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authorBrian Paul <[email protected]>2018-01-12 09:52:05 -0700
committerBrian Paul <[email protected]>2018-01-17 11:17:56 -0700
commit4acc8a0de3b136882483b25add0b8b21ceff9bb5 (patch)
treec69a5064bc7b2b8c167df5ac74da3758c05dff33 /src
parent841d1839e2d4a0d2b0cf4ffcba26280570922356 (diff)
vbo: rename prim to prims
Using a plural name makes it easier to see that this is an array and not a pointer to a single object. Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/vbo/vbo_save.h4
-rw-r--r--src/mesa/vbo/vbo_save_api.c82
-rw-r--r--src/mesa/vbo/vbo_save_draw.c8
3 files changed, 47 insertions, 47 deletions
diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h
index e9f3cae0642..32782b13e70 100644
--- a/src/mesa/vbo/vbo_save.h
+++ b/src/mesa/vbo/vbo_save.h
@@ -79,7 +79,7 @@ struct vbo_save_vertex_list {
GLboolean dangling_attr_ref; /* current attr implicitly referenced
outside the list */
- struct _mesa_prim *prim;
+ struct _mesa_prim *prims;
GLuint prim_count;
struct vbo_save_vertex_store *vertex_store;
@@ -138,7 +138,7 @@ struct vbo_save_context {
GLuint wrap_count;
GLbitfield replay_flags;
- struct _mesa_prim *prim;
+ struct _mesa_prim *prims;
GLuint prim_count, prim_max;
struct vbo_save_vertex_store *vertex_store;
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index fefe420ea2e..84d8d1e0523 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -104,7 +104,7 @@ _save_copy_vertices(struct gl_context *ctx,
const fi_type * src_buffer)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
- const struct _mesa_prim *prim = &node->prim[node->prim_count - 1];
+ const struct _mesa_prim *prim = &node->prims[node->prim_count - 1];
GLuint nr = prim->count;
GLuint sz = save->vertex_size;
const fi_type *src = src_buffer + prim->start * sz;
@@ -309,7 +309,7 @@ _save_reset_counters(struct gl_context *ctx)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
- save->prim = save->prim_store->prims + save->prim_store->used;
+ save->prims = save->prim_store->prims + save->prim_store->used;
save->buffer_map = save->vertex_store->buffer_map + save->vertex_store->used;
assert(save->buffer_map == save->buffer_ptr);
@@ -371,7 +371,7 @@ static void
convert_line_loop_to_strip(struct vbo_save_context *save,
struct vbo_save_vertex_list *node)
{
- struct _mesa_prim *prim = &node->prim[node->prim_count - 1];
+ struct _mesa_prim *prim = &node->prims[node->prim_count - 1];
assert(prim->mode == GL_LINE_LOOP);
@@ -439,7 +439,7 @@ _save_compile_vertex_list(struct gl_context *ctx)
node->vertex_count = save->vert_count;
node->wrap_count = save->copied.nr;
node->dangling_attr_ref = save->dangling_attr_ref;
- node->prim = save->prim;
+ node->prims = save->prims;
node->prim_count = save->prim_count;
node->vertex_store = save->vertex_store;
node->prim_store = save->prim_store;
@@ -447,7 +447,7 @@ _save_compile_vertex_list(struct gl_context *ctx)
node->vertex_store->refcount++;
node->prim_store->refcount++;
- if (node->prim[0].no_current_update) {
+ if (node->prims[0].no_current_update) {
node->current_size = 0;
node->current_data = NULL;
}
@@ -488,11 +488,11 @@ _save_compile_vertex_list(struct gl_context *ctx)
*/
save->copied.nr = _save_copy_vertices(ctx, node, save->buffer_map);
- if (node->prim[node->prim_count - 1].mode == GL_LINE_LOOP) {
+ if (node->prims[node->prim_count - 1].mode == GL_LINE_LOOP) {
convert_line_loop_to_strip(save, node);
}
- merge_prims(node->prim, &node->prim_count);
+ merge_prims(node->prims, &node->prim_count);
/* Deal with GL_COMPILE_AND_EXECUTE:
*/
@@ -505,7 +505,7 @@ _save_compile_vertex_list(struct gl_context *ctx)
(const GLfloat *) ((const char *) save->
vertex_store->buffer_map +
node->buffer_offset),
- node->attrsz, node->prim, node->prim_count,
+ node->attrsz, node->prims, node->prim_count,
node->wrap_count, node->vertex_size);
_glapi_set_dispatch(dispatch);
@@ -570,10 +570,10 @@ _save_wrap_buffers(struct gl_context *ctx)
/* Close off in-progress primitive.
*/
- save->prim[i].count = (save->vert_count - save->prim[i].start);
- mode = save->prim[i].mode;
- weak = save->prim[i].weak;
- no_current_update = save->prim[i].no_current_update;
+ save->prims[i].count = (save->vert_count - save->prims[i].start);
+ mode = save->prims[i].mode;
+ weak = save->prims[i].weak;
+ no_current_update = save->prims[i].no_current_update;
/* store the copied vertices, and allocate a new list.
