx, struct sw_span *span )
* Used during setup for glDraw/CopyPixels.
*/
void
-_swrast_span_default_color( GLcontext *ctx, struct sw_span *span )
+_swrast_span_default_color( GLcontext *ctx, SWspan *span )
{
if (ctx->Visual.rgbMode) {
GLchan r, g, b, a;
@@ -124,7 +124,7 @@ _swrast_span_default_color( GLcontext *ctx, struct sw_span *span )
* Used during setup for glDraw/CopyPixels.
*/
void
-_swrast_span_default_texcoords( GLcontext *ctx, struct sw_span *span )
+_swrast_span_default_texcoords( GLcontext *ctx, SWspan *span )
{
GLuint i;
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
@@ -154,7 +154,7 @@ _swrast_span_default_texcoords( GLcontext *ctx, struct sw_span *span )
* \param specular if true, interpolate specular, else interpolate rgba.
*/
static void
-interpolate_colors(GLcontext *ctx, struct sw_span *span, GLboolean specular)
+interpolate_colors(GLcontext *ctx, SWspan *span, GLboolean specular)
{
const GLuint n = span->end;
GLuint i;
@@ -366,7 +366,7 @@ interpolate_colors(GLcontext *ctx, struct sw_span *span, GLboolean specular)
/* Fill in the span.color.index array from the interpolation values */
static void
-interpolate_indexes(GLcontext *ctx, struct sw_span *span)
+interpolate_indexes(GLcontext *ctx, SWspan *span)
{
GLfixed index = span->index;
const GLint indexStep = span->indexStep;
@@ -398,7 +398,7 @@ interpolate_indexes(GLcontext *ctx, struct sw_span *span)
/* Fill in the span.array.fog values from the interpolation values */
static void
-interpolate_fog(const GLcontext *ctx, struct sw_span *span)
+interpolate_fog(const GLcontext *ctx, SWspan *span)
{
GLfloat *fog = span->array->fog;
const GLfloat fogStep = span->fogStep;
@@ -418,7 +418,7 @@ interpolate_fog(const GLcontext *ctx, struct sw_span *span)
/* Fill in the span.zArray array from the interpolation values */
void
-_swrast_span_interpolate_z( const GLcontext *ctx, struct sw_span *span )
+_swrast_span_interpolate_z( const GLcontext *ctx, SWspan *span )
{
const GLuint n = span->end;
GLuint i;
@@ -506,7 +506,7 @@ _swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
* or user-written code.
*/
static void
-interpolate_texcoords(GLcontext *ctx, struct sw_span *span)
+interpolate_texcoords(GLcontext *ctx, SWspan *span)
{
ASSERT(span->interpMask & SPAN_TEXTURE);
ASSERT(!(span->arrayMask & SPAN_TEXTURE));
@@ -790,7 +790,7 @@ interpolate_texcoords(GLcontext *ctx, struct sw_span *span)
* Fill in the span.varying array from the interpolation values.
*/
static void
-interpolate_varying(GLcontext *ctx, struct sw_span *span)
+interpolate_varying(GLcontext *ctx, SWspan *span)
{
GLuint i, j;
@@ -822,7 +822,7 @@ interpolate_varying(GLcontext *ctx, struct sw_span *span)
* Apply the current polygon stipple pattern to a span of pixels.
*/
static void
-stipple_polygon_span( GLcontext *ctx, struct sw_span *span )
+stipple_polygon_span( GLcontext *ctx, SWspan *span )
{
const GLuint highbit = 0x80000000;
const GLuint stipple = ctx->PolygonStipple[span->y % 32];
@@ -855,7 +855,7 @@ stipple_polygon_span( GLcontext *ctx, struct sw_span *span )
* GL_FALSE nothing visible
*/
static GLuint
-clip_span( GLcontext *ctx, struct sw_span *span )
+clip_span( GLcontext *ctx, SWspan *span )
{
const GLint xmin = ctx->DrawBuffer->_Xmin;
const GLint xmax = ctx->DrawBuffer->_Xmax;
@@ -923,7 +923,7 @@ clip_span( GLcontext *ctx, struct sw_span *span )
* to their original values before returning.
