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authorSamuel Pitoiset <[email protected]>2017-06-21 10:04:49 +0200
committerSamuel Pitoiset <[email protected]>2017-06-22 10:41:30 +0200
commit45eb87e5e51a2f52c385d3874f3c9578cd7e3c67 (patch)
tree7d6733ebfe0fd6bf6cdb6b71fc1ef2f29eaa307d /src
parent7f47c31f8cd0a7cc95f152cbc13cc8bec018b0ec (diff)
mesa: fix using texture id 0 with gl*TextureParameter*()
Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/texparam.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c
index 6c0a5c46d60..3c110de839a 100644
--- a/src/mesa/main/texparam.c
+++ b/src/mesa/main/texparam.c
@@ -157,11 +157,9 @@ get_texobj_by_name(struct gl_context *ctx, GLuint texture, const char *name)
{
struct gl_texture_object *texObj;
- texObj = _mesa_lookup_texture(ctx, texture);
- if (!texObj) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture)", name);
+ texObj = _mesa_lookup_texture_err(ctx, texture, name);
+ if (!texObj)
return NULL;
- }
switch (texObj->Target) {
case GL_TEXTURE_1D: