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authorEmil Velikov <[email protected]>2017-01-26 13:18:41 +0000
committerEmil Velikov <[email protected]>2017-01-27 17:56:57 +0000
commit6a5850b04a86c2287112047c6cad500136d18df5 (patch)
tree816cd09e48698796922088d80b9d9ec6ba14f8dc /src
parent01874d52783f043497b223934d73e8cb48ca0627 (diff)
mesa: move variable declaration to where its used
The variable replacement was unused when building w/o ENABLE_SHADER_CACHE. Since we can mix variable declarations and code, move it to where its used. Fixes: 9f8dc3bf03e "utils: build sha1/disk cache only with Android/Autoconf" Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/shaderapi.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 3313fa215b3..272aa5153cb 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1768,8 +1768,6 @@ _mesa_ShaderSource(GLuint shaderObj, GLsizei count,
GLcharARB *source;
struct gl_shader *sh;
- GLcharARB *replacement;
-
sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB");
if (!sh)
return;
@@ -1826,6 +1824,8 @@ _mesa_ShaderSource(GLuint shaderObj, GLsizei count,
source[totalLength - 2] = '\0';
#ifdef ENABLE_SHADER_CACHE
+ GLcharARB *replacement;
+
/* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
* if corresponding entry found from MESA_SHADER_READ_PATH.
*/