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authorIago Toral Quiroga <[email protected]>2015-10-07 09:21:36 +0200
committerIago Toral Quiroga <[email protected]>2015-10-12 08:31:08 +0200
commitf09c229cc6db838ae595fb57f5e6386a035bdf42 (patch)
tree78f5762aed22c101984f03ae4e96e01d150c7fbd /src
parent8281a7c5333d9b78aabf9ce3e9cc7077ccca9413 (diff)
glsl: shader outputs cannot have initializers
GLSL Spec 4.20.8, 4.3 Storage Qualifiers: "Initializers in global declarations may only be used in declarations of global variables with no storage qualifier, with a const qualifier or with a uniform qualifier." We do this for input variables, but not for output variables. AMD and NVIDIA proprietary drivers don't allow this either. Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/glsl/ast_to_hir.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 9511440ba3a..2aea5aef9c0 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -3201,6 +3201,12 @@ process_initializer(ir_variable *var, ast_declaration *decl,
? "attribute" : "varying");
}
+ if (var->data.mode == ir_var_shader_out && state->current_function == NULL) {
+ _mesa_glsl_error(&initializer_loc, state,
+ "cannot initialize %s shader output",
+ _mesa_shader_stage_to_string(state->stage));
+ }
+
/* If the initializer is an ast_aggregate_initializer, recursively store
* type information from the LHS into it, so that its hir() function can do
* type checking.