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authorIlia Mirkin <[email protected]>2016-08-17 17:12:10 -0400
committerIlia Mirkin <[email protected]>2016-08-18 20:26:34 -0400
commit59bb8211804a471e87d4de54264f3e19ed4f435e (patch)
tree848d5faf4f444594c580ab1d973d3b9285386bd1 /src
parent659dc10d32b5a2ca61d23f2ae43c9e241aff6a26 (diff)
vbo: remove unnecessary max_basevertex computation
The max basevertex is already computed and added into max_index by the caller, _tnl_draw_prims. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/vbo/vbo_split.c8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/mesa/vbo/vbo_split.c b/src/mesa/vbo/vbo_split.c
index 2f957462a8c..79d7dd40834 100644
--- a/src/mesa/vbo/vbo_split.c
+++ b/src/mesa/vbo/vbo_split.c
@@ -108,14 +108,6 @@ void vbo_split_prims( struct gl_context *ctx,
vbo_draw_func draw,
const struct split_limits *limits )
{
- GLint max_basevertex = prim->basevertex;
- GLuint i;
-
- for (i = 1; i < nr_prims; i++)
- max_basevertex = MAX2(max_basevertex, prim[i].basevertex);
-
- /* XXX max_basevertex is computed but not used, why? */
-
if (ib) {
if (limits->max_indices == 0) {
/* Could traverse the indices, re-emitting vertices in turn.