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authorThomas Helland <[email protected]>2015-08-12 15:07:57 +0200
committerIan Romanick <[email protected]>2015-09-11 18:46:43 -0700
commit2e7e3fe55f1ff9714e4d83cc9db7cbd36e149da5 (patch)
tree6415f75981768eb48390419bd3d40c3834268b0c /src
parent2135aba8d99d5b0b5f73d97d4aac6a25d69de57c (diff)
docs: Update with GLES3.2 entries and status
V2: -Change to "not started" for most entries -Add status for multisample_2d_array -Change shader_multisample_interpolation to "not_stared" V3 (idr): Move the GLES 3.2 section after the "Additional functions" section from GLES 3.1. Note that GL_KHR_texture_compression_astc_hdr is done for i965 on gen9+ hardware. Note that GL_OES_shader_io_blocks is based on some features from GLSL 1.50. Signed-off-by: Thomas Helland <[email protected]> Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> [v2] Reviewed-by: Ian Romanick <[email protected]>
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