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authorMarek Olšák <[email protected]>2015-07-05 14:34:13 +0200
committerMarek Olšák <[email protected]>2015-07-16 16:52:17 +0200
commitb73bec0ecd43861337daf9663e242d2b44f36dbd (patch)
tree4d618eef5e8fdc446b590541d15c8cd712a5631a /src
parentf9f79d29ce75c681c46bdbac5aa3f19ee1adb93b (diff)
gallium: add new limits for shader buffers and images
Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/ilo/ilo_state.h2
-rw-r--r--src/gallium/include/pipe/p_state.h3
-rw-r--r--src/gallium/state_trackers/clover/core/device.cpp4
3 files changed, 5 insertions, 4 deletions
diff --git a/src/gallium/drivers/ilo/ilo_state.h b/src/gallium/drivers/ilo/ilo_state.h
index 3e6fd8a2554..66c93007eb1 100644
--- a/src/gallium/drivers/ilo/ilo_state.h
+++ b/src/gallium/drivers/ilo/ilo_state.h
@@ -202,7 +202,7 @@ struct ilo_cbuf_state {
};
struct ilo_resource_state {
- struct pipe_surface *states[PIPE_MAX_SHADER_RESOURCES];
+ struct pipe_surface *states[PIPE_MAX_SHADER_IMAGES];
unsigned count;
};
diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h
index a18f12e8a87..1c529f7d078 100644
--- a/src/gallium/include/pipe/p_state.h
+++ b/src/gallium/include/pipe/p_state.h
@@ -61,7 +61,8 @@ extern "C" {
#define PIPE_MAX_SHADER_INPUTS 80 /* 32 GENERIC + 32 PATCH + 16 others */
#define PIPE_MAX_SHADER_OUTPUTS 80 /* 32 GENERIC + 32 PATCH + 16 others */
#define PIPE_MAX_SHADER_SAMPLER_VIEWS 32
-#define PIPE_MAX_SHADER_RESOURCES 32
+#define PIPE_MAX_SHADER_BUFFERS 32
+#define PIPE_MAX_SHADER_IMAGES 32
#define PIPE_MAX_TEXTURE_LEVELS 16
#define PIPE_MAX_SO_BUFFERS 4
#define PIPE_MAX_SO_OUTPUTS 64
diff --git a/src/gallium/state_trackers/clover/core/device.cpp b/src/gallium/state_trackers/clover/core/device.cpp
index c42d1d26004..6efff79c7f4 100644
--- a/src/gallium/state_trackers/clover/core/device.cpp
+++ b/src/gallium/state_trackers/clover/core/device.cpp
@@ -89,12 +89,12 @@ device::vendor_id() const {
size_t
device::max_images_read() const {
- return PIPE_MAX_SHADER_RESOURCES;
+ return PIPE_MAX_SHADER_IMAGES;
}
size_t
device::max_images_write() const {
- return PIPE_MAX_SHADER_RESOURCES;
+ return PIPE_MAX_SHADER_IMAGES;
}
cl_uint