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authorLuca Barbieri <[email protected]>2010-09-23 14:22:10 +0200
committerLuca Barbieri <[email protected]>2010-09-23 16:06:03 +0200
commit3e0f57b6401e7ddd0a5dc89b5b7fdd6c8d85818d (patch)
treecf0b57716fcc0a90bf0b4df88113dafeff350834 /src
parent6b485d85188f7a0499b921fbce4f05f1f5f4882b (diff)
d3d1x: rename context params
Diffstat (limited to 'src')
-rw-r--r--src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h774
1 files changed, 387 insertions, 387 deletions
diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h
index c2b3bf45703..d7c1c921b71 100644
--- a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h
+++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h
@@ -304,10 +304,10 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
#if API >= 11
#define SET_SHADER_EXTRA_ARGS , \
ID3D11ClassInstance *const *ppClassInstances, \
- unsigned NumClassInstances
+ unsigned count
#define GET_SHADER_EXTRA_ARGS , \
ID3D11ClassInstance **ppClassInstances, \
- unsigned *pNumClassInstances
+ unsigned *out_count
#else
#define SET_SHADER_EXTRA_ARGS
#define GET_SHADER_EXTRA_ARGS
@@ -410,55 +410,55 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
*ppShader = (ID3D11##Stage##Shader*)shaders[D3D11_STAGE_##XS].ref(); \
} \
virtual void STDMETHODCALLTYPE XS##SetConstantBuffers(\
- unsigned StartSlot, \
- unsigned NumBuffers, \
- ID3D11Buffer *const *ppConstantBuffers) \
+ unsigned start, \
+ unsigned count, \
+ ID3D11Buffer *const* constant_buffers) \
{ \
SYNCHRONIZED; \
- xs_set_constant_buffers<D3D11_STAGE_##XS>(StartSlot, NumBuffers, (GalliumD3D11Buffer *const *)ppConstantBuffers); \
+ xs_set_constant_buffers<D3D11_STAGE_##XS>(start, count, (GalliumD3D11Buffer *const *)constant_buffers); \
} \
virtual void STDMETHODCALLTYPE XS##GetConstantBuffers(\
- unsigned StartSlot, \
- unsigned NumBuffers, \
- ID3D11Buffer **ppConstantBuffers) \
+ unsigned start, \
+ unsigned count, \
+ ID3D11Buffer **out_constant_buffers) \
{ \
SYNCHRONIZED; \
- for(unsigned i = 0; i < NumBuffers; ++i) \
- ppConstantBuffers[i] = constant_buffers[D3D11_STAGE_##XS][StartSlot + i].ref(); \
+ for(unsigned i = 0; i < count; ++i) \
+ out_constant_buffers[i] = constant_buffers[D3D11_STAGE_##XS][start + i].ref(); \
} \
virtual void STDMETHODCALLTYPE XS##SetShaderResources(\
- unsigned StartSlot, \
- unsigned NumViews, \
- ID3D11ShaderResourceView *const *ppShaderResourceViews) \
+ unsigned start, \
+ unsigned count, \
+ ID3D11ShaderResourceView *const *new_shader_resource_views) \
{ \
SYNCHRONIZED; \
- xs_set_shader_resources<D3D11_STAGE_##XS>(StartSlot, NumViews, (GalliumD3D11ShaderResourceView *const *)ppShaderResourceViews); \
+ xs_set_shader_resources<D3D11_STAGE_##XS>(start, count, (GalliumD3D11ShaderResourceView *const *)new_shader_resource_views); \
} \
virtual void STDMETHODCALLTYPE XS##GetShaderResources(\
- unsigned StartSlot, \
- unsigned NumViews, \
- ID3D11ShaderResourceView **ppShaderResourceViews) \
+ unsigned start, \
+ unsigned count, \
+ ID3D11ShaderResourceView **out_shader_resource_views) \
{ \
SYNCHRONIZED; \
- for(unsigned i = 0; i < NumViews; ++i) \
- ppShaderResourceViews[i] = shader_resource_views[D3D11_STAGE_##XS][StartSlot + i].ref(); \
+ for(unsigned i = 0; i < count; ++i) \
+ out_shader_resource_views[i] = shader_resource_views[D3D11_STAGE_##XS][start + i].ref(); \
} \
virtual void STDMETHODCALLTYPE XS##SetSamplers(\
- unsigned StartSlot, \
- unsigned NumSamplers, \
- ID3D11SamplerState *const *ppSamplers) \
+ unsigned start, \
+ unsigned count, \
+ ID3D11SamplerState *const *new_samplers) \
{ \
SYNCHRONIZED; \
- xs_set_samplers<D3D11_STAGE_##XS>(StartSlot, NumSamplers, (GalliumD3D11SamplerState *const *)ppSamplers); \
+ xs_set_samplers<D3D11_STAGE_##XS>(start, count, (GalliumD3D11SamplerState *const *)new_samplers); \
} \
virtual void STDMETHODCALLTYPE XS##GetSamplers( \
- unsigned StartSlot, \
- unsigned NumSamplers, \
- ID3D11SamplerState **ppSamplers) \
+ unsigned start, \
+ unsigned count, \
+ ID3D11SamplerState **out_samplers) \
{ \
SYNCHRONIZED; \
- for(unsigned i = 0; i < NumSamplers; ++i) \
- ppSamplers[i] = samplers[D3D11_STAGE_##XS][StartSlot + i].ref(); \
+ for(unsigned i = 0; i < count; ++i) \
+ out_samplers[i] = samplers[D3D11_STAGE_##XS][start + i].ref(); \
}
#define DO_VS(x) x
@@ -477,24 +477,24 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
IMPLEMENT_SHADER_STAGE(CS, Compute)
virtual void STDMETHODCALLTYPE CSSetUnorderedAccessViews(
- unsigned StartSlot,
- unsigned NumUAVs,
- ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
- const unsigned *pUAVInitialCounts)
+ unsigned start,
+ unsigned count,
+ ID3D11UnorderedAccessView *const *new_unordered_access_views,
+ const unsigned *new_uav_initial_counts)
{
SYNCHRONIZED;
- for(unsigned i = 0; i < NumUAVs; ++i)
- cs_unordered_access_views[StartSlot + i] = ppUnorderedAccessViews[i];
+ for(unsigned i = 0; i < count; ++i)
+ cs_unordered_access_views[start + i] = new_unordered_access_views[i];
}
virtual void STDMETHODCALLTYPE CSGetUnorderedAccessViews(
- unsigned StartSlot,
- unsigned NumUAVs,
- ID3D11UnorderedAccessView **ppUnorderedAccessViews)
+ unsigned start,
+ unsigned count,
+ ID3D11UnorderedAccessView **out_unordered_access_views)
{
SYNCHRONIZED;
- for(unsigned i = 0; i < NumUAVs; ++i)
- ppUnorderedAccessViews[i] = cs_unordered_access_views[StartSlot + i].ref();
+ for(unsigned i = 0; i < count; ++i)
+ out_unordered_access_views[i] = cs_unordered_access_views[start + i].ref();
}
#endif
@@ -579,79 +579,79 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
