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authorJason Ekstrand <[email protected]>2017-08-02 15:07:33 -0700
committerJason Ekstrand <[email protected]>2017-09-19 12:06:26 -0700
commita8ba57d35686bd55ffd2f7786b2ad10539ce0cc5 (patch)
tree7fcbd499b7e8852d486161703c75c95efca60e68 /src
parent4df0d50857aaf2f309333b0d69985a6d126e63dd (diff)
intel/blorp: Support clearing L8_UNORM_SRGB surfaces
Vulkan needs to be able to clear any texture you can create. We want to add support for VK_FORMAT_R8_SRGB and we need to use L8_UNORM_SRGB to do that so we need to be able to clear it. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/intel/blorp/blorp_clear.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/intel/blorp/blorp_clear.c b/src/intel/blorp/blorp_clear.c
index 0feebefc575..94eba7ba783 100644
--- a/src/intel/blorp/blorp_clear.c
+++ b/src/intel/blorp/blorp_clear.c
@@ -25,6 +25,7 @@
#include "main/macros.h" /* Needed for MAX3 and MAX2 for format_rgb9e5 */
#include "util/format_rgb9e5.h"
+#include "util/format_srgb.h"
#include "blorp_priv.h"
#include "compiler/brw_eu_defines.h"
@@ -382,6 +383,9 @@ blorp_clear(struct blorp_batch *batch,
if (format == ISL_FORMAT_R9G9B9E5_SHAREDEXP) {
clear_color.u32[0] = float3_to_rgb9e5(clear_color.f32);
format = ISL_FORMAT_R32_UINT;
+ } else if (format == ISL_FORMAT_L8_UNORM_SRGB) {
+ clear_color.f32[0] = util_format_linear_to_srgb_float(clear_color.f32[0]);
+ format = ISL_FORMAT_R8_UNORM;
} else if (format == ISL_FORMAT_A4B4G4R4_UNORM) {
/* Broadwell and earlier cannot render to this format so we need to work
* around it by swapping the colors around and using B4G4R4A4 instead.