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authorMarek Olšák <[email protected]>2015-04-10 23:58:34 +0200
committerMarek Olšák <[email protected]>2015-04-16 18:36:29 +0200
commitb79c620663dc4eab1ad342a7961fa7aa16cff562 (patch)
treed9ba3147fad1adaa3e94ad839dbd11ff20bb946d /src
parent99eef3b8b324d3be6f3b8f2a34c95006d8205599 (diff)
radeonsi: add a debug option to compile shaders when they're created
Tested-by: Tom Stellard <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/radeon/r600_pipe_common.c1
-rw-r--r--src/gallium/drivers/radeon/r600_pipe_common.h1
-rw-r--r--src/gallium/drivers/radeonsi/si_state_shaders.c4
3 files changed, 6 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeon/r600_pipe_common.c b/src/gallium/drivers/radeon/r600_pipe_common.c
index 0ef5fc24d99..2b27e0ab200 100644
--- a/src/gallium/drivers/radeon/r600_pipe_common.c
+++ b/src/gallium/drivers/radeon/r600_pipe_common.c
@@ -323,6 +323,7 @@ static const struct debug_named_value common_debug_options[] = {
{ "notiling", DBG_NO_TILING, "Disable tiling" },
{ "switch_on_eop", DBG_SWITCH_ON_EOP, "Program WD/IA to switch on end-of-packet." },
{ "forcedma", DBG_FORCE_DMA, "Use asynchronous DMA for all operations when possible." },
+ { "precompile", DBG_PRECOMPILE, "Compile one shader variant at shader creation." },
DEBUG_NAMED_VALUE_END /* must be last */
};
diff --git a/src/gallium/drivers/radeon/r600_pipe_common.h b/src/gallium/drivers/radeon/r600_pipe_common.h
index a08d08cdf14..febd2a167bb 100644
--- a/src/gallium/drivers/radeon/r600_pipe_common.h
+++ b/src/gallium/drivers/radeon/r600_pipe_common.h
@@ -83,6 +83,7 @@
#define DBG_NO_TILING (1 << 14)
#define DBG_SWITCH_ON_EOP (1 << 15)
#define DBG_FORCE_DMA (1 << 16)
+#define DBG_PRECOMPILE (1 << 17)
/* The maximum allowed bit is 20. */
#define R600_MAP_BUFFER_ALIGNMENT 64
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index b0a6fb9fc84..1bbc6b3ca7a 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -465,6 +465,7 @@ static void *si_create_shader_state(struct pipe_context *ctx,
const struct pipe_shader_state *state,
unsigned pipe_shader_type)
{
+ struct si_screen *sscreen = (struct si_screen *)ctx->screen;
struct si_shader_selector *sel = CALLOC_STRUCT(si_shader_selector);
int i;
@@ -494,6 +495,9 @@ static void *si_create_shader_state(struct pipe_context *ctx,
}
}
+ if (sscreen->b.debug_flags & DBG_PRECOMPILE)
+ si_shader_select(ctx, sel);
+
return sel;
}