diff options
author | Marek Olšák <[email protected]> | 2013-05-02 01:44:14 +0200 |
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committer | Marek Olšák <[email protected]> | 2013-05-11 23:45:01 +0200 |
commit | d90f04a65ba5bf27e183f5d57a23716fedcc51d7 (patch) | |
tree | 37d7fd72dffcc9b4f5061fefe4a83cdc24a545c6 /src | |
parent | 77d8fbcfd4b79fa022c021ed52bda157d72e1ca9 (diff) |
glsl: fix the value of gl_MaxFragmentUniformVectors
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/glsl/builtin_variables.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index b0c7a203548..15f5bf318db 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -535,7 +535,7 @@ generate_common_ES_uniforms(exec_list *instructions, add_builtin_constant(instructions, symtab, "gl_MaxTextureImageUnits", state->Const.MaxTextureImageUnits); add_builtin_constant(instructions, symtab, "gl_MaxFragmentUniformVectors", - state->Const.MaxFragmentUniformComponents); + state->Const.MaxFragmentUniformComponents / 4); add_uniform(instructions, symtab, "gl_DepthRange", state->symbols->get_type("gl_DepthRangeParameters")); |