diff options
author | Tim Rowley <[email protected]> | 2017-04-06 18:21:54 -0500 |
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committer | Tim Rowley <[email protected]> | 2017-04-11 18:01:03 -0500 |
commit | da7aa39f9343172914632024a9ccfbabf1b4a48c (patch) | |
tree | 0a8ff5440947dd765c86ba3eea935a98d171417a /src | |
parent | c8cc07ca25914511830c2ce92ff1cd221f5afaae (diff) |
swr: [rasterizer core] Code formating change
Reviewed-by: Bruce Cherniak <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/swr/rasterizer/core/state.h | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/gallium/drivers/swr/rasterizer/core/state.h b/src/gallium/drivers/swr/rasterizer/core/state.h index eec68cd468b..535b85e8593 100644 --- a/src/gallium/drivers/swr/rasterizer/core/state.h +++ b/src/gallium/drivers/swr/rasterizer/core/state.h @@ -1131,16 +1131,16 @@ struct SWR_PS_STATE PFN_PIXEL_KERNEL pfnPixelShader; // @llvm_pfn // dword 2 - uint32_t killsPixel : 1; // pixel shader can kill pixels - uint32_t inputCoverage : 2; // ps uses input coverage - uint32_t writesODepth : 1; // pixel shader writes to depth - uint32_t usesSourceDepth : 1; // pixel shader reads depth - uint32_t shadingRate : 2; // shading per pixel / sample / coarse pixel - uint32_t numRenderTargets : 4; // number of render target outputs in use (0-8) - uint32_t posOffset : 2; // type of offset (none, sample, centroid) to add to pixel position - uint32_t barycentricsMask : 3; // which type(s) of barycentric coords does the PS interpolate attributes with - uint32_t usesUAV : 1; // pixel shader accesses UAV - uint32_t forceEarlyZ : 1; // force execution of early depth/stencil test + uint32_t killsPixel : 1; // pixel shader can kill pixels + uint32_t inputCoverage : 2; // ps uses input coverage + uint32_t writesODepth : 1; // pixel shader writes to depth + uint32_t usesSourceDepth : 1; // pixel shader reads depth + uint32_t shadingRate : 2; // shading per pixel / sample / coarse pixel + uint32_t numRenderTargets : 4; // number of render target outputs in use (0-8) + uint32_t posOffset : 2; // type of offset (none, sample, centroid) to add to pixel position + uint32_t barycentricsMask : 3; // which type(s) of barycentric coords does the PS interpolate attributes with + uint32_t usesUAV : 1; // pixel shader accesses UAV + uint32_t forceEarlyZ : 1; // force execution of early depth/stencil test }; // depth bounds state |