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authorChia-I Wu <[email protected]>2014-09-22 11:41:53 +0800
committerChia-I Wu <[email protected]>2014-09-22 11:47:33 +0800
commit295a3a3ff0c93ac81b73d756e2148cde5f42caf3 (patch)
treebf7a1ab6753b22e4d524cc2ef60d3069eed65543 /src
parent61c6a294dd8f6e6fba8149d5a32e882ec42dcbf4 (diff)
ilo: create the pipeline from the builder
The pipeline needs just the builder to build commands. It does not need CP.
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/ilo/ilo_3d.c2
-rw-r--r--src/gallium/drivers/ilo/ilo_3d_pipeline.c14
-rw-r--r--src/gallium/drivers/ilo/ilo_3d_pipeline.h4
-rw-r--r--src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.c1
-rw-r--r--src/gallium/drivers/ilo/ilo_3d_pipeline_gen7.c1
5 files changed, 7 insertions, 15 deletions
diff --git a/src/gallium/drivers/ilo/ilo_3d.c b/src/gallium/drivers/ilo/ilo_3d.c
index 291ff1c102c..3ac05ad45f7 100644
--- a/src/gallium/drivers/ilo/ilo_3d.c
+++ b/src/gallium/drivers/ilo/ilo_3d.c
@@ -334,7 +334,7 @@ ilo_3d_create(struct ilo_cp *cp, const struct ilo_dev_info *dev)
list_inithead(&hw3d->queries);
- hw3d->pipeline = ilo_3d_pipeline_create(cp, dev);
+ hw3d->pipeline = ilo_3d_pipeline_create(&cp->builder);
if (!hw3d->pipeline) {
FREE(hw3d);
return NULL;
diff --git a/src/gallium/drivers/ilo/ilo_3d_pipeline.c b/src/gallium/drivers/ilo/ilo_3d_pipeline.c
index cf7ce0bd680..9cceb84e781 100644
--- a/src/gallium/drivers/ilo/ilo_3d_pipeline.c
+++ b/src/gallium/drivers/ilo/ilo_3d_pipeline.c
@@ -25,12 +25,9 @@
* Chia-I Wu <[email protected]>
*/
-#include "util/u_prim.h"
#include "intel_winsys.h"
-#include "ilo_blitter.h"
-#include "ilo_cp.h"
-#include "ilo_state.h"
+#include "ilo_builder.h"
#include "ilo_3d_pipeline_gen6.h"
#include "ilo_3d_pipeline_gen7.h"
#include "ilo_3d_pipeline.h"
@@ -64,7 +61,7 @@ static const struct sample_position sample_position_8x[8] = {
};
struct ilo_3d_pipeline *
-ilo_3d_pipeline_create(struct ilo_cp *cp, const struct ilo_dev_info *dev)
+ilo_3d_pipeline_create(struct ilo_builder *builder)
{
struct ilo_3d_pipeline *p;
int i;
@@ -73,9 +70,8 @@ ilo_3d_pipeline_create(struct ilo_cp *cp, const struct ilo_dev_info *dev)
if (!p)
return NULL;
- p->dev = dev;
- p->cp = cp;
- p->builder = &cp->builder;
+ p->dev = builder->dev;
+ p->builder = builder;
switch (ilo_dev_gen(p->dev)) {
case ILO_GEN(6):
@@ -94,7 +90,7 @@ ilo_3d_pipeline_create(struct ilo_cp *cp, const struct ilo_dev_info *dev)
p->invalidate_flags = ILO_3D_PIPELINE_INVALIDATE_ALL;
- p->workaround_bo = intel_winsys_alloc_buffer(p->cp->winsys,
+ p->workaround_bo = intel_winsys_alloc_buffer(builder->winsys,
"PIPE_CONTROL workaround", 4096, false);
if (!p->workaround_bo) {
ilo_warn("failed to allocate PIPE_CONTROL workaround bo\n");
diff --git a/src/gallium/drivers/ilo/ilo_3d_pipeline.h b/src/gallium/drivers/ilo/ilo_3d_pipeline.h
index 8e074bcc4a0..c2ebb2fe224 100644
--- a/src/gallium/drivers/ilo/ilo_3d_pipeline.h
+++ b/src/gallium/drivers/ilo/ilo_3d_pipeline.h
@@ -58,8 +58,6 @@ enum ilo_3d_pipeline_action {
*/
struct ilo_3d_pipeline {
const struct ilo_dev_info *dev;
-
- struct ilo_cp *cp;
struct ilo_builder *builder;
uint32_t invalidate_flags;
@@ -136,7 +134,7 @@ struct ilo_3d_pipeline {
};
struct ilo_3d_pipeline *
-ilo_3d_pipeline_create(struct ilo_cp *cp, const struct ilo_dev_info *dev);
+ilo_3d_pipeline_create(struct ilo_builder *builder);
void
ilo_3d_pipeline_destroy(struct ilo_3d_pipeline *pipeline);
diff --git a/src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.c b/src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.c
index 856e9ecce38..c68e4f264eb 100644
--- a/src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.c
+++ b/src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.c
@@ -34,7 +34,6 @@
#include "ilo_builder_3d.h"
#include "ilo_builder_mi.h"
#include "ilo_builder_render.h"
-#include "ilo_cp.h"
#include "ilo_query.h"
#include "ilo_shader.h"
#include "ilo_state.h"
diff --git a/src/gallium/drivers/ilo/ilo_3d_pipeline_gen7.c b/src/gallium/drivers/ilo/ilo_3d_pipeline_gen7.c
index 9db1cedf692..d94570e36b6 100644
--- a/src/gallium/drivers/ilo/ilo_3d_pipeline_gen7.c
+++ b/src/gallium/drivers/ilo/ilo_3d_pipeline_gen7.c
@@ -31,7 +31,6 @@
#include "ilo_blitter.h"
#include "ilo_builder_3d.h"
#include "ilo_builder_render.h"
-#include "ilo_cp.h"
#include "ilo_shader.h"
#include "ilo_state.h"
#include "ilo_3d_pipeline.h"