*/
@@ -581,17 +581,17 @@ _save_wrap_buffers(struct gl_context *ctx)
/* Restart interrupted primitive
*/
- save->prim[0].mode = mode;
- save->prim[0].weak = weak;
- save->prim[0].no_current_update = no_current_update;
- save->prim[0].begin = 0;
- save->prim[0].end = 0;
- save->prim[0].pad = 0;
- save->prim[0].start = 0;
- save->prim[0].count = 0;
- save->prim[0].num_instances = 1;
- save->prim[0].base_instance = 0;
- save->prim[0].is_indirect = 0;
+ save->prims[0].mode = mode;
+ save->prims[0].weak = weak;
+ save->prims[0].no_current_update = no_current_update;
+ save->prims[0].begin = 0;
+ save->prims[0].end = 0;
+ save->prims[0].pad = 0;
+ save->prims[0].start = 0;
+ save->prims[0].count = 0;
+ save->prims[0].num_instances = 1;
+ save->prims[0].base_instance = 0;
+ save->prims[0].is_indirect = 0;
save->prim_count = 1;
}
@@ -940,7 +940,7 @@ dlist_fallback(struct gl_context *ctx)
if (save->prim_count > 0) {
/* Close off in-progress primitive. */
GLint i = save->prim_count - 1;
- save->prim[i].count = save->vert_count - save->prim[i].start;
+ save->prims[i].count = save->vert_count - save->prims[i].start;
}
/* Need to replay this display list with loopback,
@@ -1042,18 +1042,18 @@ vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode)
const GLuint i = save->prim_count++;
assert(i < save->prim_max);
- save->prim[i].mode = mode & VBO_SAVE_PRIM_MODE_MASK;
- save->prim[i].begin = 1;
- save->prim[i].end = 0;
- save->prim[i].weak = (mode & VBO_SAVE_PRIM_WEAK) ? 1 : 0;
- save->prim[i].no_current_update =
+ save->prims[i].mode = mode & VBO_SAVE_PRIM_MODE_MASK;
+ save->prims[i].begin = 1;
+ save->prims[i].end = 0;
+ save->prims[i].weak = (mode & VBO_SAVE_PRIM_WEAK) ? 1 : 0;
+ save->prims[i].no_current_update =
(mode & VBO_SAVE_PRIM_NO_CURRENT_UPDATE) ? 1 : 0;
- save->prim[i].pad = 0;
- save->prim[i].start = save->vert_count;
- save->prim[i].count = 0;
- save->prim[i].num_instances = 1;
- save->prim[i].base_instance = 0;
- save->prim[i].is_indirect = 0;
+ save->prims[i].pad = 0;
+ save->prims[i].start = save->vert_count;
+ save->prims[i].count = 0;
+ save->prims[i].num_instances = 1;
+ save->prims[i].base_instance = 0;
+ save->prims[i].is_indirect = 0;
if (save->out_of_memory) {
_mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);
@@ -1075,8 +1075,8 @@ _save_End(void)
const GLint i = save->prim_count - 1;
ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
- save->prim[i].end = 1;
- save->prim[i].count = (save->vert_count - save->prim[i].start);
+ save->prims[i].end = 1;
+ save->prims[i].count = (save->vert_count - save->prims[i].start);
if (i == (GLint) save->prim_max - 1) {
_save_compile_vertex_list(ctx);
@@ -1119,7 +1119,7 @@ _save_PrimitiveRestartNV(void)
"glPrimitiveRestartNV called outside glBegin/End");
} else {
/* get current primitive mode */
- GLenum curPrim = save->prim[save->prim_count - 1].mode;
+ GLenum curPrim = save->prims[save->prim_count - 1].mode;
/* restart primitive */
CALL_End(GET_DISPATCH(), ());
@@ -1591,8 +1591,8 @@ vbo_save_EndList(struct gl_context *ctx)
if (save->prim_count > 0) {
GLint i = save->prim_count - 1;
ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
- save->prim[i].end = 0;
- save->prim[i].count = save->vert_count - save->prim[i].start;
+ save->prims[i].end = 0;
+ save->prims[i].count = save->vert_count - save->prims[i].start;
}
/* Make sure this vertex list gets replayed by the "loopback"
@@ -1668,7 +1668,7 @@ vbo_print_vertex_list(struct gl_context *ctx, void *data, FILE *f)
buffer);
for (i = 0; i < node->prim_count; i++) {
- struct _mesa_prim *prim = &node->prim[i];
+ struct _mesa_prim *prim = &node->prims[i];
fprintf(f, " prim %d: %s%s %d..%d %s %s\n",
i,
_mesa_lookup_prim_by_nr(prim->mode),
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index e7e4e94ee95..d10d2dd11b6 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -117,7 +117,7 @@ _playback_copy_to_current(struct gl_context *ctx,
/* CurrentExecPrimitive
*/
if (node->prim_count) {
- const struct _mesa_prim *prim = &node->prim[node->prim_count - 1];
+ const struct _mesa_prim *prim = &node->prims[node->prim_count - 1];
if (prim->end)
ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
else
@@ -235,7 +235,7 @@ vbo_save_loopback_vertex_list(struct gl_context *ctx,
vbo_loopback_vertex_list(ctx,
(const GLfloat *)(buffer + list->buffer_offset),
list->attrsz,
- list->prim,
+ list->prims,
list->prim_count,
list->wrap_count,
list->vertex_size);
@@ -274,7 +274,7 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
if (node->prim_count > 0) {
- if (_mesa_inside_begin_end(ctx) && node->prim[0].begin) {
+ if (_mesa_inside_begin_end(ctx) && node->prims[0].begin) {
/* Error: we're about to begin a new primitive but we're already
* inside a glBegin/End pair.
*/
@@ -315,7 +315,7 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
if (node->vertex_count > 0) {
vbo_context(ctx)->draw_prims(ctx,
- node->prim,
+ node->prims,
node->prim_count,
NULL,
GL_TRUE,