diff options
author | Iago Toral Quiroga <[email protected]> | 2017-02-22 09:06:31 +0100 |
---|---|---|
committer | Iago Toral Quiroga <[email protected]> | 2017-02-23 11:21:44 +0100 |
commit | 42b9057447bde6a48c948ed71d23e935c250cef5 (patch) | |
tree | 14fa358fd171ebcd7c89c1202bf81def3882b8a8 /src | |
parent | 6ca4347c827c9b4c577bc04587a5c0070f5b5339 (diff) |
glsl: enable early_fragment_tests implicitly with post_depth_coverage
From ARB_post_depth_coverage:
"This extension allows the fragment shader to control whether values in
gl_SampleMaskIn[] reflect the coverage after application of the early
depth and stencil tests. This feature can be enabled with the following
layout qualifier in the fragment shader:
layout(post_depth_coverage) in;
Use of this feature implicitly enables early fragment tests."
And a bit later it also adds:
"early_fragment_tests" requests that fragment tests be performed before
fragment shader execution, as described in section 15.2.4 "Early Fragment
Tests" of the OpenGL Specification. If neither this nor post_depth_coverage
are declared, per-fragment tests will be performed after fragment shader
execution."
Fixes:
GL45-CTS.post_depth_coverage_tests.PostDepthSampleMask
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/compiler/glsl/linker.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index b6f8bc4212e..7343e4ebe5e 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -1881,7 +1881,7 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog, } linked_shader->Program->info.fs.early_fragment_tests |= - shader->EarlyFragmentTests; + shader->EarlyFragmentTests || shader->PostDepthCoverage; linked_shader->Program->info.fs.inner_coverage |= shader->InnerCoverage; linked_shader->Program->info.fs.post_depth_coverage |= shader->PostDepthCoverage; |