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authorJason Ekstrand <[email protected]>2014-11-26 15:07:27 -0800
committerJason Ekstrand <[email protected]>2015-01-15 07:19:02 -0800
commit26865f858d48dd473fc294f7fe14c964715cd55e (patch)
tree35cf87f49ab702750a247f1f05603a6eb00434fa /src
parent29e607e5cf5fbd8a99657ca12d362a3a3fa5ba58 (diff)
i965/fs_nir: Use the new variable lowering code
This commit switches us over to the new variable lowering code which is capable of properly handling lowering indirects as we go. Reviewed-by: Connor Abbott <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_nir.cpp44
1 files changed, 25 insertions, 19 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index 0cd8fca274f..dbb2470f34b 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -21,6 +21,8 @@
* IN THE SOFTWARE.
*/
+#include "glsl/ir.h"
+#include "glsl/ir_optimization.h"
#include "glsl/nir/glsl_to_nir.h"
#include "brw_fs.h"
@@ -28,35 +30,21 @@ void
fs_visitor::emit_nir_code()
{
/* first, lower the GLSL IR shader to NIR */
+ lower_output_reads(shader->base.ir);
nir_shader *nir = glsl_to_nir(shader->base.ir, NULL, true);
nir_validate_shader(nir);
- /* lower some of the GLSL-isms into NIR-isms - after this point, we no
- * longer have to deal with variables inside the shader
- */
-
- nir_lower_variables_scalar(nir, true, true, true, true);
- nir_validate_shader(nir);
-
- nir_lower_samplers(nir, shader_prog, shader->base.Program);
+ nir_lower_global_vars_to_local(nir);
nir_validate_shader(nir);
- nir_lower_system_values(nir);
- nir_validate_shader(nir);
-
- nir_lower_atomics(nir);
- nir_validate_shader(nir);
-
- nir_remove_dead_variables(nir);
- nir_opt_global_to_local(nir);
- nir_validate_shader(nir);
-
- nir_convert_to_ssa(nir);
+ nir_split_var_copies(nir);
nir_validate_shader(nir);
bool progress;
do {
progress = false;
+ nir_lower_variables(nir);
+ nir_validate_shader(nir);
progress |= nir_copy_prop(nir);
nir_validate_shader(nir);
progress |= nir_opt_dce(nir);
@@ -69,11 +57,29 @@ fs_visitor::emit_nir_code()
nir_validate_shader(nir);
} while (progress);
+ /* Lower a bunch of stuff */
+ nir_lower_io(nir);
+ nir_validate_shader(nir);
+
+ nir_lower_locals_to_regs(nir);
+ nir_validate_shader(nir);
+
+ nir_remove_dead_variables(nir);
+ nir_validate_shader(nir);
nir_convert_from_ssa(nir);
nir_validate_shader(nir);
nir_lower_vec_to_movs(nir);
nir_validate_shader(nir);
+ nir_lower_samplers(nir, shader_prog, shader->base.Program);
+ nir_validate_shader(nir);
+
+ nir_lower_system_values(nir);
+ nir_validate_shader(nir);
+
+ nir_lower_atomics(nir);
+ nir_validate_shader(nir);
+
/* emit the arrays used for inputs and outputs - load/store intrinsics will
* be converted to reads/writes of these arrays
*/