diff options
author | Ian Romanick <[email protected]> | 2015-09-30 15:22:38 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2015-10-06 10:41:56 -0700 |
commit | 68976a5a009beeb5118a52c31b0e7784202707a3 (patch) | |
tree | c0371cc9e02a9a655a698c617e4b067af50eef3a /src | |
parent | fad5fd3a254c9c37bc25cd356d2bced0dcfe9e26 (diff) |
i965: Use C99 initializers for primitive arrays
Using C99 initializers for the primitive arrays makes things more
readable.
Signed-off-by: Ian Romanick <[email protected]>
Suggested-by: Matt Turner <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_draw.c | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c index 6a75e067915..c0517e6c0fb 100644 --- a/src/mesa/drivers/dri/i965/brw_draw.c +++ b/src/mesa/drivers/dri/i965/brw_draw.c @@ -55,34 +55,34 @@ #define FILE_DEBUG_FLAG DEBUG_PRIMS static const GLuint prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1] = { - _3DPRIM_POINTLIST, - _3DPRIM_LINELIST, - _3DPRIM_LINELOOP, - _3DPRIM_LINESTRIP, - _3DPRIM_TRILIST, - _3DPRIM_TRISTRIP, - _3DPRIM_TRIFAN, - _3DPRIM_QUADLIST, - _3DPRIM_QUADSTRIP, - _3DPRIM_POLYGON, - _3DPRIM_LINELIST_ADJ, - _3DPRIM_LINESTRIP_ADJ, - _3DPRIM_TRILIST_ADJ, - _3DPRIM_TRISTRIP_ADJ, + [GL_POINTS] =_3DPRIM_POINTLIST, + [GL_LINES] = _3DPRIM_LINELIST, + [GL_LINE_LOOP] = _3DPRIM_LINELOOP, + [GL_LINE_STRIP] = _3DPRIM_LINESTRIP, + [GL_TRIANGLES] = _3DPRIM_TRILIST, + [GL_TRIANGLE_STRIP] = _3DPRIM_TRISTRIP, + [GL_TRIANGLE_FAN] = _3DPRIM_TRIFAN, + [GL_QUADS] = _3DPRIM_QUADLIST, + [GL_QUAD_STRIP] = _3DPRIM_QUADSTRIP, + [GL_POLYGON] = _3DPRIM_POLYGON, + [GL_LINES_ADJACENCY] = _3DPRIM_LINELIST_ADJ, + [GL_LINE_STRIP_ADJACENCY] = _3DPRIM_LINESTRIP_ADJ, + [GL_TRIANGLES_ADJACENCY] = _3DPRIM_TRILIST_ADJ, + [GL_TRIANGLE_STRIP_ADJACENCY] = _3DPRIM_TRISTRIP_ADJ, }; static const GLenum reduced_prim[GL_POLYGON+1] = { - GL_POINTS, - GL_LINES, - GL_LINES, - GL_LINES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES + [GL_POINTS] = GL_POINTS, + [GL_LINES] = GL_LINES, + [GL_LINE_LOOP] = GL_LINES, + [GL_LINE_STRIP] = GL_LINES, + [GL_TRIANGLES] = GL_TRIANGLES, + [GL_TRIANGLE_STRIP] = GL_TRIANGLES, + [GL_TRIANGLE_FAN] = GL_TRIANGLES, + [GL_QUADS] = GL_TRIANGLES, + [GL_QUAD_STRIP] = GL_TRIANGLES, + [GL_POLYGON] = GL_TRIANGLES }; uint32_t |