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author | Brian Paul <[email protected]> | 2008-11-13 08:47:36 -0700 |
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committer | Brian Paul <[email protected]> | 2008-11-13 18:19:12 -0700 |
commit | fe984aed5a9ee7c6e000d48a0a584b964fefa848 (patch) | |
tree | 2af0c3d4803a16097f58536e66df0573f730bfbb /src | |
parent | d835f415c692fe1b2656537a822b4e0dd91af6c7 (diff) |
mesa: fix accidental regression in GLSL built-in texture matrix lookup
Was broken by commit 9aca9a4b72b2a7b378e50bd88f9c3324d07375ec.
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/shader/slang/slang_builtin.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c index 20fafee4b9e..db00c54b8a2 100644 --- a/src/mesa/shader/slang/slang_builtin.c +++ b/src/mesa/shader/slang/slang_builtin.c @@ -108,6 +108,7 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, if (tokens[0] == STATE_TEXTURE_MATRIX) { if (index1 >= 0) { tokens[1] = index1; /* which texture matrix */ + index1 = 0; /* prevent extra addition at end of function */ } } if (index1 < 0) { |