virtual void STDMETHODCALLTYPE IASetInputLayout(
- ID3D11InputLayout *pInputLayout)
+ ID3D11InputLayout *new_input_layout)
{
SYNCHRONIZED;
- if(pInputLayout != input_layout.p)
+ if(new_input_layout != input_layout.p)
{
- input_layout = pInputLayout;
- pipe->bind_vertex_elements_state(pipe, pInputLayout ? ((GalliumD3D11InputLayout*)pInputLayout)->object : default_input_layout);
+ input_layout = new_input_layout;
+ pipe->bind_vertex_elements_state(pipe, new_input_layout ? ((GalliumD3D11InputLayout*)new_input_layout)->object : default_input_layout);
}
}
virtual void STDMETHODCALLTYPE IAGetInputLayout(
- ID3D11InputLayout **ppInputLayout)
+ ID3D11InputLayout **out_input_layout)
{
SYNCHRONIZED;
- *ppInputLayout = input_layout.ref();
+ *out_input_layout = input_layout.ref();
}
virtual void STDMETHODCALLTYPE IASetVertexBuffers(
- unsigned StartSlot,
- unsigned NumBuffers,
- ID3D11Buffer *const *ppVertexBuffers,
- const unsigned *pStrides,
- const unsigned *pOffsets)
+ unsigned start,
+ unsigned count,
+ ID3D11Buffer *const *new_vertex_buffers,
+ const unsigned *new_strides,
+ const unsigned *new_offsets)
{
SYNCHRONIZED;
int last_different = -1;
- for(unsigned i = 0; i < NumBuffers; ++i)
+ for(unsigned i = 0; i < count; ++i)
{
- ID3D11Buffer* buffer = ppVertexBuffers[i];
- if(buffer != input_buffers[StartSlot + i].p
- || vertex_buffers[StartSlot + i].buffer_offset != pOffsets[i]
- || vertex_buffers[StartSlot + i].stride != pOffsets[i]
+ ID3D11Buffer* buffer = new_vertex_buffers[i];
+ if(buffer != input_buffers[start + i].p
+ || vertex_buffers[start + i].buffer_offset != new_offsets[i]
+ || vertex_buffers[start + i].stride != new_offsets[i]
)
{
- input_buffers[StartSlot + i] = buffer;
- vertex_buffers[StartSlot + i].buffer = buffer ? ((GalliumD3D11Buffer*)buffer)->resource : 0;
- vertex_buffers[StartSlot + i].buffer_offset = pOffsets[i];
- vertex_buffers[StartSlot + i].stride = pStrides[i];
- vertex_buffers[StartSlot + i].max_index = ~0;
+ input_buffers[start + i] = buffer;
+ vertex_buffers[start + i].buffer = buffer ? ((GalliumD3D11Buffer*)buffer)->resource : 0;
+ vertex_buffers[start + i].buffer_offset = new_offsets[i];
+ vertex_buffers[start + i].stride = new_strides[i];
+ vertex_buffers[start + i].max_index = ~0;
last_different = i;
}
}
if(last_different >= 0)
{
- num_vertex_buffers = std::max(num_vertex_buffers, StartSlot + NumBuffers);
+ num_vertex_buffers = std::max(num_vertex_buffers, start + count);
update_flags |= UPDATE_VERTEX_BUFFERS;
}
}
virtual void STDMETHODCALLTYPE IAGetVertexBuffers(
- unsigned StartSlot,
- unsigned NumBuffers,
- ID3D11Buffer **ppVertexBuffers,
- unsigned *pStrides,
- unsigned *pOffsets)
+ unsigned start,
+ unsigned count,
+ ID3D11Buffer **out_vertex_buffers,
+ unsigned *out_strides,
+ unsigned *out_offsets)
{
SYNCHRONIZED;
- if(ppVertexBuffers)
+ if(out_vertex_buffers)
{
- for(unsigned i = 0; i < NumBuffers; ++i)
- ppVertexBuffers[i] = input_buffers[StartSlot + i].ref();
+ for(unsigned i = 0; i < count; ++i)
+ out_vertex_buffers[i] = input_buffers[start + i].ref();
}
- if(pOffsets)
+ if(out_offsets)
{
- for(unsigned i = 0; i < NumBuffers; ++i)
- pOffsets[i] = vertex_buffers[StartSlot + i].buffer_offset;
+ for(unsigned i = 0; i < count; ++i)
+ out_offsets[i] = vertex_buffers[start + i].buffer_offset;
}
- if(pStrides)
+ if(out_strides)
{
- for(unsigned i = 0; i < NumBuffers; ++i)
- pStrides[i] = vertex_buffers[StartSlot + i].stride;
+ for(unsigned i = 0; i < count; ++i)
+ out_strides[i] = vertex_buffers[start + i].stride;
}
}
@@ -677,60 +677,60 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
virtual void STDMETHODCALLTYPE IASetIndexBuffer(
- ID3D11Buffer *pIndexBuffer,
- DXGI_FORMAT Format,
- unsigned Offset)
+ ID3D11Buffer *new_index_buffer,
+ DXGI_FORMAT new_index_format,
+ unsigned new_index_offset)
{
SYNCHRONIZED;
- if(index_buffer.p != pIndexBuffer || index_format != Format || index_offset != Offset)
+ if(index_buffer.p != new_index_buffer || index_format != new_index_format || index_offset != new_index_offset)
{
- index_buffer = pIndexBuffer;
- index_format = Format;
- index_offset = Offset;
+ index_buffer = new_index_buffer;
+ index_format = new_index_format;
+ index_offset = new_index_offset;
set_index_buffer();
}
}
virtual void STDMETHODCALLTYPE IAGetIndexBuffer(
- ID3D11Buffer **pIndexBuffer,
- DXGI_FORMAT *Format,
- unsigned *Offset)
+ ID3D11Buffer **out_index_buffer,
+ DXGI_FORMAT *out_index_format,
+ unsigned *out_index_offset)
{
SYNCHRONIZED;
- if(pIndexBuffer)
- *pIndexBuffer = index_buffer.ref();
- if(Format)
- *Format = index_format;
- if(Offset)
- *Offset = index_offset;
+ if(out_index_buffer)
+ *out_index_buffer = index_buffer.ref();
+ if(out_index_format)
+ *out_index_format = index_format;
+ if(out_index_offset)
+ *out_index_offset = index_offset;
}
virtual void STDMETHODCALLTYPE IASetPrimitiveTopology(
- D3D11_PRIMITIVE_TOPOLOGY Topology)
+ D3D11_PRIMITIVE_TOPOLOGY new_primitive_topology)
{
SYNCHRONIZED;
- if(primitive_topology != Topology)
+ if(primitive_topology != new_primitive_topology)
{
- if(Topology < D3D_PRIMITIVE_TOPOLOGY_COUNT)
- primitive_mode = d3d_to_pipe_prim[Topology];
+ if(new_primitive_topology < D3D_PRIMITIVE_TOPOLOGY_COUNT)
+ primitive_mode = d3d_to_pipe_prim[new_primitive_topology];
else
primitive_mode = 0;
- primitive_topology = Topology;
+ primitive_topology = new_primitive_topology;
}
}
virtual void STDMETHODCALLTYPE IAGetPrimitiveTopology(
- D3D11_PRIMITIVE_TOPOLOGY *pTopology)
+ D3D11_PRIMITIVE_TOPOLOGY *out_primitive_topology)
{
SYNCHRONIZED;
- *pTopology = primitive_topology;
+ *out_primitive_topology = primitive_topology;
