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authorLionel Landwerlin <[email protected]>2018-05-01 12:32:45 +0100
committerLionel Landwerlin <[email protected]>2018-05-09 20:11:51 +0100
commitf536097f67521180dafd270b28ac9a852af9c141 (patch)
treeb3a15f68b7453517d15a5e523b84ff3d34f41e45 /src
parent561348caa14a849dd50ed1df1d8f7abba7de66f7 (diff)
i965: require pixel scoreboard stall prior to ISP disable
Invalidating the indirect state pointers might affect a previously scheduled & still running 3DPRIMITIVE (causing page fault). So stall on pixel scoreboard before that. v2: Fix compile issue :( v3: Stall on pixel scoreboard v4: Drop the post sync operation (Lionel) Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Rafael Antognolli <[email protected]> Fixes: ca19ee33d7d39 ("i965/gen10: Ignore push constant packets during context restore.") Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106243
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_pipe_control.c9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_pipe_control.c b/src/mesa/drivers/dri/i965/brw_pipe_control.c
index 02278be6d62..879bfb660ed 100644
--- a/src/mesa/drivers/dri/i965/brw_pipe_control.c
+++ b/src/mesa/drivers/dri/i965/brw_pipe_control.c
@@ -349,14 +349,21 @@ gen7_emit_vs_workaround_flush(struct brw_context *brw)
* context restore, so the mentioned hang doesn't happen. However,
* software must program push constant commands for all stages prior to
* rendering anything, so we flag them as dirty.
+ *
+ * Finally, we also make sure to stall at pixel scoreboard to make sure the
+ * constants have been loaded into the EUs prior to disable the push constants
+ * so that it doesn't hang a previous 3DPRIMITIVE.
*/
void
gen10_emit_isp_disable(struct brw_context *brw)
{
brw_emit_pipe_control(brw,
- PIPE_CONTROL_ISP_DIS |
+ PIPE_CONTROL_STALL_AT_SCOREBOARD |
PIPE_CONTROL_CS_STALL,
NULL, 0, 0);
+ brw_emit_pipe_control(brw,
+ PIPE_CONTROL_ISP_DIS,
+ NULL, 0, 0);
brw->vs.base.push_constants_dirty = true;
brw->tcs.base.push_constants_dirty = true;