diff options
author | Ian Romanick <[email protected]> | 2011-08-20 16:07:10 -0700 |
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committer | Ian Romanick <[email protected]> | 2011-10-07 16:39:51 -0700 |
commit | e2bdef53807d0f23c2a1ff326ea8190cb57aa90a (patch) | |
tree | 23931941d3a090a4e0100fd939ceb5034a85b303 /src | |
parent | 77d67a44cc9788072090e3f1000cfe1cec0a6807 (diff) |
mesa: Simplify calling Driver.ProgramStringNotify after previous refactors
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 33 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 44 |
2 files changed, 22 insertions, 55 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index b9b7b1adbe9..5be44bc514d 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -3288,31 +3288,20 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]); if (linked_prog) { - bool ok = true; + static const GLenum targets[] = { + GL_VERTEX_PROGRAM_ARB, + GL_FRAGMENT_PROGRAM_ARB, + GL_GEOMETRY_PROGRAM_NV + }; - switch (prog->_LinkedShaders[i]->Type) { - case GL_VERTEX_SHADER: + if (i == MESA_SHADER_VERTEX) { ((struct gl_vertex_program *)linked_prog)->UsesClipDistance = prog->Vert.UsesClipDistance; - _mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program, - linked_prog); - ok = ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB, - linked_prog); - break; - case GL_FRAGMENT_SHADER: - _mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program, - linked_prog); - ok = ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB, - linked_prog); - break; - case GL_GEOMETRY_SHADER: - _mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program, - linked_prog); - ok = ctx->Driver.ProgramStringNotify(ctx, GL_GEOMETRY_PROGRAM_NV, - linked_prog); - break; - } - if (!ok) { + } + + _mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program, + linked_prog); + if (!ctx->Driver.ProgramStringNotify(ctx, targets[i], linked_prog)) { return GL_FALSE; } } diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 80a593071b4..fe65ae53941 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -5180,39 +5180,17 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]); if (linked_prog) { - bool ok = true; - - switch (prog->_LinkedShaders[i]->Type) { - case GL_VERTEX_SHADER: - _mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program, - linked_prog); - ok = ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB, - linked_prog); - if (!ok) { - _mesa_reference_vertprog(ctx, &prog->VertexProgram, NULL); - } - break; - case GL_FRAGMENT_SHADER: - _mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program, - linked_prog); - ok = ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB, - linked_prog); - if (!ok) { - _mesa_reference_fragprog(ctx, &prog->FragmentProgram, NULL); - } - break; - case GL_GEOMETRY_SHADER: - _mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program, - linked_prog); - ok = ctx->Driver.ProgramStringNotify(ctx, GL_GEOMETRY_PROGRAM_NV, - linked_prog); - if (!ok) { - _mesa_reference_geomprog(ctx, &prog->GeometryProgram, NULL); - } - break; - } - if (!ok) { - _mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program, NULL); + static const GLenum targets[] = { + GL_VERTEX_PROGRAM_ARB, + GL_FRAGMENT_PROGRAM_ARB, + GL_GEOMETRY_PROGRAM_NV + }; + + _mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program, + linked_prog); + if (!ctx->Driver.ProgramStringNotify(ctx, targets[i], linked_prog)) { + _mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program, + NULL); _mesa_reference_program(ctx, &linked_prog, NULL); return GL_FALSE; } |