diff options
author | Anuj Phogat <[email protected]> | 2014-01-22 15:41:58 -0800 |
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committer | Anuj Phogat <[email protected]> | 2014-01-28 13:32:20 -0800 |
commit | dc2f94bc786768329973403248820a2e5249f102 (patch) | |
tree | b404e37ba8358785b5ea50e62852937fffe476a8 /src | |
parent | 10dc994e094fe6e6e1478049c4290b9b839bb97d (diff) |
i965: Ignore 'centroid' interpolation qualifier in case of persample shading
I missed this change in commit f5cfb4a. It fixes the incorrect
rendering caused in Dolphin Emulator.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73915
Cc: [email protected]
Signed-off-by: Anuj Phogat <[email protected]>
Tested-by: Markus Wick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c index b7afcf28b1e..a0758d2527f 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.c +++ b/src/mesa/drivers/dri/i965/brw_wm.c @@ -62,7 +62,8 @@ brw_compute_barycentric_interp_modes(struct brw_context *brw, for (attr = 0; attr < VARYING_SLOT_MAX; ++attr) { enum glsl_interp_qualifier interp_qualifier = fprog->InterpQualifier[attr]; - bool is_centroid = fprog->IsCentroid & BITFIELD64_BIT(attr); + bool is_centroid = (fprog->IsCentroid & BITFIELD64_BIT(attr)) && + !persample_shading; bool is_sample = (fprog->IsSample & BITFIELD64_BIT(attr)) || persample_shading; bool is_gl_Color = attr == VARYING_SLOT_COL0 || attr == VARYING_SLOT_COL1; |