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authorIan Romanick <[email protected]>2015-11-05 14:31:23 -0800
committerIan Romanick <[email protected]>2015-11-24 11:31:30 -0800
commitb8a7369fb7e5773892d01fcb1140fe6569ee27eb (patch)
treed5ef16a8606ff6beb1dd09b9628f5695dcd18242 /src
parentd5225ee5d92f00958c54b425fe829c811149e889 (diff)
meta: Track VBO using gl_buffer_object instead of GL API object handle in _mesa_meta_DrawTex
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/common/meta.c23
-rw-r--r--src/mesa/drivers/common/meta.h2
2 files changed, 19 insertions, 6 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 328e06069d4..b38ac902264 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -3310,20 +3310,32 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
if (drawtex->VAO == 0) {
/* one-time setup */
GLint active_texture;
+ GLuint VBO;
/* create vertex array object */
_mesa_GenVertexArrays(1, &drawtex->VAO);
_mesa_BindVertexArray(drawtex->VAO);
/* create vertex array buffer */
- _mesa_CreateBuffers(1, &drawtex->VBO);
- _mesa_NamedBufferData(drawtex->VBO, sizeof(verts),
- NULL, GL_DYNAMIC_DRAW_ARB);
+ _mesa_CreateBuffers(1, &VBO);
+ drawtex->buf_obj = _mesa_lookup_bufferobj(ctx, VBO);
+
+ /* _mesa_lookup_bufferobj only returns NULL if name is 0. If the object
+ * does not yet exist (i.e., hasn't been bound) it will return a dummy
+ * object that you can't do anything with.
+ */
+ assert(drawtex->buf_obj != NULL && (drawtex->buf_obj)->Name == VBO);
+ assert(drawtex->buf_obj == ctx->Array.ArrayBufferObj);
+
+ _mesa_buffer_data(ctx, drawtex->buf_obj, GL_NONE, sizeof(verts), verts,
+ GL_DYNAMIC_DRAW, __func__);
+
+ assert(drawtex->buf_obj->Size == sizeof(verts));
/* client active texture is not part of the array object */
active_texture = ctx->Array.ActiveTexture;
- _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, drawtex->VBO);
+ _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, VBO);
/* setup vertex arrays */
_mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
@@ -3403,7 +3415,8 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
verts[3].st[i][1] = t1;
}
- _mesa_NamedBufferSubData(drawtex->VBO, 0, sizeof(verts), verts);
+ _mesa_buffer_sub_data(ctx, drawtex->buf_obj, 0, sizeof(verts), verts,
+ __func__);
}
_mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
index 6df76ae6f3d..e55fd86f092 100644
--- a/src/mesa/drivers/common/meta.h
+++ b/src/mesa/drivers/common/meta.h
@@ -408,7 +408,7 @@ struct decompress_state
struct drawtex_state
{
GLuint VAO;
- GLuint VBO;
+ struct gl_buffer_object *buf_obj;
};
#define MAX_META_OPS_DEPTH 8