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authorNanley Chery <[email protected]>2016-08-04 15:47:23 -0700
committerNanley Chery <[email protected]>2016-08-05 09:53:52 -0700
commitc495c18b24d6ea5ba346709daf673e2037172a39 (patch)
tree9354313e4a2f6e5a40a45c199872ece011b6b361 /src
parent21f357b66e5638e3640cf3b3fbaa992dc764c49f (diff)
anv/gen7_pipeline: Set PixelShaderKillPixel for discards
According to the IVB PRM Vol2 P1, this bit must be set if a pixel shader contains a discard instruction. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97207 Cc: "12.0" <[email protected]> Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/intel/vulkan/gen7_pipeline.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/intel/vulkan/gen7_pipeline.c b/src/intel/vulkan/gen7_pipeline.c
index 6acdd8562ab..daebc27655e 100644
--- a/src/intel/vulkan/gen7_pipeline.c
+++ b/src/intel/vulkan/gen7_pipeline.c
@@ -298,6 +298,7 @@ genX(graphics_pipeline_create)(
wm.LineEndCapAntialiasingRegionWidth = 0; /* 0.5 pixels */
wm.LineAntialiasingRegionWidth = 1; /* 1.0 pixels */
wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
+ wm.PixelShaderKillPixel = wm_prog_data->uses_kill;
wm.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
wm.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth;
wm.PixelShaderUsesSourceW = wm_prog_data->uses_src_w;