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authorKenneth Graunke <[email protected]>2016-03-28 16:57:19 -0700
committerKenneth Graunke <[email protected]>2016-03-28 17:02:00 -0700
commit4ed4a2af8628e6adaa04fbe489d2d95747cf3634 (patch)
tree0cf1ab89fdfc9a98e2a2ee7e8474afc5ac70807a /src
parent86d87d10474d1c5c5683acb28d4491e877432a90 (diff)
glsl: Delete initialized field from uniform storage test.
Timothy deleted this field. Fixes "make check". Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/compiler/glsl/tests/set_uniform_initializer_tests.cpp19
1 files changed, 0 insertions, 19 deletions
diff --git a/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp b/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp
index 0b1f66cb342..a36ffdc58be 100644
--- a/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp
+++ b/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp
@@ -115,7 +115,6 @@ establish_uniform_storage(struct gl_shader_program *prog, unsigned num_storage,
prog->UniformStorage[index_to_set].name = (char *) name;
prog->UniformStorage[index_to_set].type = type;
prog->UniformStorage[index_to_set].array_elements = array_size;
- prog->UniformStorage[index_to_set].initialized = false;
for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
prog->UniformStorage[index_to_set].opaque[sh].index = ~0;
prog->UniformStorage[index_to_set].opaque[sh].active = false;
@@ -136,7 +135,6 @@ establish_uniform_storage(struct gl_shader_program *prog, unsigned num_storage,
prog->UniformStorage[i].name = (char *) "invalid slot";
prog->UniformStorage[i].type = glsl_type::void_type;
prog->UniformStorage[i].array_elements = 0;
- prog->UniformStorage[i].initialized = false;
for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
prog->UniformStorage[i].opaque[sh].index = ~0;
prog->UniformStorage[i].opaque[sh].active = false;
@@ -149,21 +147,6 @@ establish_uniform_storage(struct gl_shader_program *prog, unsigned num_storage,
return red_zone_components;
}
-/**
- * Verify that the correct uniform is marked as having been initialized.
- */
-static void
-verify_initialization(struct gl_shader_program *prog, unsigned actual_index)
-{
- for (unsigned i = 0; i < prog->NumUniformStorage; i++) {
- if (i == actual_index) {
- EXPECT_TRUE(prog->UniformStorage[actual_index].initialized);
- } else {
- EXPECT_FALSE(prog->UniformStorage[i].initialized);
- }
- }
-}
-
static void
non_array_test(void *mem_ctx, struct gl_shader_program *prog,
unsigned actual_index, const char *name,
@@ -181,7 +164,6 @@ non_array_test(void *mem_ctx, struct gl_shader_program *prog,
linker::set_uniform_initializer(mem_ctx, prog, name, type, val, 0xF00F);
- verify_initialization(prog, actual_index);
verify_data(prog->UniformStorage[actual_index].storage, 0, val,
red_zone_components, 0xF00F);
}
@@ -338,7 +320,6 @@ array_test(void *mem_ctx, struct gl_shader_program *prog,
linker::set_uniform_initializer(mem_ctx, prog, name, element_type, val,
0xF00F);
- verify_initialization(prog, actual_index);
verify_data(prog->UniformStorage[actual_index].storage, array_size,
val, red_zone_components, 0xF00F);
}