diff options
author | Paul Berry <[email protected]> | 2012-05-09 07:20:10 -0700 |
---|---|---|
committer | Paul Berry <[email protected]> | 2012-05-25 08:45:11 -0700 |
commit | 4725ba03cae87ddbf1fa10feaca3d42f24115f91 (patch) | |
tree | 524f45407a2aa40c515dd52870b7b19036ea9a05 /src | |
parent | 8b1f467cce34340637e9baca4847fc5273cf7541 (diff) |
i965/msaa: Implement manual blending operation for Gen7.
On Gen6, the blending necessary to blit an MSAA surface to a non-MSAA
surface could be accomplished with a single texturing operation. On
Gen7, the WM program must fetch each sample and blend them together
manually. From the Bspec (Shared Functions/Messages/Initiating
Message/Message Types/sample):
[DevIVB+]:Number of Multisamples on the associated surface must be
MULTISAMPLECOUNT_1.
This patch implements the manual blend operation.
Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 90 |
1 files changed, 67 insertions, 23 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp index e92062e6f60..977490d037a 100644 --- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp +++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp @@ -372,11 +372,12 @@ private: void kill_if_outside_dst_rect(); void translate_dst_to_src(); void single_to_blend(); - void sample(); - void texel_fetch(); + void manual_blend(); + void sample(struct brw_reg dst); + void texel_fetch(struct brw_reg dst); void expand_to_32_bits(struct brw_reg src, struct brw_reg dst); - void texture_lookup(GLuint msg_type, const sampler_message_arg *args, - int num_args); + void texture_lookup(struct brw_reg dst, GLuint msg_type, + const sampler_message_arg *args, int num_args); void render_target_write(); void *mem_ctx; @@ -400,8 +401,13 @@ private: struct brw_reg offset; } x_transform, y_transform; - /* Data returned from texture lookup (4 vec16's) */ - struct brw_reg Rdata; + /* Data to be written to render target (4 vec16's) */ + struct brw_reg result; + + /* Auxiliary storage for data returned by a sampling operation when + * blending (4 vec16's) + */ + struct brw_reg texture_data; /* X coordinates. We have two of them so that we can perform coordinate * transformations easily. @@ -472,10 +478,8 @@ brw_blorp_blit_program::compile(struct brw_context *brw, } if (key->blend) { - /* We are blending, which means we'll be using a SAMPLE message, which - * causes the hardware to pick up the all of the samples corresponding - * to this pixel and average them together. Since we'll be relying on - * the hardware to find all of the samples and combine them together, + /* We are blending, which means we won't have an opportunity to + * translate the tiling and sample count for the texture surface. So * the surface state for the texture must be configured with the correct * tiling and sample count. */ @@ -557,8 +561,14 @@ brw_blorp_blit_program::compile(struct brw_context *brw, * irrelevant, because we are going to fetch all samples. */ if (key->blend) { - single_to_blend(); - sample(); + if (brw->intel.gen == 6) { + /* Gen6 hardware an automatically blend using the SAMPLE message */ + single_to_blend(); + sample(result); + } else { + /* Gen7+ hardware doesn't automaticaly blend. */ + manual_blend(); + } } else { /* We aren't blending, which means we just want to fetch a single sample * from the source surface. The address that we want to fetch from is @@ -586,7 +596,7 @@ brw_blorp_blit_program::compile(struct brw_context *brw, * the texturing unit, will cause data to be read from the correct * memory location. So we can fetch the texel now. */ - texel_fetch(); + texel_fetch(result); } /* Finally, write the fetched (or blended) value to the render target and @@ -625,7 +635,8 @@ brw_blorp_blit_program::alloc_regs() prog_data.first_curbe_grf = reg; alloc_push_const_regs(reg); reg += BRW_BLORP_NUM_PUSH_CONST_REGS; - this->Rdata = vec16(brw_vec8_grf(reg, 0)); reg += 8; + this->result = vec16(brw_vec8_grf(reg, 0)); reg += 8; + this->texture_data = vec16(brw_vec8_grf(reg, 0)); reg += 8; for (int i = 0; i < 2; ++i) { this->x_coords[i] = vec16(retype(brw_vec8_grf(reg++, 0), BRW_REGISTER_TYPE_UW)); @@ -966,19 +977,50 @@ brw_blorp_blit_program::single_to_blend() SWAP_XY_AND_XPYP(); } +void +brw_blorp_blit_program::manual_blend() +{ + /* TODO: support num_samples != 4 */ + const int num_samples = 4; + + /* Gather sample 0 data first */ + s_is_zero = true; + texel_fetch(result); + + /* Gather data for remaining samples and accumulate it into result. */ + s_is_zero = false; + for (int i = 1; i < num_samples; ++i) { + brw_MOV(&func, S, brw_imm_uw(i)); + texel_fetch(texture_data); + + /* TODO: should use a smaller loop bound for non-RGBA formats */ + for (int j = 0; j < 4; ++j) { + brw_ADD(&func, offset(result, 2*j), offset(vec8(result), 2*j), + offset(vec8(texture_data), 2*j)); + } + } + + /* Scale the result down by a factor of num_samples */ + /* TODO: should use a smaller loop bound for non-RGBA formats */ + for (int j = 0; j < 4; ++j) { + brw_MUL(&func, offset(result, 2*j), offset(vec8(result), 2*j), + brw_imm_f(1.0/num_samples)); + } +} + /** * Emit code to look up a value in the texture using the SAMPLE message (which * does blending of MSAA surfaces). */ void -brw_blorp_blit_program::sample() +brw_blorp_blit_program::sample(struct brw_reg dst) { static const sampler_message_arg args[2] = { SAMPLER_MESSAGE_ARG_U_FLOAT, SAMPLER_MESSAGE_ARG_V_FLOAT }; - texture_lookup(GEN5_SAMPLER_MESSAGE_SAMPLE, args, ARRAY_SIZE(args)); + texture_lookup(dst, GEN5_SAMPLER_MESSAGE_SAMPLE, args, ARRAY_SIZE(args)); } /** @@ -986,7 +1028,7 @@ brw_blorp_blit_program::sample() * (which does a simple texel fetch). */ void -brw_blorp_blit_program::texel_fetch() +brw_blorp_blit_program::texel_fetch(struct brw_reg dst) { static const sampler_message_arg gen6_args[5] = { SAMPLER_MESSAGE_ARG_U_INT, @@ -1008,16 +1050,16 @@ brw_blorp_blit_program::texel_fetch() switch (brw->intel.gen) { case 6: - texture_lookup(GEN5_SAMPLER_MESSAGE_SAMPLE_LD, gen6_args, + texture_lookup(dst, GEN5_SAMPLER_MESSAGE_SAMPLE_LD, gen6_args, s_is_zero ? 2 : 5); break; case 7: if (key->tex_samples > 0) { - texture_lookup(GEN7_SAMPLER_MESSAGE_SAMPLE_LD2DSS, + texture_lookup(dst, GEN7_SAMPLER_MESSAGE_SAMPLE_LD2DSS, gen7_ld2dss_args, ARRAY_SIZE(gen7_ld2dss_args)); } else { assert(s_is_zero); - texture_lookup(GEN5_SAMPLER_MESSAGE_SAMPLE_LD, gen7_ld_args, + texture_lookup(dst, GEN5_SAMPLER_MESSAGE_SAMPLE_LD, gen7_ld_args, ARRAY_SIZE(gen7_ld_args)); } break; @@ -1038,7 +1080,8 @@ brw_blorp_blit_program::expand_to_32_bits(struct brw_reg src, } void -brw_blorp_blit_program::texture_lookup(GLuint msg_type, +brw_blorp_blit_program::texture_lookup(struct brw_reg dst, + GLuint msg_type, const sampler_message_arg *args, int num_args) { @@ -1077,7 +1120,7 @@ brw_blorp_blit_program::texture_lookup(GLuint msg_type, } brw_SAMPLE(&func, - retype(Rdata, BRW_REGISTER_TYPE_UW) /* dest */, + retype(dst, BRW_REGISTER_TYPE_UW) /* dest */, base_mrf /* msg_reg_nr */, brw_message_reg(base_mrf) /* src0 */, BRW_BLORP_TEXTURE_BINDING_TABLE_INDEX, @@ -1118,7 +1161,8 @@ brw_blorp_blit_program::render_target_write() /* Copy texture data to MRFs */ for (int i = 0; i < 4; ++i) { /* E.g. mov(16) m2.0<1>:f r2.0<8;8,1>:f { Align1, H1 } */ - brw_MOV(&func, offset(mrf_rt_write, mrf_offset), offset(vec8(Rdata), 2*i)); + brw_MOV(&func, offset(mrf_rt_write, mrf_offset), + offset(vec8(result), 2*i)); mrf_offset += 2; } |