diff options
author | Timothy Arceri <[email protected]> | 2017-06-07 14:02:03 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-06-09 09:13:46 +1000 |
commit | 87cb44d9b0eb9976f3dc2dc91de9f3d7c36004c6 (patch) | |
tree | 833348cf803ef5f4439ef9bf1c78070a445965dd /src | |
parent | b57bc7473bf1b14dbda0e3d27aef4260f9ee68f4 (diff) |
mesa: rework _ae_invalidate_state() so that it just sets a dirty flag
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/api_arrayelt.c | 26 | ||||
-rw-r--r-- | src/mesa/main/api_arrayelt.h | 2 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_context.h | 9 |
3 files changed, 19 insertions, 18 deletions
diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c index 8eb523dd525..2dfa74f64b3 100644 --- a/src/mesa/main/api_arrayelt.c +++ b/src/mesa/main/api_arrayelt.c @@ -65,12 +65,13 @@ typedef struct { typedef struct { AEarray arrays[32]; AEattrib attribs[VERT_ATTRIB_MAX + 1]; - GLbitfield NewState; /* List of VBOs we need to map before executing ArrayElements */ struct gl_buffer_object *vbo[VERT_ATTRIB_MAX]; GLuint nr_vbos; GLboolean mapped_vbos; /**< Any currently mapped VBOs? */ + + bool dirty_state; } AEcontext; @@ -97,7 +98,7 @@ TYPE_IDX(GLenum t) bool _ae_is_state_dirty(struct gl_context *ctx) { - return AE_CONTEXT(ctx)->NewState; + return AE_CONTEXT(ctx)->dirty_state; } @@ -1518,7 +1519,7 @@ _ae_create_context(struct gl_context *ctx) if (!ctx->aelt_context) return GL_FALSE; - AE_CONTEXT(ctx)->NewState = ~0; + AE_CONTEXT(ctx)->dirty_state = true; return GL_TRUE; } @@ -1697,7 +1698,7 @@ _ae_update_state(struct gl_context *ctx) at->func = NULL; /* terminate the list */ aa->offset = -1; /* terminate the list */ - actx->NewState = 0; + actx->dirty_state = false; } @@ -1714,7 +1715,7 @@ _ae_map_vbos(struct gl_context *ctx) if (actx->mapped_vbos) return; - if (actx->NewState) + if (actx->dirty_state) _ae_update_state(ctx); for (i = 0; i < actx->nr_vbos; i++) @@ -1741,7 +1742,7 @@ _ae_unmap_vbos(struct gl_context *ctx) if (!actx->mapped_vbos) return; - assert (!actx->NewState); + assert (!actx->dirty_state); for (i = 0; i < actx->nr_vbos; i++) ctx->Driver.UnmapBuffer(ctx, actx->vbo[i], MAP_INTERNAL); @@ -1774,7 +1775,7 @@ _ae_ArrayElement(GLint elt) return; } - if (actx->NewState) { + if (actx->dirty_state) { assert(!actx->mapped_vbos); _ae_update_state(ctx); } @@ -1809,7 +1810,7 @@ _ae_ArrayElement(GLint elt) void -_ae_invalidate_state(struct gl_context *ctx, GLbitfield new_state) +_ae_invalidate_state(struct gl_context *ctx) { AEcontext *actx = AE_CONTEXT(ctx); @@ -1822,11 +1823,10 @@ _ae_invalidate_state(struct gl_context *ctx, GLbitfield new_state) * Luckily, neither the drivers nor tnl muck with the state that * concerns us here: */ - new_state &= _NEW_ARRAY | _NEW_PROGRAM; - if (new_state) { - assert(!actx->mapped_vbos); - actx->NewState |= new_state; - } + assert(ctx->NewState & (_NEW_ARRAY | _NEW_PROGRAM)); + + assert(!actx->mapped_vbos); + actx->dirty_state = true; } diff --git a/src/mesa/main/api_arrayelt.h b/src/mesa/main/api_arrayelt.h index 9ae79a94b74..965e0ad3aea 100644 --- a/src/mesa/main/api_arrayelt.h +++ b/src/mesa/main/api_arrayelt.h @@ -33,7 +33,7 @@ extern GLboolean _ae_create_context( struct gl_context *ctx ); extern void _ae_destroy_context( struct gl_context *ctx ); -extern void _ae_invalidate_state( struct gl_context *ctx, GLbitfield new_state ); +extern void _ae_invalidate_state(struct gl_context *ctx); extern bool _ae_is_state_dirty(struct gl_context *ctx); extern void GLAPIENTRY _ae_ArrayElement( GLint elt ); diff --git a/src/mesa/vbo/vbo_context.h b/src/mesa/vbo/vbo_context.h index 0418643f8f4..2a762c85c63 100644 --- a/src/mesa/vbo/vbo_context.h +++ b/src/mesa/vbo/vbo_context.h @@ -98,14 +98,15 @@ vbo_exec_invalidate_state(struct gl_context *ctx) struct vbo_context *vbo = vbo_context(ctx); struct vbo_exec_context *exec = &vbo->exec; - if (!exec->validating && ctx->NewState & (_NEW_PROGRAM | _NEW_ARRAY)) { - exec->array.recalculate_inputs = GL_TRUE; + if (ctx->NewState & (_NEW_PROGRAM | _NEW_ARRAY)) { + if (!exec->validating) + exec->array.recalculate_inputs = GL_TRUE; + + _ae_invalidate_state(ctx); } if (ctx->NewState & _NEW_EVAL) exec->eval.recalculate_maps = GL_TRUE; - - _ae_invalidate_state(ctx, ctx->NewState); } |