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authorChris Forbes <[email protected]>2014-08-10 21:31:06 +1200
committerDave Airlie <[email protected]>2015-07-23 17:25:15 +1000
commitcc172fddf3fc37991c6d85f2d8e4f6dc63a62809 (patch)
treed277beaaafeabdbfeea4300cba6afc1aa64cda5f /src
parent25d6f56c08801909e784f81e9b9ced48977630f4 (diff)
glsl: Add extension plumbing and define for ARB_shader_subroutine
Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chris Forbes <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/glsl/glcpp/glcpp-parse.y3
-rw-r--r--src/glsl/glsl_parser_extras.cpp1
-rw-r--r--src/glsl/glsl_parser_extras.h2
-rw-r--r--src/glsl/standalone_scaffolding.cpp1
4 files changed, 7 insertions, 0 deletions
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index 4236fb319d3..7ef4dfd5316 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -2489,6 +2489,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
if (extensions->ARB_tessellation_shader)
add_builtin_define(parser, "GL_ARB_tessellation_shader", 1);
+
+ if (extensions->ARB_shader_subroutine)
+ add_builtin_define(parser, "GL_ARB_shader_subroutine", 1);
}
}
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 43a3cd13f26..8bc690df6ff 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -598,6 +598,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(ARB_shader_precision, true, false, ARB_shader_precision),
EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
EXT(ARB_shader_storage_buffer_object, true, false, ARB_shader_storage_buffer_object),
+ EXT(ARB_shader_subroutine, true, false, ARB_shader_subroutine),
EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index f4b60afcb37..564820183f5 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -496,6 +496,8 @@ struct _mesa_glsl_parse_state {
bool ARB_shader_stencil_export_warn;
bool ARB_shader_storage_buffer_object_enable;
bool ARB_shader_storage_buffer_object_warn;
+ bool ARB_shader_subroutine_enable;
+ bool ARB_shader_subroutine_warn;
bool ARB_shader_texture_lod_enable;
bool ARB_shader_texture_lod_warn;
bool ARB_shading_language_420pack_enable;
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index 057ca6ee8a7..6033364afc5 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -133,6 +133,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Extensions.ARB_sample_shading = true;
ctx->Extensions.ARB_shader_bit_encoding = true;
ctx->Extensions.ARB_shader_stencil_export = true;
+ ctx->Extensions.ARB_shader_subroutine = true;
ctx->Extensions.ARB_shader_texture_lod = true;
ctx->Extensions.ARB_shading_language_420pack = true;
ctx->Extensions.ARB_shading_language_packing = true;