diff options
author | Mathias Fröhlich <[email protected]> | 2018-02-03 10:44:10 +0100 |
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committer | Mathias Fröhlich <[email protected]> | 2018-02-23 05:33:40 +0100 |
commit | ce3d2421a0bc0dd2e99fa6a54a127ca5fc57ba15 (patch) | |
tree | c8985d19bd23aad81824279bfd6324124139c9c3 /src | |
parent | 60c3ca1b2399804257cad394267ca740017361c6 (diff) |
vbo: Remove get_vp_mode() and enum vp_mode.
Is now unused.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/vbo/vbo_private.h | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/src/mesa/vbo/vbo_private.h b/src/mesa/vbo/vbo_private.h index e44a521b117..49922892e5e 100644 --- a/src/mesa/vbo/vbo_private.h +++ b/src/mesa/vbo/vbo_private.h @@ -69,33 +69,6 @@ vbo_context(struct gl_context *ctx) /** - * Current vertex processing mode: fixed function vs. shader. - * In reality, fixed function is probably implemented by a shader but that's - * not what we care about here. - */ -enum vp_mode { - VP_FF, /**< legacy / fixed function */ - VP_SHADER, /**< ARB vertex program or GLSL vertex shader */ - VP_MODE_MAX /**< for sizing arrays */ -}; - - -/** - * Get current vertex processing mode (fixed function vs. shader). - */ -static inline enum vp_mode -get_vp_mode( struct gl_context *ctx ) -{ - if (!ctx->VertexProgram._Current) - return VP_FF; - else if (ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram) - return VP_FF; - else - return VP_SHADER; -} - - -/** * Array to apply the fixed function material aliasing map to * an attribute value used in vbo processing inputs to an attribute * as they appear in the vao. |