diff options
author | Ian Romanick <[email protected]> | 2015-11-05 14:16:31 -0800 |
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committer | Ian Romanick <[email protected]> | 2015-11-24 11:31:29 -0800 |
commit | d5225ee5d92f00958c54b425fe829c811149e889 (patch) | |
tree | 07940732a6fad2b4848e84919cd8346a1fb81873 /src | |
parent | 37d11b13ce1db2ad867ff5433cb31bcd1d93c7bf (diff) |
meta: Partially convert _mesa_meta_DrawTex to DSA
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/common/meta.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 1b657287839..328e06069d4 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -3316,14 +3316,15 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, _mesa_BindVertexArray(drawtex->VAO); /* create vertex array buffer */ - _mesa_GenBuffers(1, &drawtex->VBO); - _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, drawtex->VBO); - _mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts), - NULL, GL_DYNAMIC_DRAW_ARB); + _mesa_CreateBuffers(1, &drawtex->VBO); + _mesa_NamedBufferData(drawtex->VBO, sizeof(verts), + NULL, GL_DYNAMIC_DRAW_ARB); /* client active texture is not part of the array object */ active_texture = ctx->Array.ActiveTexture; + _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, drawtex->VBO); + /* setup vertex arrays */ _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); _mesa_EnableClientState(GL_VERTEX_ARRAY); @@ -3338,7 +3339,6 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, } else { _mesa_BindVertexArray(drawtex->VAO); - _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, drawtex->VBO); } /* vertex positions, texcoords */ @@ -3403,7 +3403,7 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, verts[3].st[i][1] = t1; } - _mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); + _mesa_NamedBufferSubData(drawtex->VBO, 0, sizeof(verts), verts); } _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); |