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authorThomas Hellstrom <[email protected]>2016-09-23 12:57:54 +0200
committerThomas Hellstrom <[email protected]>2017-02-22 10:17:07 +0100
commitf2872bf8c34bc762a3c1bb2595c8000672659b9f (patch)
tree95ddef7940cecc40f55fcb3aaf0fee6ebdf633dd /src
parent53b45845555f9d4531a915faefe94ee424e60177 (diff)
gallium/vl: Add sampler views to video filter fragment shaders
Needed for at least the svga driver. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Christian König <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/auxiliary/vl/vl_bicubic_filter.c5
-rw-r--r--src/gallium/auxiliary/vl/vl_matrix_filter.c5
-rw-r--r--src/gallium/auxiliary/vl/vl_median_filter.c5
3 files changed, 15 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/vl/vl_bicubic_filter.c b/src/gallium/auxiliary/vl/vl_bicubic_filter.c
index 570f1538583..ae292084283 100644
--- a/src/gallium/auxiliary/vl/vl_bicubic_filter.c
+++ b/src/gallium/auxiliary/vl/vl_bicubic_filter.c
@@ -174,6 +174,11 @@ create_frag_shader(struct vl_bicubic_filter *filter, unsigned video_width,
i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
sampler = ureg_DECL_sampler(shader, 0);
+ ureg_DECL_sampler_view(shader, 0, TGSI_TEXTURE_2D,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT);
for (i = 0; i < 23; ++i)
t_array[i] = ureg_DECL_temporary(shader);
diff --git a/src/gallium/auxiliary/vl/vl_matrix_filter.c b/src/gallium/auxiliary/vl/vl_matrix_filter.c
index e331cb75856..11ec8161f4d 100644
--- a/src/gallium/auxiliary/vl/vl_matrix_filter.c
+++ b/src/gallium/auxiliary/vl/vl_matrix_filter.c
@@ -95,6 +95,11 @@ create_frag_shader(struct vl_matrix_filter *filter, unsigned num_offsets,
i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
sampler = ureg_DECL_sampler(shader, 0);
+ ureg_DECL_sampler_view(shader, 0, TGSI_TEXTURE_2D,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT);
for (i = 0; i < num_offsets; ++i)
if (matrix_values[i] != 0.0f)
diff --git a/src/gallium/auxiliary/vl/vl_median_filter.c b/src/gallium/auxiliary/vl/vl_median_filter.c
index f7477b75739..0183b875871 100644
--- a/src/gallium/auxiliary/vl/vl_median_filter.c
+++ b/src/gallium/auxiliary/vl/vl_median_filter.c
@@ -107,6 +107,11 @@ create_frag_shader(struct vl_median_filter *filter,
i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
sampler = ureg_DECL_sampler(shader, 0);
+ ureg_DECL_sampler_view(shader, 0, TGSI_TEXTURE_2D,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT);
for (i = 0; i < num_offsets; ++i)
t_array[i] = ureg_DECL_temporary(shader);