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authorChristoph Bumiller <[email protected]>2011-03-13 13:07:54 +0100
committerChristoph Bumiller <[email protected]>2011-03-13 13:23:55 +0100
commit4388817a678431146744a030bc7c0b8c01da9f72 (patch)
tree2e6b1e9efc9ee19768a5bb78dbb58b67f9a93dd1 /src
parent26a199efac43cc0509f174ca47ad0d2b0044eee0 (diff)
nv50,nvc0: clean up flushes
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/nouveau/nouveau_fence.c9
-rw-r--r--src/gallium/drivers/nv50/nv50_context.c21
-rw-r--r--src/gallium/drivers/nv50/nv50_state_validate.c5
-rw-r--r--src/gallium/drivers/nvc0/nvc0_context.c26
-rw-r--r--src/gallium/drivers/nvc0/nvc0_state_validate.c5
5 files changed, 28 insertions, 38 deletions
diff --git a/src/gallium/drivers/nouveau/nouveau_fence.c b/src/gallium/drivers/nouveau/nouveau_fence.c
index 18bdb18ad41..d8f59dce9ed 100644
--- a/src/gallium/drivers/nouveau/nouveau_fence.c
+++ b/src/gallium/drivers/nouveau/nouveau_fence.c
@@ -90,6 +90,9 @@ nouveau_fence_emit(struct nouveau_fence *fence)
assert(fence->state == NOUVEAU_FENCE_STATE_AVAILABLE);
+ /* set this now, so that if fence.emit triggers a flush we don't recurse */
+ fence->state = NOUVEAU_FENCE_STATE_EMITTED;
+
screen->fence.emit(&screen->base, fence->sequence);
++fence->ref;
@@ -100,8 +103,6 @@ nouveau_fence_emit(struct nouveau_fence *fence)
screen->fence.head = fence;
screen->fence.tail = fence;
-
- fence->state = NOUVEAU_FENCE_STATE_EMITTED;
}
void
@@ -215,6 +216,8 @@ nouveau_fence_wait(struct nouveau_fence *fence)
void
nouveau_fence_next(struct nouveau_screen *screen)
{
- nouveau_fence_emit(screen->fence.current);
+ if (screen->fence.current->state < NOUVEAU_FENCE_STATE_EMITTED)
+ nouveau_fence_emit(screen->fence.current);
+
nouveau_fence_new(screen, &screen->fence.current, FALSE);
}
diff --git a/src/gallium/drivers/nv50/nv50_context.c b/src/gallium/drivers/nv50/nv50_context.c
index 204e9bef113..930cee7c1e7 100644
--- a/src/gallium/drivers/nv50/nv50_context.c
+++ b/src/gallium/drivers/nv50/nv50_context.c
@@ -33,22 +33,17 @@ static void
nv50_flush(struct pipe_context *pipe,
struct pipe_fence_handle **fence)
{
- struct nv50_context *nv50 = nv50_context(pipe);
- struct nouveau_channel *chan = nv50->screen->base.channel;
-
- /* XXX This flag wasn't set by the state tracker anyway. */
- /*if (flags & PIPE_FLUSH_TEXTURE_CACHE) {
- BEGIN_RING(chan, RING_3D_(NV50_GRAPH_WAIT_FOR_IDLE), 1);
- OUT_RING (chan, 0);
- BEGIN_RING(chan, RING_3D(TEX_CACHE_CTL), 1);
- OUT_RING (chan, 0x20);
- }*/
+ struct nouveau_screen *screen = &nv50_context(pipe)->screen->base;
if (fence)
- nouveau_fence_ref(nv50->screen->base.fence.current,
- (struct nouveau_fence **)fence);
+ nouveau_fence_ref(screen->fence.current, (struct nouveau_fence **)fence);
+
+ /* Try to emit before firing to avoid having to flush again right after
+ * in case we have to wait on this fence.
