diff options
author | Ilia Mirkin <[email protected]> | 2016-02-11 15:21:02 -0500 |
---|---|---|
committer | Ilia Mirkin <[email protected]> | 2016-02-12 18:22:48 -0500 |
commit | d33ef194799721b91305e9f764cfe44ba359a638 (patch) | |
tree | 0966ad7001b4faaabec04876e24aaae7f292a856 /src | |
parent | 2a0fc8286483034a627b5d66eaea45df7f2b0b49 (diff) |
mesa: allow DEPTH_STENCIL_TEXTURE_MODE queries in GLES 3.1 contexts
This fixes
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.depth_stencil_mode_integer
and a few related tests.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/texparam.c | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c index 00cea3ea7a5..614c1eef504 100644 --- a/src/mesa/main/texparam.c +++ b/src/mesa/main/texparam.c @@ -500,9 +500,7 @@ set_tex_parameteri(struct gl_context *ctx, goto invalid_pname; case GL_DEPTH_STENCIL_TEXTURE_MODE: - if ((_mesa_is_desktop_gl(ctx) && - ctx->Extensions.ARB_stencil_texturing) || - _mesa_is_gles31(ctx)) { + if (_mesa_has_ARB_stencil_texturing(ctx) || _mesa_is_gles31(ctx)) { bool stencil = params[0] == GL_STENCIL_INDEX; if (!stencil && params[0] != GL_DEPTH_COMPONENT) goto invalid_param; @@ -1819,7 +1817,7 @@ get_tex_parameterfv(struct gl_context *ctx, *params = (GLfloat) obj->DepthMode; break; case GL_DEPTH_STENCIL_TEXTURE_MODE: - if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_stencil_texturing) + if (!_mesa_has_ARB_stencil_texturing(ctx) && !_mesa_is_gles31(ctx)) goto invalid_pname; *params = (GLfloat) (obj->StencilSampling ? GL_STENCIL_INDEX : GL_DEPTH_COMPONENT); @@ -2054,7 +2052,7 @@ get_tex_parameteriv(struct gl_context *ctx, *params = (GLint) obj->DepthMode; break; case GL_DEPTH_STENCIL_TEXTURE_MODE: - if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_stencil_texturing) + if (!_mesa_has_ARB_stencil_texturing(ctx) && !_mesa_is_gles31(ctx)) goto invalid_pname; *params = (GLint) (obj->StencilSampling ? GL_STENCIL_INDEX : GL_DEPTH_COMPONENT); |