}
virtual void STDMETHODCALLTYPE DrawIndexed(
- unsigned IndexCount,
- unsigned StartIndexLocation,
- int BaseVertexLocation)
+ unsigned index_count,
+ unsigned start_index_location,
+ int base_vertex_location)
{
SYNCHRONIZED;
if(update_flags)
@@ -739,9 +739,9 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
pipe_draw_info info;
info.mode = primitive_mode;
info.indexed = TRUE;
- info.count = IndexCount;
- info.start = StartIndexLocation;
- info.index_bias = BaseVertexLocation;
+ info.count = index_count;
+ info.start = start_index_location;
+ info.index_bias = base_vertex_location;
info.min_index = 0;
info.max_index = ~0;
info.start_instance = 0;
@@ -751,8 +751,8 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
virtual void STDMETHODCALLTYPE Draw(
- unsigned VertexCount,
- unsigned StartVertexLocation)
+ unsigned vertex_count,
+ unsigned start_vertex_location)
{
SYNCHRONIZED;
if(update_flags)
@@ -761,8 +761,8 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
pipe_draw_info info;
info.mode = primitive_mode;
info.indexed = FALSE;
- info.count = VertexCount;
- info.start = StartVertexLocation;
+ info.count = vertex_count;
+ info.start = start_vertex_location;
info.index_bias = 0;
info.min_index = 0;
info.max_index = ~0;
@@ -773,11 +773,11 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
virtual void STDMETHODCALLTYPE DrawIndexedInstanced(
- unsigned IndexCountPerInstance,
- unsigned InstanceCount,
- unsigned StartIndexLocation,
- int BaseVertexLocation,
- unsigned StartInstanceLocation)
+ unsigned index_countPerInstance,
+ unsigned instance_count,
+ unsigned start_index_location,
+ int base_vertex_location,
+ unsigned start_instance_location)
{
SYNCHRONIZED;
if(update_flags)
@@ -786,22 +786,22 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
pipe_draw_info info;
info.mode = primitive_mode;
info.indexed = TRUE;
- info.count = IndexCountPerInstance;
- info.start = StartIndexLocation;
- info.index_bias = BaseVertexLocation;
+ info.count = index_countPerInstance;
+ info.start = start_index_location;
+ info.index_bias = base_vertex_location;
info.min_index = 0;
info.max_index = ~0;
- info.start_instance = StartInstanceLocation;
- info.instance_count = InstanceCount;
+ info.start_instance = start_instance_location;
+ info.instance_count = instance_count;
pipe->draw_vbo(pipe, &info);
}
virtual void STDMETHODCALLTYPE DrawInstanced(
- unsigned VertexCountPerInstance,
- unsigned InstanceCount,
- unsigned StartVertexLocation,
- unsigned StartInstanceLocation)
+ unsigned vertex_countPerInstance,
+ unsigned instance_count,
+ unsigned start_vertex_location,
+ unsigned start_instance_location)
{
SYNCHRONIZED;
if(update_flags)
@@ -810,13 +810,13 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
pipe_draw_info info;
info.mode = primitive_mode;
info.indexed = FALSE;
- info.count = VertexCountPerInstance;
- info.start = StartVertexLocation;
+ info.count = vertex_countPerInstance;
+ info.start = start_vertex_location;
info.index_bias = 0;
info.min_index = 0;
info.max_index = ~0;
- info.start_instance = StartInstanceLocation;
- info.instance_count = InstanceCount;
+ info.start_instance = start_instance_location;
+ info.instance_count = instance_count;
pipe->draw_vbo(pipe, &info);
}
@@ -834,8 +834,8 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
virtual void STDMETHODCALLTYPE DrawIndexedInstancedIndirect(
- ID3D11Buffer *pBufferForArgs,
- unsigned AlignedByteOffsetForArgs)
+ ID3D11Buffer *buffer,
+ unsigned aligned_byte_offset)
{
SYNCHRONIZED;
if(update_flags)
@@ -848,7 +848,7 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
unsigned index_bias;
} data;
- pipe_buffer_read(pipe, ((GalliumD3D11Buffer*)pBufferForArgs)->resource, AlignedByteOffsetForArgs, sizeof(data), &data);
+ pipe_buffer_read(pipe, ((GalliumD3D11Buffer*)buffer)->resource, aligned_byte_offset, sizeof(data), &data);
pipe_draw_info info;
info.mode = primitive_mode;
@@ -865,8 +865,8 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
virtual void STDMETHODCALLTYPE DrawInstancedIndirect(
- ID3D11Buffer *pBufferForArgs,
- unsigned AlignedByteOffsetForArgs)
+ ID3D11Buffer *buffer,
+ unsigned aligned_byte_offset)
{
SYNCHRONIZED;
if(update_flags)
@@ -878,7 +878,7 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
unsigned start;
} data;
- pipe_buffer_read(pipe, ((GalliumD3D11Buffer*)pBufferForArgs)->resource, AlignedByteOffsetForArgs, sizeof(data), &data);
+ pipe_buffer_read(pipe, ((GalliumD3D11Buffer*)buffer)->resource, aligned_byte_offset, sizeof(data), &data);
pipe_draw_info info;
info.mode = primitive_mode;
@@ -896,9 +896,9 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
#if API >= 11
virtual void STDMETHODCALLTYPE Dispatch(
- unsigned ThreadGroupCountX,
- unsigned ThreadGroupCountY,
- unsigned ThreadGroupCountZ)
+ unsigned thread_group_count_x,
+ unsigned thread_group_count_y,
+ unsigned thread_group_count_z)
{
// uncomment this when this is implemented
// SYNCHRONIZED;
@@ -907,8 +907,8 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
virtual void STDMETHODCALLTYPE DispatchIndirect(
- ID3D11Buffer *pBufferForArgs,
- unsigned AlignedByteOffsetForArgs)
+ ID3D11Buffer *buffer,
+ unsigned aligned_byte_offset)
{
// uncomment this when this is implemented
// SYNCHRONIZED;
@@ -926,14 +926,14 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
virtual void STDMETHODCALLTYPE RSSetState(
- ID3D11RasterizerState *pRasterizerState)
+ ID3D11RasterizerState *new_rasterizer_state)
{
SYNCHRONIZED;
- if(pRasterizerState != rasterizer_state.p)
+ if(new_rasterizer_state != rasterizer_state.p)
{