*/
void
-_swrast_write_index_span( GLcontext *ctx, struct sw_span *span)
+_swrast_write_index_span( GLcontext *ctx, SWspan *span)
{
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLbitfield origInterpMask = span->interpMask;
@@ -1154,7 +1154,7 @@ _swrast_write_index_span( GLcontext *ctx, struct sw_span *span)
* GL_LIGHT_MODEL_COLOR_CONTROL = GL_SEPARATE_SPECULAR_COLOR.
*/
static void
-add_specular(GLcontext *ctx, struct sw_span *span)
+add_specular(GLcontext *ctx, SWspan *span)
{
switch (span->array->ChanType) {
case GL_UNSIGNED_BYTE:
@@ -1214,7 +1214,7 @@ add_specular(GLcontext *ctx, struct sw_span *span)
* Convert the span's color arrays to the given type.
*/
static void
-convert_color_type(GLcontext *ctx, struct sw_span *span, GLenum newType)
+convert_color_type(GLcontext *ctx, SWspan *span, GLenum newType)
{
const GLubyte *mask = span->array->mask;
GLubyte (*rgba1)[4] = span->array->color.sz1.rgba;
@@ -1315,7 +1315,7 @@ convert_color_type(GLcontext *ctx, struct sw_span *span, GLenum newType)
* to their original values before returning.
*/
void
-_swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span)
+_swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
{
const GLuint colorMask = *((GLuint *) ctx->Color.ColorMask);
SWcontext *swrast = SWRAST_CONTEXT(ctx);
@@ -1859,7 +1859,7 @@ _swrast_get_row(GLcontext *ctx, struct gl_renderbuffer *rb,
*/
void *
_swrast_get_dest_rgba(GLcontext *ctx, struct gl_renderbuffer *rb,
- struct sw_span *span)
+ SWspan *span)
{
GLuint pixelSize;
void *rbPixels;
diff --git a/src/mesa/swrast/s_span.h b/src/mesa/swrast/s_span.h
index 4e8ba8e1329..efc98f290c4 100644
--- a/src/mesa/swrast/s_span.h
+++ b/src/mesa/swrast/s_span.h
@@ -32,19 +32,19 @@
extern void
-_swrast_span_default_z( GLcontext *ctx, struct sw_span *span );
+_swrast_span_default_z( GLcontext *ctx, SWspan *span );
extern void
-_swrast_span_interpolate_z( const GLcontext *ctx, struct sw_span *span );
+_swrast_span_interpolate_z( const GLcontext *ctx, SWspan *span );
extern void
-_swrast_span_default_fog( GLcontext *ctx, struct sw_span *span );
+_swrast_span_default_fog( GLcontext *ctx, SWspan *span );
extern void
-_swrast_span_default_color( GLcontext *ctx, struct sw_span *span );
+_swrast_span_default_color( GLcontext *ctx, SWspan *span );
extern void
-_swrast_span_default_texcoords( GLcontext *ctx, struct sw_span *span );
+_swrast_span_default_texcoords( GLcontext *ctx, SWspan *span );
extern GLfloat
_swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
@@ -52,11 +52,11 @@ _swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
GLfloat s, GLfloat t, GLfloat q, GLfloat invQ);
extern void
-_swrast_write_index_span( GLcontext *ctx, struct sw_span *span);
+_swrast_write_index_span( GLcontext *ctx, SWspan *span);
extern void
-_swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span);
+_swrast_write_rgba_span( GLcontext *ctx, SWspan *span);
extern void
@@ -85,6 +85,6 @@ _swrast_get_row(GLcontext *ctx, struct gl_renderbuffer *rb,
extern void *
_swrast_get_dest_rgba(GLcontext *ctx, struct gl_renderbuffer *rb,
- struct sw_span *span);
+ SWspan *span);
#endif
diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c
index 1c78f848e13..dbab6b3c20b 100644
--- a/src/mesa/swrast/s_stencil.c
+++ b/src/mesa/swrast/s_stencil.c
@@ -406,7 +406,7 @@ do_stencil_test( GLcontext *ctx, GLuint face, GLuint n, GLstencil stencil[],
*
*/
static GLboolean
-stencil_and_ztest_span(GLcontext *ctx, struct sw_span *span, GLuint face)
+stencil_and_ztest_span(GLcontext *ctx, SWspan *span, GLuint face)
{
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct gl_renderbuffer *rb = fb->_StencilBuffer;
@@ -900,7 +900,7 @@ stencil_test_pixels( GLcontext *ctx, GLuint face, GLuint n,
* GL_TRUE - one or more fragments passed the testing
*/
static GLboolean
-stencil_and_ztest_pixels( GLcontext *ctx, struct sw_span *span, GLuint face )
+stencil_and_ztest_pixels( GLcontext *ctx, SWspan *span, GLuint face )
{
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct gl_renderbuffer *rb = fb->_StencilBuffer;
@@ -1007,7 +1007,7 @@ stencil_and_ztest_pixels( GLcontext *ctx, struct sw_span *span, GLuint face )
* GL_FALSE = all fragments failed.
