diff options
author | Brian Paul <[email protected]> | 2015-09-10 08:47:16 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2015-09-10 12:23:46 -0600 |
commit | 289804515f7de20cb41a5e1b4c20864f0dab8d51 (patch) | |
tree | 94b8df19fe074bffbe0e3b8352d362c1d5500ac7 /src | |
parent | ece33f96879775401361d14cb2faeb1a2f1ea806 (diff) |
svga: fix shader variant memory leak
Fixes a small leak in a seldom-hit corner case for VS/FS compilation.
Found with coverity.
Reviewed-by: Charmaine Lee <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/svga/svga_state_fs.c | 3 | ||||
-rw-r--r-- | src/gallium/drivers/svga/svga_state_vs.c | 3 |
2 files changed, 6 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_state_fs.c b/src/gallium/drivers/svga/svga_state_fs.c index 849319d3cf3..5d39100f63a 100644 --- a/src/gallium/drivers/svga/svga_state_fs.c +++ b/src/gallium/drivers/svga/svga_state_fs.c @@ -148,6 +148,9 @@ compile_fs(struct svga_context *svga, " using dummy shader instead.\n", (unsigned) (variant->nr_tokens * sizeof(variant->tokens[0]))); + /* Free the too-large variant */ + svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_PS, variant); + /* Use simple pass-through shader instead */ variant = get_compiled_dummy_shader(svga, fs, key); if (!variant) { ret = PIPE_ERROR; diff --git a/src/gallium/drivers/svga/svga_state_vs.c b/src/gallium/drivers/svga/svga_state_vs.c index 45dcb5d0f76..de41519593c 100644 --- a/src/gallium/drivers/svga/svga_state_vs.c +++ b/src/gallium/drivers/svga/svga_state_vs.c @@ -139,6 +139,9 @@ compile_vs(struct svga_context *svga, " using dummy shader instead.\n", (unsigned) (variant->nr_tokens * sizeof(variant->tokens[0]))); + /* Free the too-large variant */ + svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_VS, variant); + /* Use simple pass-through shader instead */ variant = get_compiled_dummy_vertex_shader(svga, vs, key); if (!variant) { ret = PIPE_ERROR; |