diff options
author | Brian Paul <[email protected]> | 2008-03-26 08:21:17 -0600 |
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committer | Brian Paul <[email protected]> | 2008-03-26 08:21:17 -0600 |
commit | 8cb85807d3bd42cb0e511970e4b409c542d2716b (patch) | |
tree | 0e9dbaaff8cc1db3e3e96dcbe7e3663346f9ed87 /src | |
parent | 4abe1eb980ed76d2b2d3383eaab520d0aa2ae6f4 (diff) |
gallium: as for aapoints, make the extra texcoord per-shader state
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_aaline.c | 24 |
1 files changed, 13 insertions, 11 deletions
diff --git a/src/gallium/auxiliary/draw/draw_aaline.c b/src/gallium/auxiliary/draw/draw_aaline.c index a999ef12279..e8d2a45102c 100644 --- a/src/gallium/auxiliary/draw/draw_aaline.c +++ b/src/gallium/auxiliary/draw/draw_aaline.c @@ -62,6 +62,7 @@ struct aaline_fragment_shader void *aapoint_fs; /* not yet */ void *sprite_fs; /* not yet */ uint sampler_unit; + int generic_attrib; /**< texcoord/generic used for texture */ }; @@ -336,7 +337,7 @@ static void generate_aaline_fs(struct aaline_stage *aaline) { const struct pipe_shader_state *orig_fs = &aaline->fs->state; - struct draw_context *draw = aaline->stage.draw; + //struct draw_context *draw = aaline->stage.draw; struct pipe_shader_state aaline_fs; struct aa_transform_context transform; @@ -369,11 +370,7 @@ generate_aaline_fs(struct aaline_stage *aaline) aaline->fs->aaline_fs = aaline->driver_create_fs_state(aaline->pipe, &aaline_fs); - /* advertise the extra post-transform vertex attributes which will have - * the texcoords. - */ - draw->extra_vp_outputs.semantic_name = TGSI_SEMANTIC_GENERIC; - draw->extra_vp_outputs.semantic_index = transform.maxGeneric + 1; + aaline->fs->generic_attrib = transform.maxGeneric + 1; } @@ -637,15 +634,20 @@ aaline_first_line(struct draw_stage *stage, struct prim_header *header) else aaline->half_line_width = 0.5f * draw->rasterizer->line_width; - aaline->tex_slot = draw->num_vs_outputs; - assert(aaline->tex_slot > 0); /* output[0] is vertex pos */ - draw->extra_vp_outputs.slot = aaline->tex_slot; - /* - * Bind our fragprog, sampler and texture + * Bind (generate) our fragprog, sampler and texture */ bind_aaline_fragment_shader(aaline); + /* update vertex attrib info */ + aaline->tex_slot = draw->num_vs_outputs; + assert(aaline->tex_slot > 0); /* output[0] is vertex pos */ + + /* advertise the extra post-transformed vertex attribute */ + draw->extra_vp_outputs.semantic_name = TGSI_SEMANTIC_GENERIC; + draw->extra_vp_outputs.semantic_index = aaline->fs->generic_attrib; + draw->extra_vp_outputs.slot = aaline->tex_slot; + /* how many samplers? */ /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */ num_samplers = MAX2(aaline->num_textures, aaline->num_samplers); |