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authorGuido Günther <[email protected]>2018-10-01 18:37:28 +0200
committerLucas Stach <[email protected]>2018-10-04 10:33:25 +0200
commitb2a876a42bd0d55ad6705f8aff773da16806a2e6 (patch)
tree92128e8168d680de6ac9a57a8af15d74f0668003 /src
parent8e0b4cb8a1fcb1572be8eca16a806520aac08a61 (diff)
etnaviv: Use write combine instead of unached mappings for shader bo
The later are sensitive to unaligned accesses on arm64[1] and we don't need an uncached mapping here. [1]: https://lists.freedesktop.org/archives/etnaviv/2018-September/001956.html Signed-off-by: Guido Günther <[email protected]> Signed-off-by: Lucas Stach <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/etnaviv/etnaviv_shader.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/etnaviv/etnaviv_shader.c b/src/gallium/drivers/etnaviv/etnaviv_shader.c
index 04ababc801f..27c735b83bd 100644
--- a/src/gallium/drivers/etnaviv/etnaviv_shader.c
+++ b/src/gallium/drivers/etnaviv/etnaviv_shader.c
@@ -41,7 +41,7 @@ static bool etna_icache_upload_shader(struct etna_context *ctx, struct etna_shad
{
if (v->bo)
return true;
- v->bo = etna_bo_new(ctx->screen->dev, v->code_size*4, DRM_ETNA_GEM_CACHE_UNCACHED);
+ v->bo = etna_bo_new(ctx->screen->dev, v->code_size*4, DRM_ETNA_GEM_CACHE_WC);
if (!v->bo)
return false;