diff options
author | Samuel Pitoiset <[email protected]> | 2019-07-16 16:39:16 +0200 |
---|---|---|
committer | Samuel Pitoiset <[email protected]> | 2019-07-17 08:32:33 +0200 |
commit | edf1af696f74b4ac4efa4a7f62b33099a36b3a30 (patch) | |
tree | 5a5bf669e94f9fcf50a82d57ad79a9e871e4175b /src | |
parent | ae4b1fc095abb086a50c10ec7849645f571e5b81 (diff) |
radv/gfx10: fallback to the legacy path if tess and extreme geometry
This is unsupported and hangs.
This fixes GPU hangs with
dEQP-VK.tessellation.geometry_interaction.limits.output_required_*.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/amd/vulkan/radv_pipeline.c | 12 | ||||
-rw-r--r-- | src/amd/vulkan/radv_shader.c | 2 |
2 files changed, 13 insertions, 1 deletions
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index d1eede172dc..a22e605ca1c 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -2306,6 +2306,18 @@ radv_fill_shader_keys(struct radv_device *device, } else { keys[MESA_SHADER_VERTEX].vs_common_out.as_ngg = true; } + + if (nir[MESA_SHADER_TESS_CTRL] && + nir[MESA_SHADER_GEOMETRY] && + nir[MESA_SHADER_GEOMETRY]->info.gs.invocations * + nir[MESA_SHADER_GEOMETRY]->info.gs.vertices_out > 256) { + /* Fallback to the legacy path if tessellation is + * enabled with extreme geometry because + * EN_MAX_VERT_OUT_PER_GS_INSTANCE doesn't work and it + * might hang. + */ + keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_ngg = false; + } } for(int i = 0; i < MESA_SHADER_STAGES; ++i) diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c index 1e9399de193..6bafcb2f869 100644 --- a/src/amd/vulkan/radv_shader.c +++ b/src/amd/vulkan/radv_shader.c @@ -796,7 +796,7 @@ static void radv_postprocess_config(const struct radv_physical_device *pdevice, break; } - if (pdevice->rad_info.chip_class >= GFX10 && + if (pdevice->rad_info.chip_class >= GFX10 && info->is_ngg && (stage == MESA_SHADER_VERTEX || stage == MESA_SHADER_TESS_EVAL || stage == MESA_SHADER_GEOMETRY)) { unsigned gs_vgpr_comp_cnt, es_vgpr_comp_cnt; gl_shader_stage es_stage = stage; |