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authorBrian Paul <[email protected]>2011-12-07 17:11:00 -0700
committerBrian Paul <[email protected]>2012-02-23 07:49:07 -0700
commit09d0fa5be8da0087e6b8d239aee5d70e97655768 (patch)
tree8d2f43e1dbfd3a8f7cc9784f88c0239b8d8b5583 /src
parent500e7c5860b4d6fdd39f70197511a746eb32910a (diff)
svga: re-enable deleted surface caching
Basically, instead of immediately freeing deleted surfaces, hang onto them in a cache to do quick re-allocation. This helps when surfaces are frequently destroyed and then reallocated a bit later. Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/svga/svga_resource_texture.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/gallium/drivers/svga/svga_resource_texture.c b/src/gallium/drivers/svga/svga_resource_texture.c
index 92286f90fb7..c5b830660f5 100644
--- a/src/gallium/drivers/svga/svga_resource_texture.c
+++ b/src/gallium/drivers/svga/svga_resource_texture.c
@@ -433,8 +433,7 @@ svga_texture_create(struct pipe_screen *screen,
tex->key.numFaces = 1;
}
- /* XXX: Disabled for now */
- tex->key.cachable = 0;
+ tex->key.cachable = 1;
if (template->bind & PIPE_BIND_SAMPLER_VIEW)
tex->key.flags |= SVGA3D_SURFACE_HINT_TEXTURE;