- rasterizer_state = pRasterizerState;
- pipe->bind_rasterizer_state(pipe, pRasterizerState ? ((GalliumD3D11RasterizerState*)pRasterizerState)->object : default_rasterizer);
- bool new_depth_clamp = pRasterizerState ? ((GalliumD3D11RasterizerState*)pRasterizerState)->depth_clamp : false;
+ rasterizer_state = new_rasterizer_state;
+ pipe->bind_rasterizer_state(pipe, new_rasterizer_state ? ((GalliumD3D11RasterizerState*)new_rasterizer_state)->object : default_rasterizer);
+ bool new_depth_clamp = new_rasterizer_state ? ((GalliumD3D11RasterizerState*)new_rasterizer_state)->depth_clamp : false;
if(depth_clamp != new_depth_clamp)
{
depth_clamp = new_depth_clamp;
@@ -943,10 +943,10 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
virtual void STDMETHODCALLTYPE RSGetState(
- ID3D11RasterizerState **ppRasterizerState)
+ ID3D11RasterizerState **out_rasterizer_state)
{
SYNCHRONIZED;
- *ppRasterizerState = rasterizer_state.ref();
+ *out_rasterizer_state = rasterizer_state.ref();
}
void set_viewport()
@@ -968,19 +968,19 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
virtual void STDMETHODCALLTYPE RSSetViewports(
- unsigned NumViewports,
- const D3D11_VIEWPORT *pViewports)
+ unsigned count,
+ const D3D11_VIEWPORT *new_viewports)
{
SYNCHRONIZED;
- if(NumViewports)
+ if(count)
{
- if(memcmp(&viewports[0], &pViewports[0], sizeof(viewports[0])))
+ if(memcmp(&viewports[0], &new_viewports[0], sizeof(viewports[0])))
{
- viewports[0] = pViewports[0];
+ viewports[0] = new_viewports[0];
set_viewport();
}
- for(unsigned i = 1; i < NumViewports; ++i)
- viewports[i] = pViewports[i];
+ for(unsigned i = 1; i < count; ++i)
+ viewports[i] = new_viewports[i];
}
else if(num_viewports)
{
@@ -988,24 +988,24 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
memset(&viewports[0], 0, sizeof(viewports[0]));
set_viewport();
}
- num_viewports = NumViewports;
+ num_viewports = count;
}
virtual void STDMETHODCALLTYPE RSGetViewports(
- unsigned *pNumViewports,
- D3D11_VIEWPORT *pViewports)
+ unsigned *out_count,
+ D3D11_VIEWPORT *out_viewports)
{
SYNCHRONIZED;
- if(pViewports)
+ if(out_viewports)
{
unsigned i;
- for(i = 0; i < std::min(*pNumViewports, num_viewports); ++i)
- pViewports[i] = viewports[i];
+ for(i = 0; i < std::min(*out_count, num_viewports); ++i)
+ out_viewports[i] = viewports[i];
- memset(pViewports + i, 0, (*pNumViewports - i) * sizeof(D3D11_VIEWPORT));
+ memset(out_viewports + i, 0, (*out_count - i) * sizeof(D3D11_VIEWPORT));
}
- *pNumViewports = num_viewports;
+ *out_count = num_viewports;
}
void set_scissor()
@@ -1019,19 +1019,19 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
virtual void STDMETHODCALLTYPE RSSetScissorRects(
- unsigned NumRects,
- const D3D11_RECT *pRects)
+ unsigned count,
+ const D3D11_RECT *new_rects)
{
SYNCHRONIZED;
- if(NumRects)
+ if(count)
{
- if(memcmp(&scissor_rects[0], &pRects[0], sizeof(scissor_rects[0])))
+ if(memcmp(&scissor_rects[0], &new_rects[0], sizeof(scissor_rects[0])))
{
- scissor_rects[0] = pRects[0];
+ scissor_rects[0] = new_rects[0];
set_scissor();
}
- for(unsigned i = 1; i < NumRects; ++i)
- scissor_rects[i] = pRects[i];
+ for(unsigned i = 1; i < count; ++i)
+ scissor_rects[i] = new_rects[i];
}
else if(num_scissor_rects)
{
@@ -1040,69 +1040,69 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
set_scissor();
}
- num_scissor_rects = NumRects;
+ num_scissor_rects = count;
}
virtual void STDMETHODCALLTYPE RSGetScissorRects(
- unsigned *pNumRects,
- D3D11_RECT *pRects)
+ unsigned *out_count,
+ D3D11_RECT *out_rects)
{
SYNCHRONIZED;
- if(pRects)
+ if(out_rects)
{
unsigned i;
- for(i = 0; i < std::min(*pNumRects, num_scissor_rects); ++i)
- pRects[i] = scissor_rects[i];
+ for(i = 0; i < std::min(*out_count, num_scissor_rects); ++i)
+ out_rects[i] = scissor_rects[i];
- memset(pRects + i, 0, (*pNumRects - i) * sizeof(D3D11_RECT));
+ memset(out_rects + i, 0, (*out_count - i) * sizeof(D3D11_RECT));
}
- *pNumRects = num_scissor_rects;
+ *out_count = num_scissor_rects;
}
virtual void STDMETHODCALLTYPE OMSetBlendState(
- ID3D11BlendState *pBlendState,
- const float BlendFactor[ 4 ],
- unsigned SampleMask)
+ ID3D11BlendState *new_blend_state,
+ const float new_blend_factor[4],
+ unsigned new_sample_mask)
{
SYNCHRONIZED;
float white[4] = {1.0f, 1.0f, 1.0f, 1.0f};
- if(blend_state.p != pBlendState)
+ if(blend_state.p != new_blend_state)
{
- pipe->bind_blend_state(pipe, pBlendState ? ((GalliumD3D11BlendState*)pBlendState)->object : default_blend);
- blend_state = pBlendState;
+ pipe->bind_blend_state(pipe, new_blend_state ? ((GalliumD3D11BlendState*)new_blend_state)->object : default_blend);
+ blend_state = new_blend_state;
}
// Windows D3D11 does this, even though it's apparently undocumented
- if(!BlendFactor)
- BlendFactor = white;
+ if(!new_blend_factor)
+ new_blend_factor = white;
- if(memcmp(blend_color, BlendFactor, sizeof(blend_color)))
+ if(memcmp(blend_color, new_blend_factor, sizeof(blend_color)))
{
- pipe->set_blend_color(pipe, (struct pipe_blend_color*)BlendFactor);
- memcpy(blend_color, BlendFactor, sizeof(blend_color));
+ pipe->set_blend_color(pipe, (struct pipe_blend_color*)new_blend_factor);
+ memcpy(blend_color, new_blend_factor, sizeof(blend_color));
}
- if(sample_mask != SampleMask)
+ if(sample_mask != new_sample_mask)
{
- pipe->set_sample_mask(pipe, sample_mask);
- sample_mask = SampleMask;
+ pipe->set_sample_mask(pipe, new_sample_mask);
+ sample_mask = new_sample_mask;
}
}
virtual void STDMETHODCALLTYPE OMGetBlendState(
- ID3D11BlendState **ppBlendState,
- float BlendFactor[ 4 ],
- unsigned *pSampleMask)
+ ID3D11BlendState **out_blend_state,