*/
GLboolean
-_swrast_stencil_and_ztest_span(GLcontext *ctx, struct sw_span *span)
+_swrast_stencil_and_ztest_span(GLcontext *ctx, SWspan *span)
{
/* span->facing can only be non-zero if using two-sided stencil */
ASSERT(ctx->Stencil._TestTwoSide || span->facing == 0);
diff --git a/src/mesa/swrast/s_stencil.h b/src/mesa/swrast/s_stencil.h
index fabc25250da..1fcb538fecf 100644
--- a/src/mesa/swrast/s_stencil.h
+++ b/src/mesa/swrast/s_stencil.h
@@ -33,7 +33,7 @@
extern GLboolean
-_swrast_stencil_and_ztest_span(GLcontext *ctx, struct sw_span *span);
+_swrast_stencil_and_ztest_span(GLcontext *ctx, SWspan *span);
extern void
diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c
index ac26c9cebb2..efa2ed3488d 100644
--- a/src/mesa/swrast/s_texcombine.c
+++ b/src/mesa/swrast/s_texcombine.c
@@ -1073,7 +1073,7 @@ texture_apply( const GLcontext *ctx,
* Apply texture mapping to a span of fragments.
*/
void
-_swrast_texture_span( GLcontext *ctx, struct sw_span *span )
+_swrast_texture_span( GLcontext *ctx, SWspan *span )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLchan primary_rgba[MAX_WIDTH][4];
diff --git a/src/mesa/swrast/s_texcombine.h b/src/mesa/swrast/s_texcombine.h
index eca967c5404..3bf70e0b86e 100644
--- a/src/mesa/swrast/s_texcombine.h
+++ b/src/mesa/swrast/s_texcombine.h
@@ -31,6 +31,6 @@
#include "swrast.h"
extern void
-_swrast_texture_span( GLcontext *ctx, struct sw_span *span );
+_swrast_texture_span( GLcontext *ctx, SWspan *span );
#endif
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index 5a1fc8aec17..b17c4354605 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -279,7 +279,7 @@ ilerp_2d(GLint ia, GLint ib, GLint v00, GLint v10, GLint v01, GLint v11)
* texture env modes.
