diff options
author | Kenneth Graunke <[email protected]> | 2015-03-27 19:23:36 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2015-04-02 14:20:00 -0700 |
commit | 587b3a20a1d3201467adf90e66b53b9843b2cc0a (patch) | |
tree | 77649c9be6db59b3c64053e526928cb262db667b /src | |
parent | f61b6c3e48071991c098aa588ee86473f419d5c0 (diff) |
nir: Make nir_create_function() strdup the function name.
glsl_to_nir passes in the ir_function's name field; we were copying the
pointer, but not duplicating the memory.
We want to be able to free the linked GLSL IR program after translating
to NIR, so we'll need to create a copy of the function name that the NIR
shader actually owns.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/glsl/nir/nir.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/nir/nir.c b/src/glsl/nir/nir.c index 6459d510826..0311d8d27f0 100644 --- a/src/glsl/nir/nir.c +++ b/src/glsl/nir/nir.c @@ -108,7 +108,7 @@ nir_function_create(nir_shader *shader, const char *name) exec_list_push_tail(&shader->functions, &func->node); exec_list_make_empty(&func->overload_list); - func->name = name; + func->name = ralloc_strdup(func, name); func->shader = shader; return func; |