+ float out_blend_factor[4],
+ unsigned *out_sample_mask)
{
SYNCHRONIZED;
- if(ppBlendState)
- *ppBlendState = blend_state.ref();
- if(BlendFactor)
- memcpy(BlendFactor, blend_color, sizeof(blend_color));
- if(pSampleMask)
- *pSampleMask = sample_mask;
+ if(out_blend_state)
+ *out_blend_state = blend_state.ref();
+ if(out_blend_factor)
+ memcpy(out_blend_factor, blend_color, sizeof(blend_color));
+ if(out_sample_mask)
+ *out_sample_mask = sample_mask;
}
void set_stencil_ref()
@@ -1114,32 +1114,32 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
}
virtual void STDMETHODCALLTYPE OMSetDepthStencilState(
- ID3D11DepthStencilState *pDepthStencilState,
- unsigned StencilRef)
+ ID3D11DepthStencilState *new_depth_stencil_state,
+ unsigned new_stencil_ref)
{
SYNCHRONIZED;
- if(pDepthStencilState != depth_stencil_state.p)
+ if(new_depth_stencil_state != depth_stencil_state.p)
{
- pipe->bind_depth_stencil_alpha_state(pipe, pDepthStencilState ? ((GalliumD3D11DepthStencilState*)pDepthStencilState)->object : default_depth_stencil);
- depth_stencil_state = pDepthStencilState;
+ pipe->bind_depth_stencil_alpha_state(pipe, new_depth_stencil_state ? ((GalliumD3D11DepthStencilState*)new_depth_stencil_state)->object : default_depth_stencil);
+ depth_stencil_state = new_depth_stencil_state;
}
- if(StencilRef != stencil_ref)
+ if(new_stencil_ref != stencil_ref)
{
- stencil_ref = StencilRef;
+ stencil_ref = new_stencil_ref;
set_stencil_ref();
}
}
virtual void STDMETHODCALLTYPE OMGetDepthStencilState(
- ID3D11DepthStencilState **ppDepthStencilState,
- unsigned *pStencilRef)
+ ID3D11DepthStencilState **out_depth_stencil_state,
+ unsigned *out_stencil_ref)
{
SYNCHRONIZED;
- if(*ppDepthStencilState)
- *ppDepthStencilState = depth_stencil_state.ref();
- if(pStencilRef)
- *pStencilRef = stencil_ref;
+ if(*out_depth_stencil_state)
+ *out_depth_stencil_state = depth_stencil_state.ref();
+ if(out_stencil_ref)
+ *out_stencil_ref = stencil_ref;
}
void set_framebuffer()
@@ -1178,121 +1178,121 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
*/
virtual void STDMETHODCALLTYPE OMSetRenderTargets(
- unsigned NumViews,
- ID3D11RenderTargetView *const *ppRenderTargetViews,
- ID3D11DepthStencilView *pDepthStencilView)
+ unsigned count,
+ ID3D11RenderTargetView *const *new_render_target_views,
+ ID3D11DepthStencilView *new_depth_stencil_view)
{
SYNCHRONIZED;
- if(!ppRenderTargetViews)
- NumViews = 0;
- if(NumViews == num_render_target_views)
+ if(!new_render_target_views)
+ count = 0;
+ if(count == num_render_target_views)
{
- for(unsigned i = 0; i < NumViews; ++i)
+ for(unsigned i = 0; i < count; ++i)
{
- if(ppRenderTargetViews[i] != render_target_views[i].p)
+ if(new_render_target_views[i] != render_target_views[i].p)
goto changed;
}
return;
}
changed:
- depth_stencil_view = pDepthStencilView;
+ depth_stencil_view = new_depth_stencil_view;
unsigned i;
- for(i = 0; i < NumViews; ++i)
+ for(i = 0; i < count; ++i)
{
- render_target_views[i] = ppRenderTargetViews[i];
+ render_target_views[i] = new_render_target_views[i];
#if API >= 11
om_unordered_access_views[i] = (ID3D11UnorderedAccessView*)NULL;
#endif
}
for(; i < num_render_target_views; ++i)
render_target_views[i] = (ID3D11RenderTargetView*)NULL;
- num_render_target_views = NumViews;
+ num_render_target_views = count;
set_framebuffer();
}
virtual void STDMETHODCALLTYPE OMGetRenderTargets(
- unsigned NumViews,
- ID3D11RenderTargetView **ppRenderTargetViews,
- ID3D11DepthStencilView **ppDepthStencilView)
+ unsigned count,
+ ID3D11RenderTargetView **out_render_target_views,
+ ID3D11DepthStencilView **out_depth_stencil_view)
{
SYNCHRONIZED;
- if(ppRenderTargetViews)
+ if(out_render_target_views)
{
unsigned i;
- for(i = 0; i < std::min(num_render_target_views, NumViews); ++i)
- ppRenderTargetViews[i] = render_target_views[i].ref();
+ for(i = 0; i < std::min(num_render_target_views, count); ++i)
+ out_render_target_views[i] = render_target_views[i].ref();
- for(; i < NumViews; ++i)
- ppRenderTargetViews[i] = 0;
+ for(; i < count; ++i)
+ out_render_target_views[i] = 0;
}
- if(ppDepthStencilView)
- *ppDepthStencilView = depth_stencil_view.ref();
+ if(out_depth_stencil_view)
+ *out_depth_stencil_view = depth_stencil_view.ref();
}
#if API >= 11
/* TODO: what is this supposed to do _exactly_? are we doing the right thing? */
virtual void STDMETHODCALLTYPE OMSetRenderTargetsAndUnorderedAccessViews(
- unsigned NumRTVs,
- ID3D11RenderTargetView *const *ppRenderTargetViews,
- ID3D11DepthStencilView *pDepthStencilView,
- unsigned UAVStartSlot,
- unsigned NumUAVs,
- ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
- const unsigned *pUAVInitialCounts)
+ unsigned rtv_count,
+ ID3D11RenderTargetView *const *new_render_target_views,
+ ID3D11DepthStencilView *new_depth_stencil_view,
+ unsigned uav_start,
+ unsigned uav_count,
+ ID3D11UnorderedAccessView *const *new_unordered_access_views,
+ const unsigned *new_uav_initial_counts)
{
SYNCHRONIZED;
- if(NumRTVs != D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL)
- OMSetRenderTargets(NumRTVs, ppRenderTargetViews, pDepthStencilView);
+ if(rtv_count != D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL)
+ OMSetRenderTargets(rtv_count, new_render_target_views, new_depth_stencil_view);
- if(NumUAVs != D3D11_KEEP_UNORDERED_ACCESS_VIEWS)
+ if(uav_count != D3D11_KEEP_UNORDERED_ACCESS_VIEWS)
{
- for(unsigned i = 0; i < NumUAVs; ++i)
+ for(unsigned i = 0; i < uav_count; ++i)
{
- om_unordered_access_views[UAVStartSlot + i] = ppUnorderedAccessViews[i];
- render_target_views[UAVStartSlot + i] = (ID3D11RenderTargetView*)0;
