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authorJason Ekstrand <[email protected]>2017-04-19 17:37:46 -0700
committerJason Ekstrand <[email protected]>2017-05-03 11:25:46 -0700
commitf8d7c23e1fe322a25fbea2a943c95055b9e653ba (patch)
treea06f1478aa7ce3156eb0bd94e1124b0b3d1ea433 /src
parent272b7e7d25d54ed7c428bde6977dcc2a57299dad (diff)
anv: Trivially implement multiDrawIndirect
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/intel/vulkan/anv_device.c2
-rw-r--r--src/intel/vulkan/genX_cmd_buffer.c56
2 files changed, 34 insertions, 24 deletions
diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index fc5baac0ac0..289e79b231c 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -564,7 +564,7 @@ void anv_GetPhysicalDeviceFeatures(
.sampleRateShading = true,
.dualSrcBlend = true,
.logicOp = true,
- .multiDrawIndirect = false,
+ .multiDrawIndirect = true,
.drawIndirectFirstInstance = true,
.depthClamp = true,
.depthBiasClamp = true,
diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c
index 163c0226be1..bfb54729c0f 100644
--- a/src/intel/vulkan/genX_cmd_buffer.c
+++ b/src/intel/vulkan/genX_cmd_buffer.c
@@ -1880,25 +1880,30 @@ void genX(CmdDrawIndirect)(
ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
- struct anv_bo *bo = buffer->bo;
- uint32_t bo_offset = buffer->offset + offset;
if (anv_batch_has_error(&cmd_buffer->batch))
return;
genX(cmd_buffer_flush_state)(cmd_buffer);
- if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance)
- emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset + 8);
- if (vs_prog_data->uses_drawid)
- emit_draw_index(cmd_buffer, 0);
+ for (uint32_t i = 0; i < drawCount; i++) {
+ struct anv_bo *bo = buffer->bo;
+ uint32_t bo_offset = buffer->offset + offset;
- load_indirect_parameters(cmd_buffer, buffer, offset, false);
+ if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance)
+ emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset + 8);
+ if (vs_prog_data->uses_drawid)
+ emit_draw_index(cmd_buffer, i);
- anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
- prim.IndirectParameterEnable = true;
- prim.VertexAccessType = SEQUENTIAL;
- prim.PrimitiveTopologyType = pipeline->topology;
+ load_indirect_parameters(cmd_buffer, buffer, offset, false);
+
+ anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
+ prim.IndirectParameterEnable = true;
+ prim.VertexAccessType = SEQUENTIAL;
+ prim.PrimitiveTopologyType = pipeline->topology;
+ }
+
+ offset += stride;
}
}
@@ -1913,26 +1918,31 @@ void genX(CmdDrawIndexedIndirect)(
ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
- struct anv_bo *bo = buffer->bo;
- uint32_t bo_offset = buffer->offset + offset;
if (anv_batch_has_error(&cmd_buffer->batch))
return;
genX(cmd_buffer_flush_state)(cmd_buffer);
- /* TODO: We need to stomp base vertex to 0 somehow */
- if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance)
- emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset + 12);
- if (vs_prog_data->uses_drawid)
- emit_draw_index(cmd_buffer, 0);
+ for (uint32_t i = 0; i < drawCount; i++) {
+ struct anv_bo *bo = buffer->bo;
+ uint32_t bo_offset = buffer->offset + offset;
- load_indirect_parameters(cmd_buffer, buffer, offset, true);
+ /* TODO: We need to stomp base vertex to 0 somehow */
+ if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance)
+ emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset + 12);
+ if (vs_prog_data->uses_drawid)
+ emit_draw_index(cmd_buffer, i);
- anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
- prim.IndirectParameterEnable = true;
- prim.VertexAccessType = RANDOM;
- prim.PrimitiveTopologyType = pipeline->topology;
+ load_indirect_parameters(cmd_buffer, buffer, offset, true);
+
+ anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
+ prim.IndirectParameterEnable = true;
+ prim.VertexAccessType = RANDOM;
+ prim.PrimitiveTopologyType = pipeline->topology;
+ }
+
+ offset += stride;
}
}