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authorRob Clark <[email protected]>2019-03-19 14:45:40 -0400
committerRob Clark <[email protected]>2019-03-21 09:13:05 -0400
commit3d8349048bfb01f1e4240403c38c608d26aeb997 (patch)
tree72e2be368fed1f0141e2e1d5f9d0afcc2b36f474 /src
parentbcd81d238797fdccaae0e94444162f1a1769a89e (diff)
freedreno/ir3: additional lowering
For some things that show up when we expose higher glsl TODO check blob traces to see if we have instructions for some of this? I guess we don't but worth a check.. Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/freedreno/ir3/ir3_nir.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/freedreno/ir3/ir3_nir.c b/src/freedreno/ir3/ir3_nir.c
index 606e044d347..0f647e3e8c2 100644
--- a/src/freedreno/ir3/ir3_nir.c
+++ b/src/freedreno/ir3/ir3_nir.c
@@ -51,6 +51,9 @@ static const nir_shader_compiler_options options = {
.lower_extract_word = true,
.lower_all_io_to_temps = true,
.lower_helper_invocation = true,
+ .lower_bitfield_insert_to_shifts = true,
+ .lower_bitfield_extract_to_shifts = true,
+ .lower_bfm = true,
};
/* we don't want to lower vertex_id to _zero_based on newer gpus: */
@@ -74,6 +77,9 @@ static const nir_shader_compiler_options options_a6xx = {
.lower_extract_word = true,
.lower_all_io_to_temps = true,
.lower_helper_invocation = true,
+ .lower_bitfield_insert_to_shifts = true,
+ .lower_bitfield_extract_to_shifts = true,
+ .lower_bfm = true,
};
const nir_shader_compiler_options *