+ om_unordered_access_views[uav_start + i] = new_unordered_access_views[i];
+ render_target_views[uav_start + i] = (ID3D11RenderTargetView*)0;
}
}
}
virtual void STDMETHODCALLTYPE OMGetRenderTargetsAndUnorderedAccessViews(
- unsigned NumRTVs,
- ID3D11RenderTargetView **ppRenderTargetViews,
- ID3D11DepthStencilView **ppDepthStencilView,
- unsigned UAVStartSlot,
- unsigned NumUAVs,
- ID3D11UnorderedAccessView **ppUnorderedAccessViews)
+ unsigned rtv_count,
+ ID3D11RenderTargetView **out_render_target_views,
+ ID3D11DepthStencilView **out_depth_stencil_view,
+ unsigned uav_start,
+ unsigned uav_count,
+ ID3D11UnorderedAccessView **out_unordered_access_views)
{
SYNCHRONIZED;
- if(ppRenderTargetViews)
- OMGetRenderTargets(NumRTVs, ppRenderTargetViews, ppDepthStencilView);
+ if(out_render_target_views)
+ OMGetRenderTargets(rtv_count, out_render_target_views, out_depth_stencil_view);
- if(ppUnorderedAccessViews)
+ if(out_unordered_access_views)
{
- for(unsigned i = 0; i < NumUAVs; ++i)
- ppUnorderedAccessViews[i] = om_unordered_access_views[UAVStartSlot + i].ref();
+ for(unsigned i = 0; i < uav_count; ++i)
+ out_unordered_access_views[i] = om_unordered_access_views[uav_start + i].ref();
}
}
#endif
virtual void STDMETHODCALLTYPE SOSetTargets(
- unsigned NumBuffers,
- ID3D11Buffer *const *ppSOTargets,
- const unsigned *pOffsets)
+ unsigned count,
+ ID3D11Buffer *const *new_so_targets,
+ const unsigned *new_offsets)
{
SYNCHRONIZED;
unsigned i;
- if(!ppSOTargets)
- NumBuffers = 0;
+ if(!new_so_targets)
+ count = 0;
bool changed = false;
- for(i = 0; i < NumBuffers; ++i)
+ for(i = 0; i < count; ++i)
{
- ID3D11Buffer* buffer = ppSOTargets[i];
- if(buffer != so_targets[i].p || pOffsets[i] != so_offsets[i])
+ ID3D11Buffer* buffer = new_so_targets[i];
+ if(buffer != so_targets[i].p || new_offsets[i] != so_offsets[i])
{
so_buffers[i] = buffer ? ((GalliumD3D11Buffer*)buffer)->resource : 0;
so_targets[i] = buffer;
- so_offsets[i] = pOffsets[i];
+ so_offsets[i] = new_offsets[i];
changed = true;
}
}
@@ -1305,61 +1305,61 @@ changed:
so_offsets[i] = 0;
}
}
- num_so_targets = NumBuffers;
+ num_so_targets = count;
if(changed && caps.so)
pipe->set_stream_output_buffers(pipe, so_buffers, (int*)so_offsets, num_so_targets);
}
virtual void STDMETHODCALLTYPE SOGetTargets(
- unsigned NumBuffers,
- ID3D11Buffer **ppSOTargets
+ unsigned count,
+ ID3D11Buffer **out_so_targets
#if API < 11
- , UINT *pOffsets
+ , UINT *out_offsets
#endif
)
{
SYNCHRONIZED;
- for(unsigned i = 0; i < NumBuffers; ++i)
+ for(unsigned i = 0; i < count; ++i)
{
- ppSOTargets[i] = so_targets[i].ref();
+ out_so_targets[i] = so_targets[i].ref();
#if API < 11
- pOffsets[i] = so_offsets[i];
+ out_offsets[i] = so_offsets[i];
#endif
}
}
virtual void STDMETHODCALLTYPE Begin(
- ID3D11Asynchronous *pAsync)
+ ID3D11Asynchronous *async)
{
SYNCHRONIZED;
if(caps.queries)
- pipe->begin_query(pipe, ((GalliumD3D11Asynchronous<>*)pAsync)->query);
+ pipe->begin_query(pipe, ((GalliumD3D11Asynchronous<>*)async)->query);
}
virtual void STDMETHODCALLTYPE End(
- ID3D11Asynchronous *pAsync)
+ ID3D11Asynchronous *async)
{
SYNCHRONIZED;
if(caps.queries)
- pipe->end_query(pipe, ((GalliumD3D11Asynchronous<>*)pAsync)->query);
+ pipe->end_query(pipe, ((GalliumD3D11Asynchronous<>*)async)->query);
}
virtual HRESULT STDMETHODCALLTYPE GetData(
- ID3D11Asynchronous *pAsync,
- void *pData,
- unsigned DataSize,
- unsigned GetDataFlags)
+ ID3D11Asynchronous *iasync,
+ void *out_data,
+ unsigned data_size,
+ unsigned get_data_flags)
{
SYNCHRONIZED;
if(!caps.queries)
return E_NOTIMPL;
- GalliumD3D11Asynchronous<>* async = (GalliumD3D11Asynchronous<>*)pAsync;
- void* data = alloca(async->data_size);
- boolean ret = pipe->get_query_result(pipe, ((GalliumD3D11Asynchronous<>*)pAsync)->query, !(GetDataFlags & D3D11_ASYNC_GETDATA_DONOTFLUSH), data);
- if(pData)
- memcpy(pData, data, std::min(async->data_size, DataSize));
+ GalliumD3D11Asynchronous<>* async = (GalliumD3D11Asynchronous<>*)iasync;
+ void* tmp_data = alloca(async->data_size);
+ boolean ret = pipe->get_query_result(pipe, async->query, !(get_data_flags & D3D11_ASYNC_GETDATA_DONOTFLUSH), tmp_data);
+ if(out_data)
+ memcpy(out_data, tmp_data, std::min(async->data_size, data_size));
return ret ? S_OK : S_FALSE;
}
@@ -1387,27 +1387,27 @@ changed:
}
virtual void STDMETHODCALLTYPE SetPredication(
- ID3D11Predicate *pPredicate,
- BOOL PredicateValue)
+ ID3D11Predicate *new_predicate,
+ BOOL new_predicate_value)
{
SYNCHRONIZED;
- if(render_predicate.p != pPredicate || render_predicate_value != PredicateValue)
+ if(render_predicate.p != new_predicate || render_predicate_value != new_predicate_value)
{
- render_predicate = pPredicate;
- render_predicate_value = PredicateValue;
+ render_predicate = new_predicate;
+ render_predicate_value = new_predicate_value;
set_render_condition();
}
}
virtual void STDMETHODCALLTYPE GetPredication(
- ID3D11Predicate **ppPredicate,
- BOOL *pPredicateValue)
+ ID3D11Predicate **out_predicate,
+ BOOL *out_predicate_value)
{
SYNCHRONIZED;
- if(ppPredicate)
- *ppPredicate = render_predicate.ref();
- if(pPredicateValue)
- *pPredicateValue = render_predicate_value;
+ if(out_predicate)
+ *out_predicate = render_predicate.ref();
+ if(out_predicate_value)
+ *out_predicate_value = render_predicate_value;
}
static pipe_subresource d3d11_to_pipe_subresource(struct pipe_resource* resource, unsigned subresource)
@@ -1428,56 +1428,56 @@ changed:
}
virtual HRESULT STDMETHODCALLTYPE Map(
- ID3D11Resource *pResource,
- unsigned Subresource,
- D3D11_MAP MapType,
- unsigned MapFlags,
- D3D11_MAPPED_SUBRESOURCE *pMappedResource)
