diff options
author | Jose Fonseca <[email protected]> | 2015-04-28 21:49:36 +0100 |
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committer | Jose Fonseca <[email protected]> | 2015-04-29 06:42:12 +0100 |
commit | 114ac39a888509b133f15ddae813fcf64adc72a7 (patch) | |
tree | a5b7e9bb6f08b0f3e1f90d9ca001568a13256462 /src | |
parent | c66c158e59298fc4183148c466dd4eecb945f87c (diff) |
mesa: Fix glGetProgramiv(GL_ACTIVE_ATTRIBUTES).
It's returning random values, because RESOURCE_VAR() is casting
different objects into ir_variable pointers.
This updates _mesa_count_active_attribs to filter the resources with the
same logic used in _mesa_longest_attribute_name_length.
https://bugs.freedesktop.org/show_bug.cgi?id=90207
Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/shader_query.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp index a84ec84090d..d2ca49b43a7 100644 --- a/src/mesa/main/shader_query.cpp +++ b/src/mesa/main/shader_query.cpp @@ -302,8 +302,10 @@ _mesa_count_active_attribs(struct gl_shader_program *shProg) struct gl_program_resource *res = shProg->ProgramResourceList; unsigned count = 0; for (unsigned j = 0; j < shProg->NumProgramResourceList; j++, res++) { - if (is_active_attrib(RESOURCE_VAR(res))) - count++; + if (res->Type == GL_PROGRAM_INPUT && + res->StageReferences & (1 << MESA_SHADER_VERTEX) && + is_active_attrib(RESOURCE_VAR(res))) + count++; } return count; } |