*/
static INLINE void
-affine_span(GLcontext *ctx, struct sw_span *span,
+affine_span(GLcontext *ctx, SWspan *span,
struct affine_info *info)
{
GLchan sample[4]; /* the filtered texture sample */
@@ -602,7 +602,7 @@ struct persp_info
static INLINE void
-fast_persp_span(GLcontext *ctx, struct sw_span *span,
+fast_persp_span(GLcontext *ctx, SWspan *span,
struct persp_info *info)
{
GLchan sample[4]; /* the filtered texture sample */
diff --git a/src/mesa/swrast/s_tritemp.h b/src/mesa/swrast/s_tritemp.h
index 29a7a94da15..9e0a8a3d32a 100644
--- a/src/mesa/swrast/s_tritemp.h
+++ b/src/mesa/swrast/s_tritemp.h
@@ -216,7 +216,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#endif
GLinterp vMin_fx, vMin_fy, vMid_fx, vMid_fy, vMax_fx, vMax_fy;
- struct sw_span span;
+ SWspan span;
INIT_SPAN(span, GL_POLYGON, 0, 0, 0);
diff --git a/src/mesa/swrast/s_zoom.c b/src/mesa/swrast/s_zoom.c
index 77cf8ca899f..6691f005f0a 100644
--- a/src/mesa/swrast/s_zoom.c
+++ b/src/mesa/swrast/s_zoom.c
@@ -119,11 +119,11 @@ unzoom_x(GLfloat zoomX, GLint imageX, GLint zx)
* index/depth_span().
*/
static void
-zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const struct sw_span *span,
+zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span,
const GLvoid *src, GLenum format )
{
- struct sw_span zoomed;
- struct span_arrays zoomed_arrays; /* this is big! */
+ SWspan zoomed;
+ SWspanarrays zoomed_arrays; /* this is big! */
GLint x0, x1, y0, y1;
GLint zoomedWidth;
@@ -287,7 +287,7 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const struct sw_span *span,
void
_swrast_write_zoomed_rgba_span( GLcontext *ctx, GLint imgX, GLint imgY,
- const struct sw_span *span,
+ const SWspan *span,
CONST GLchan rgba[][4])
{
zoom_span(ctx, imgX, imgY, span, (const GLvoid *) rgba, GL_RGBA);
@@ -296,7 +296,7 @@ _swrast_write_zoomed_rgba_span( GLcontext *ctx, GLint imgX, GLint imgY,
void
_swrast_write_zoomed_rgb_span(GLcontext *ctx, GLint imgX, GLint imgY,
- const struct sw_span *span,
+ const SWspan *span,
CONST GLchan rgb[][3])
{
zoom_span(ctx, imgX, imgY, span, (const GLvoid *) rgb, GL_RGB);
@@ -305,7 +305,7 @@ _swrast_write_zoomed_rgb_span(GLcontext *ctx, GLint imgX, GLint imgY,
void
_swrast_write_zoomed_index_span(GLcontext *ctx, GLint imgX, GLint imgY,
- const struct sw_span *span)
+ const SWspan *span)
{
zoom_span(ctx, imgX, imgY, span,
(const GLvoid *) span->array->index, GL_COLOR_INDEX);
@@ -314,7 +314,7 @@ _swrast_write_zoomed_index_span(GLcontext *ctx, GLint imgX, GLint imgY,
void
_swrast_write_zoomed_depth_span(GLcontext *ctx, GLint imgX, GLint imgY,
- const struct sw_span *span)
+ const SWspan *span)
{
zoom_span(ctx, imgX, imgY, span,
(const GLvoid *) span->array->z, GL_DEPTH_COMPONENT);
diff --git a/src/mesa/swrast/s_zoom.h b/src/mesa/swrast/s_zoom.h
index d10c270245d..a7750dcaa30 100644
--- a/src/mesa/swrast/s_zoom.h
+++ b/src/mesa/swrast/s_zoom.h
@@ -31,21 +31,21 @@
extern void
_swrast_write_zoomed_rgba_span(GLcontext *ctx, GLint imgX, GLint imgY,
- const struct sw_span *span,
+ const SWspan *span,
CONST GLchan rgb[][4]);
extern void
_swrast_write_zoomed_rgb_span(GLcontext *ctx, GLint imgX, GLint imgY,
- const struct sw_span *span,
+ const SWspan *span,
CONST GLchan rgb[][3]);
extern void
_swrast_write_zoomed_index_span(GLcontext *ctx, GLint imgX, GLint imgY,
- const struct sw_span *span);
+ const SWspan *span);
extern void
_swrast_write_zoomed_depth_span(GLcontext *ctx, GLint imgX, GLint imgY,
- const struct sw_span *span);
+ const SWspan *span);
extern void