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authorTapani Pälli <[email protected]>2017-12-20 09:23:55 +0200
committerTapani Pälli <[email protected]>2017-12-20 09:43:42 +0200
commitfcfb42364698647b63eb45fe5ff653cc4372c1bf (patch)
treee6a8fbb9b9c496b74403a549bcba70382f9bec7f /src
parenta31f0c4a363d18d860f8f5db165fa200f9c01d42 (diff)
drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games
Signed-off-by: Tapani Pälli <[email protected]> Suggested-by: Darius Spitznagel <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104288 Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/util/drirc8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/util/drirc b/src/util/drirc
index 73d27c07b0a..bdc90227c63 100644
--- a/src/util/drirc
+++ b/src/util/drirc
@@ -168,6 +168,14 @@ TODO: document the other workarounds.
<option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
</application>
+ <application name="Steamroll" executable="Steamroll-Linux-Shipping">
+ <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
+ </application>
+
+ <application name="Refunct" executable="Refunct-Linux-Shipping">
+ <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
+ </application>
+
<!-- The GL thread whitelist is below, workarounds are above.
Keep it that way. -->