+ ID3D11Resource *iresource,
+ unsigned subresource,
+ D3D11_MAP map_type,
+ unsigned map_flags,
+ D3D11_MAPPED_SUBRESOURCE *mapped_resource)
{
SYNCHRONIZED;
- GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)pResource;
- if(resource->transfers.count(Subresource))
+ GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)iresource;
+ if(resource->transfers.count(subresource))
return E_FAIL;
- pipe_subresource sr = d3d11_to_pipe_subresource(resource->resource, Subresource);
+ pipe_subresource sr = d3d11_to_pipe_subresource(resource->resource, subresource);
pipe_box box;
d3d11_to_pipe_box(resource->resource, sr.level, 0);
unsigned usage = 0;
- if(MapType == D3D11_MAP_READ)
+ if(map_type == D3D11_MAP_READ)
usage = PIPE_TRANSFER_READ;
- else if(MapType == D3D11_MAP_WRITE)
+ else if(map_type == D3D11_MAP_WRITE)
usage = PIPE_TRANSFER_WRITE;
- else if(MapType == D3D11_MAP_READ_WRITE)
+ else if(map_type == D3D11_MAP_READ_WRITE)
usage = PIPE_TRANSFER_READ_WRITE;
- else if(MapType == D3D11_MAP_WRITE_DISCARD)
+ else if(map_type == D3D11_MAP_WRITE_DISCARD)
usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD;
- else if(MapType == D3D11_MAP_WRITE_NO_OVERWRITE)
+ else if(map_type == D3D11_MAP_WRITE_NO_OVERWRITE)
usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_NOOVERWRITE;
else
return E_INVALIDARG;
- if(MapType & D3D10_MAP_FLAG_DO_NOT_WAIT)
+ if(map_type & D3D10_MAP_FLAG_DO_NOT_WAIT)
usage |= PIPE_TRANSFER_DONTBLOCK;
struct pipe_transfer* transfer = pipe->get_transfer(pipe, resource->resource, sr, usage, &box);
if(!transfer) {
- if(MapType & D3D10_MAP_FLAG_DO_NOT_WAIT)
+ if(map_type & D3D10_MAP_FLAG_DO_NOT_WAIT)
return DXGI_ERROR_WAS_STILL_DRAWING;
else
return E_FAIL;
}
- resource->transfers[Subresource] = transfer;
+ resource->transfers[subresource] = transfer;
pipe->transfer_map(pipe, transfer);
- pMappedResource->pData = transfer->data;
- pMappedResource->RowPitch = transfer->stride;
- pMappedResource->DepthPitch = transfer->slice_stride;
+ mapped_resource->pData = transfer->data;
+ mapped_resource->RowPitch = transfer->stride;
+ mapped_resource->DepthPitch = transfer->slice_stride;
return S_OK;
}
virtual void STDMETHODCALLTYPE Unmap(
- ID3D11Resource *pResource,
- unsigned Subresource)
+ ID3D11Resource *iresource,
+ unsigned subresource)
{
SYNCHRONIZED;
- GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)pResource;
- std::unordered_map<unsigned, pipe_transfer*>::iterator i = resource->transfers.find(Subresource);
+ GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)iresource;
+ std::unordered_map<unsigned, pipe_transfer*>::iterator i = resource->transfers.find(subresource);
if(i != resource->transfers.end())
{
pipe->transfer_unmap(pipe, i->second);
@@ -1487,37 +1487,37 @@ changed:
}
virtual void STDMETHODCALLTYPE CopySubresourceRegion(
- ID3D11Resource *pDstResource,
- unsigned DstSubresource,
- unsigned DstX,
- unsigned DstY,
- unsigned DstZ,
- ID3D11Resource *pSrcResource,
- unsigned SrcSubresource,
- const D3D11_BOX *pSrcBox)
+ ID3D11Resource *dst_resource,
+ unsigned dst_subresource,
+ unsigned dst_x,
+ unsigned dst_y,
+ unsigned dst_z,
+ ID3D11Resource *src_resource,
+ unsigned src_subresource,
+ const D3D11_BOX *src_box)
{
SYNCHRONIZED;
- GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)pDstResource;
- GalliumD3D11Resource<>* src = (GalliumD3D11Resource<>*)pSrcResource;
- pipe_subresource subdst = d3d11_to_pipe_subresource(dst->resource, DstSubresource);
- pipe_subresource subsrc = d3d11_to_pipe_subresource(src->resource, SrcSubresource);
- pipe_box box = d3d11_to_pipe_box(src->resource, subsrc.level, pSrcBox);
+ GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)dst_resource;
+ GalliumD3D11Resource<>* src = (GalliumD3D11Resource<>*)src_resource;
+ pipe_subresource subdst = d3d11_to_pipe_subresource(dst->resource, dst_subresource);
+ pipe_subresource subsrc = d3d11_to_pipe_subresource(src->resource, src_subresource);
+ pipe_box box = d3d11_to_pipe_box(src->resource, subsrc.level, src_box);
for(unsigned i = 0; i < box.depth; ++i)
{
pipe->resource_copy_region(pipe,
- dst->resource, subdst, DstX, DstY, DstZ + i,
+ dst->resource, subdst, dst_x, dst_y, dst_z + i,
src->resource, subsrc, box.x, box.y, box.z + i,
box.width, box.height);
}
}
virtual void STDMETHODCALLTYPE CopyResource(
- ID3D11Resource *pDstResource,
- ID3D11Resource *pSrcResource)
+ ID3D11Resource *dst_resource,
+ ID3D11Resource *src_resource)
{
SYNCHRONIZED;
- GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)pDstResource;
- GalliumD3D11Resource<>* src = (GalliumD3D11Resource<>*)pSrcResource;
+ GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)dst_resource;
+ GalliumD3D11Resource<>* src = (GalliumD3D11Resource<>*)src_resource;
pipe_subresource sr;
unsigned faces = dst->resource->target == PIPE_TEXTURE_CUBE ? 6 : 1;
@@ -1540,66 +1540,66 @@ changed:
}
virtual void STDMETHODCALLTYPE UpdateSubresource(
- ID3D11Resource *pDstResource,
- unsigned DstSubresource,
+ ID3D11Resource *dst_resource,
+ unsigned dst_subresource,
const D3D11_BOX *pDstBox,
const void *pSrcData,
- unsigned SrcRowPitch,
- unsigned SrcDepthPitch)
+ unsigned src_row_pitch,
+ unsigned src_depth_pitch)
{
SYNCHRONIZED;
- GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)pDstResource;
- pipe_subresource subdst = d3d11_to_pipe_subresource(dst->resource, DstSubresource);
+ GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)dst_resource;
+ pipe_subresource subdst = d3d11_to_pipe_subresource(dst->resource, dst_subresource);
pipe_box box = d3d11_to_pipe_box(dst->resource, subdst.level, pDstBox);
