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authorDave Airlie <[email protected]>2017-10-04 06:33:02 +1000
committerDave Airlie <[email protected]>2017-10-11 07:31:27 +1000
commit2c61594d84911f486aa2edb4b8e561e780139d20 (patch)
tree24027381783da5fa7760e0fce94729d79c81f99d /src
parent25d76fd658105b06c241a441899e00c4d912d434 (diff)
radv: lower ffma in nir.
So it appears the Vulkan SPIR-V fma opcode can be equivalent to a mad operation, and the fma hw opcode on AMD hw is issued like a double opcode so is slower. Also the radeonsi stack does this. This appears to improve performance on a number of games from Feral, and thanks to Feral for noticing the problem. I'm reposting this one as Marek indicated he thinks this is what we should be doing on AMD hw. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Cc: "17.2" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/amd/vulkan/radv_shader.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index e0944a478e1..535d0f4f58b 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -63,6 +63,7 @@ static const struct nir_shader_compiler_options nir_options = {
.lower_unpack_unorm_4x8 = true,
.lower_extract_byte = true,
.lower_extract_word = true,
+ .lower_ffma = true,
.max_unroll_iterations = 32
};