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authorMaciej Cencora <[email protected]>2010-07-11 15:39:48 +0200
committerMaciej Cencora <[email protected]>2010-07-11 15:39:48 +0200
commit72e6a1e72f21653295165320fbca6961eddc9eb3 (patch)
treeeee7197078c556c62482bde09f680133662c4e2b /src
parentad24ea37bb0cef7b383bb38e31466b6bb1f7fce6 (diff)
radeon: lower texture memory consumption is some cases
When searching for valid miptree check images in range of [BaseLeve, MaxLevel] not [MinLod, MaxLoad]. Prevents unnecessary miptree allocations in cases when during every rendering operation different texture image level was selected using MIN_LOD = MAX_LOD = level (for every level new miptree for whole texture was allocated). Candidate for 7.8 branch. Signed-off-by: Maciej Cencora <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
index c7dda4780f1..c877e6c1765 100644
--- a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
+++ b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
@@ -602,7 +602,7 @@ int radeon_validate_texture_miptree(GLcontext * ctx, struct gl_texture_object *t
__FUNCTION__, texObj ,t->minLod, t->maxLod);
radeon_mipmap_tree *dst_miptree;
- dst_miptree = get_biggest_matching_miptree(t, t->minLod, t->maxLod);
+ dst_miptree = get_biggest_matching_miptree(t, t->base.BaseLevel, t->base.MaxLevel);
radeon_miptree_unreference(&t->mt);
if (!dst_miptree) {