diff options
author | Brian <brian@nostromo.localnet.net> | 2007-03-24 16:20:02 -0600 |
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committer | Brian <brian@nostromo.localnet.net> | 2007-03-24 16:20:02 -0600 |
commit | 935f93f966aa298c4d4115ac766cb2ff46ad6514 (patch) | |
tree | 49ae8900b2b900a7d89108ce28aef3e025dc7c6e /src | |
parent | 3493e867e9f2421425627a15eb5d2a2c554fbe8a (diff) |
Free shader-related context state: _mesa_free_shader_state()
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/context.c | 1 | ||||
-rw-r--r-- | src/mesa/shader/shader_api.c | 16 | ||||
-rw-r--r-- | src/mesa/shader/shader_api.h | 3 |
3 files changed, 20 insertions, 0 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 0cff90c77a6..72c85de7ba2 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1439,6 +1439,7 @@ _mesa_free_context_data( GLcontext *ctx ) _mesa_free_viewport_data( ctx ); _mesa_free_colortables_data( ctx ); _mesa_free_program_data(ctx); + _mesa_free_shader_state(ctx); _mesa_free_query_data(ctx); #if FEATURE_ARB_vertex_buffer_object diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 88aa8c50f5b..002b42721df 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -212,6 +212,22 @@ _mesa_init_shader_state(GLcontext * ctx) /** + * Free the per-context shader-related state. + */ +void +_mesa_free_shader_state(GLcontext *ctx) +{ + if (ctx->Shader.CurrentProgram) { + ctx->Shader.CurrentProgram->RefCount--; + if (ctx->Shader.CurrentProgram->RefCount <= 0) { + _mesa_free_shader_program(ctx, ctx->Shader.CurrentProgram); + ctx->Shader.CurrentProgram = NULL; + } + } +} + + +/** * Copy string from <src> to <dst>, up to maxLength characters, returning * length of <dst> in <length>. * \param src the strings source diff --git a/src/mesa/shader/shader_api.h b/src/mesa/shader/shader_api.h index 315f60a35f7..16ed1a0c108 100644 --- a/src/mesa/shader/shader_api.h +++ b/src/mesa/shader/shader_api.h @@ -38,6 +38,9 @@ extern void _mesa_init_shader_state(GLcontext * ctx); +extern void +_mesa_free_shader_state(GLcontext *ctx); + extern struct gl_shader_program * _mesa_new_shader_program(GLcontext *ctx, GLuint name); |