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authorPaul Berry <[email protected]>2013-12-16 13:05:09 -0800
committerPaul Berry <[email protected]>2013-12-17 12:31:36 -0800
commitabab4385437bdcfbfff1cf772a5c418eb06ed822 (patch)
tree57f06ec378fc2d2d40c30e265de64c582843e2d8 /src
parentd9b55244fd56b5971b40fdadb262a25840197096 (diff)
main: Move MESA_SHADER_TYPES outside of gl_shader_type enum.
This will avoid spurious compiler warnings in the patch that follows. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/mtypes.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index f7e13910fb5..534c3bc50f7 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2399,9 +2399,10 @@ typedef enum
MESA_SHADER_VERTEX = 0,
MESA_SHADER_GEOMETRY = 1,
MESA_SHADER_FRAGMENT = 2,
- MESA_SHADER_TYPES = 3
} gl_shader_type;
+#define MESA_SHADER_TYPES (MESA_SHADER_FRAGMENT + 1)
+
struct gl_uniform_buffer_variable
{