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authorTapani Pälli <[email protected]>2019-08-06 13:10:10 +0300
committerTapani Pälli <[email protected]>2019-08-06 16:31:31 +0300
commit83815a97d52f458b1186c5057caf44ed9cc6ea3e (patch)
treea2c6ba0aed27259a28e5df9697786e9480e163d8 /src
parent59cb919ff207a8a54dd7a11f408dcbb37541331a (diff)
mesa: add glsl_type ref to one_time_init and decref to atexit
This fixes problems spotted within vk-gl-cts. Problem is that the builtin functions refer to types and we should not release types before builtins are released. Fixes: 624789e3708c ("compiler/glsl: handle case where we have multiple users for types") Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110796 Signed-off-by: Tapani Pälli <[email protected]> Acked-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/context.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 92c495f716f..ad5ce8a1988 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -361,6 +361,7 @@ static void
one_time_fini(void)
{
_mesa_destroy_shader_compiler();
+ _mesa_destroy_shader_compiler_types();
_mesa_locale_fini();
}
@@ -393,6 +394,8 @@ one_time_init( struct gl_context *ctx )
_mesa_locale_init();
+ _mesa_init_shader_compiler_types();
+
_mesa_one_time_init_extension_overrides(ctx);
_mesa_get_cpu_features();