- pipe->transfer_inline_write(pipe, dst->resource, subdst, PIPE_TRANSFER_WRITE, &box, pSrcData, SrcRowPitch, SrcDepthPitch);
+ pipe->transfer_inline_write(pipe, dst->resource, subdst, PIPE_TRANSFER_WRITE, &box, pSrcData, src_row_pitch, src_depth_pitch);
}
#if API >= 11
virtual void STDMETHODCALLTYPE CopyStructureCount(
- ID3D11Buffer *pDstBuffer,
- unsigned DstAlignedByteOffset,
- ID3D11UnorderedAccessView *pSrcView)
+ ID3D11Buffer *dst_buffer,
+ unsigned dst_aligned_byte_offset,
+ ID3D11UnorderedAccessView *src_view)
{
SYNCHRONIZED;
}
#endif
virtual void STDMETHODCALLTYPE ClearRenderTargetView(
- ID3D11RenderTargetView *pRenderTargetView,
- const float ColorRGBA[4])
+ ID3D11RenderTargetView *render_target_view,
+ const float color[4])
{
SYNCHRONIZED;
- GalliumD3D11RenderTargetView* view = ((GalliumD3D11RenderTargetView*)pRenderTargetView);
- pipe->clear_render_target(pipe, view->object, ColorRGBA, 0, 0, view->object->width, view->object->height);
+ GalliumD3D11RenderTargetView* view = ((GalliumD3D11RenderTargetView*)render_target_view);
+ pipe->clear_render_target(pipe, view->object, color, 0, 0, view->object->width, view->object->height);
}
virtual void STDMETHODCALLTYPE ClearDepthStencilView(
- ID3D11DepthStencilView *pDepthStencilView,
- unsigned ClearFlags,
- float Depth,
- UINT8 Stencil)
+ ID3D11DepthStencilView *depth_stencil_view,
+ unsigned clear_flags,
+ float depth,
+ UINT8 stencil)
{
SYNCHRONIZED;
- GalliumD3D11DepthStencilView* view = ((GalliumD3D11DepthStencilView*)pDepthStencilView);
+ GalliumD3D11DepthStencilView* view = ((GalliumD3D11DepthStencilView*)depth_stencil_view);
unsigned flags = 0;
- if(ClearFlags & D3D11_CLEAR_DEPTH)
+ if(clear_flags & D3D11_CLEAR_DEPTH)
flags |= PIPE_CLEAR_DEPTH;
- if(ClearFlags & D3D11_CLEAR_STENCIL)
+ if(clear_flags & D3D11_CLEAR_STENCIL)
flags |= PIPE_CLEAR_STENCIL;
- pipe->clear_depth_stencil(pipe, view->object, flags, Depth, Stencil, 0, 0, view->object->width, view->object->height);
+ pipe->clear_depth_stencil(pipe, view->object, flags, depth, stencil, 0, 0, view->object->width, view->object->height);
}
#if API >= 11
virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewUint(
- ID3D11UnorderedAccessView *pUnorderedAccessView,
- const unsigned Values[ 4 ])
+ ID3D11UnorderedAccessView *unordered_access_view,
+ const unsigned values[4])
{
SYNCHRONIZED;
}
virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewFloat(
- ID3D11UnorderedAccessView *pUnorderedAccessView,
- const float Values[ 4 ])
+ ID3D11UnorderedAccessView *unordered_access_view,
+ const float values[4])
{
SYNCHRONIZED;
}
@@ -1631,11 +1631,11 @@ changed:
}
virtual void STDMETHODCALLTYPE GenerateMips(
- ID3D11ShaderResourceView *pShaderResourceView)
+ ID3D11ShaderResourceView *shader_resource_view)
{
SYNCHRONIZED;
- GalliumD3D11ShaderResourceView* view = (GalliumD3D11ShaderResourceView*)pShaderResourceView;
+ GalliumD3D11ShaderResourceView* view = (GalliumD3D11ShaderResourceView*)shader_resource_view;
if(caps.gs)
pipe->bind_gs_state(pipe, 0);
if(caps.so)
@@ -1675,53 +1675,53 @@ changed:
#if API >= 11
/* TODO: hack SRVs or sampler states to handle this, or add to Gallium */
virtual void STDMETHODCALLTYPE SetResourceMinLOD(
- ID3D11Resource *pResource,
- float MinLOD)
+ ID3D11Resource *iresource,
+ float min_lod)
{
SYNCHRONIZED;
- GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)pResource;
- if(resource->min_lod != MinLOD)
+ GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)iresource;
+ if(resource->min_lod != min_lod)
{
// TODO: actually do anything?
- resource->min_lod = MinLOD;
+ resource->min_lod = min_lod;
}
}
virtual float STDMETHODCALLTYPE GetResourceMinLOD(
- ID3D11Resource *pResource)
+ ID3D11Resource *iresource)
{
SYNCHRONIZED;
- GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)pResource;
+ GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)iresource;
return resource->min_lod;
}
#endif
virtual void STDMETHODCALLTYPE ResolveSubresource(
- ID3D11Resource *pDstResource,
- unsigned DstSubresource,
- ID3D11Resource *pSrcResource,
- unsigned SrcSubresource,
- DXGI_FORMAT Format)
+ ID3D11Resource *dst_resource,
+ unsigned dst_subresource,
+ ID3D11Resource *src_resource,
+ unsigned src_subresource,
+ DXGI_FORMAT format)
{
SYNCHRONIZED;
- GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)pDstResource;
- GalliumD3D11Resource<>* src = (GalliumD3D11Resource<>*)pSrcResource;
- pipe_subresource subdst = d3d11_to_pipe_subresource(dst->resource, DstSubresource);
- pipe_subresource subsrc = d3d11_to_pipe_subresource(src->resource, SrcSubresource);
+ GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)dst_resource;
+ GalliumD3D11Resource<>* src = (GalliumD3D11Resource<>*)src_resource;
+ pipe_subresource subdst = d3d11_to_pipe_subresource(dst->resource, dst_subresource);
+ pipe_subresource subsrc = d3d11_to_pipe_subresource(src->resource, src_subresource);
pipe->resource_resolve(pipe, dst->resource, subdst, src->resource, subsrc);
}
#if API >= 11
virtual void STDMETHODCALLTYPE ExecuteCommandList(
- ID3D11CommandList *pCommandList,
- BOOL RestoreContextState)
+ ID3D11CommandList *command_list,
+ BOOL restore_context_state)
{
SYNCHRONIZED;
}
virtual HRESULT STDMETHODCALLTYPE FinishCommandList(
- BOOL RestoreDeferredContextState,
- ID3D11CommandList **ppCommandList)
+ BOOL restore_deferred_context_state,
+ ID3D11CommandList **out_command_list)
{
SYNCHRONIZED;
return E_NOTIMPL;
@@ -1898,7 +1898,7 @@ changed:
}
}
- void UnbindDepthStencilView(ID3D11DepthStencilView* view)
+ void UnbindDepthStencilView(ID3D11DepthStencilView * view)
{
SYNCHRONIZED;
if(view == depth_stencil_view)