+ */
+ nouveau_fence_emit(screen->fence.current);
- FIRE_RING(chan);
+ FIRE_RING(screen->channel);
}
void
diff --git a/src/gallium/drivers/nv50/nv50_state_validate.c b/src/gallium/drivers/nv50/nv50_state_validate.c
index bf46296e7ef..4ae58b156b6 100644
--- a/src/gallium/drivers/nv50/nv50_state_validate.c
+++ b/src/gallium/drivers/nv50/nv50_state_validate.c
@@ -43,8 +43,9 @@ nv50_validate_fb(struct nv50_context *nv50)
mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
mt->base.status &= NOUVEAU_BUFFER_STATUS_GPU_READING;
+ /* only register for writing, otherwise we'd always serialize here */
nv50_bufctx_add_resident(nv50, NV50_BUFCTX_FRAME, &mt->base,
- NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
+ NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
}
if (fb->zsbuf) {
@@ -74,7 +75,7 @@ nv50_validate_fb(struct nv50_context *nv50)
mt->base.status &= NOUVEAU_BUFFER_STATUS_GPU_READING;
nv50_bufctx_add_resident(nv50, NV50_BUFCTX_FRAME, &mt->base,
- NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
+ NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
} else {
BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1);
OUT_RING (chan, 0);
diff --git a/src/gallium/drivers/nvc0/nvc0_context.c b/src/gallium/drivers/nvc0/nvc0_context.c
index e4014b0d7ce..5d2168e600b 100644
--- a/src/gallium/drivers/nvc0/nvc0_context.c
+++ b/src/gallium/drivers/nvc0/nvc0_context.c
@@ -33,27 +33,17 @@ static void
nvc0_flush(struct pipe_context *pipe,
struct pipe_fence_handle **fence)
{
- struct nvc0_context *nvc0 = nvc0_context(pipe);
- struct nouveau_channel *chan = nvc0->screen->base.channel;
-
- /* XXX This flag wasn't set by the state tracker anyway. */
- /*if (flags & PIPE_FLUSH_TEXTURE_CACHE) {
- BEGIN_RING(chan, RING_3D(SERIALIZE), 1);
- OUT_RING (chan, 0);
- BEGIN_RING(chan, RING_3D(TEX_CACHE_CTL), 1);
- OUT_RING (chan, 0x00);
- } else*/
- /* XXX FLUSH_FRAME is now implicit. */
- /*if ((flags & PIPE_FLUSH_RENDER_CACHE) && !(flags & PIPE_FLUSH_FRAME)) {
- BEGIN_RING(chan, RING_3D(SERIALIZE), 1);
- OUT_RING (chan, 0);
- }*/
+ struct nouveau_screen *screen = &nvc0_context(pipe)->screen->base;
if (fence)
- nouveau_fence_ref(nvc0->screen->base.fence.current,
- (struct nouveau_fence **)fence);
+ nouveau_fence_ref(screen->fence.current, (struct nouveau_fence **)fence);
+
+ /* Try to emit before firing to avoid having to flush again right after
+ * in case we have to wait on this fence.
+ */
+ nouveau_fence_emit(screen->fence.current);
- FIRE_RING(chan);
+ FIRE_RING(screen->channel);
}
static void
diff --git a/src/gallium/drivers/nvc0/nvc0_state_validate.c b/src/gallium/drivers/nvc0/nvc0_state_validate.c
index 4daa968de5a..b38d2d9dcc6 100644
--- a/src/gallium/drivers/nvc0/nvc0_state_validate.c
+++ b/src/gallium/drivers/nvc0/nvc0_state_validate.c
@@ -93,8 +93,9 @@ nvc0_validate_fb(struct nvc0_context *nvc0)
mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
mt->base.status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING;
+ /* only register for writing, otherwise we'd always serialize here */
nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_FRAME, &mt->base,
- NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
+ NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
}
if (fb->zsbuf) {
@@ -127,7 +128,7 @@ nvc0_validate_fb(struct nvc0_context *nvc0)
mt->base.status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING;
nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_FRAME, &mt->base,
- NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
+ NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
} else {
BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1);
OUT_RING (chan, 0);