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authorIan Romanick <[email protected]>2012-01-19 17:23:51 -0800
committerIan Romanick <[email protected]>2012-01-24 12:30:52 -0800
commit34db7a8c1e775aaefad7952133e087f1c1a569f6 (patch)
tree37b70999f357e8ea53f32aec4fe3d94650d9ea4e /src
parent3e01c3f3baee82524e23107aecb2de4c7ee8b978 (diff)
mesa: Make sure _TexEnvProgram points at the current ff fragment program
At least one place, the _mesa_need_secondary_color function in state.h, uses this to make decisions. The next patch in this series will add another dependency. Ideally, this field would go away and be replace by a flag or something. NOTE: This is a candidate for the 8.0 branch. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/state.c9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 39d7294f75b..20fd17d060c 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -136,6 +136,8 @@ update_program(struct gl_context *ctx)
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
(struct gl_fragment_program *)
fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
+ NULL);
}
else if (ctx->FragmentProgram._Enabled) {
/* Use user-defined fragment program */
@@ -144,6 +146,8 @@ update_program(struct gl_context *ctx)
NULL);
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
ctx->FragmentProgram.Current);
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
+ NULL);
}
else if (ctx->FragmentProgram._MaintainTexEnvProgram) {
/* Use fragment program generated from fixed-function state */
@@ -155,10 +159,15 @@ update_program(struct gl_context *ctx)
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
(struct gl_fragment_program *)
f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
+ (struct gl_fragment_program *)
+ f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
}
else {
/* No fragment program */
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
+ NULL);
}
if (gsProg && gsProg->LinkStatus