diff options
author | Ian Romanick <[email protected]> | 2019-05-08 07:32:43 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2019-05-09 10:03:51 -0700 |
commit | 1f1007a4edcefa1c291c1b4e13d6cec35a59ca6f (patch) | |
tree | c15ddc59270ebc7a8232efbffaf3e0365e90e13f /src | |
parent | 8b3baa274406e9bcde4239f7b05edf17d8bd564f (diff) |
nir: Initialize lower_flrp_progress everywhere
I don't know why I thought NIR_PASS always set the progress variable.
Derp.
Fixes: d41cdef2a59 ("nir: Use the flrp lowering pass instead of nir_opt_algebraic")
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Coverity CID: 1444996
Coverity CID: 1444995
Coverity CID: 1444994
Coverity CID: 1444993
Coverity CID: 1444991
Coverity CID: 1444989
Diffstat (limited to 'src')
-rw-r--r-- | src/amd/vulkan/radv_shader.c | 2 | ||||
-rw-r--r-- | src/broadcom/compiler/nir_to_vir.c | 2 | ||||
-rw-r--r-- | src/gallium/drivers/panfrost/midgard/midgard_compile.c | 2 | ||||
-rw-r--r-- | src/gallium/drivers/radeonsi/si_shader_nir.c | 2 | ||||
-rw-r--r-- | src/gallium/drivers/vc4/vc4_program.c | 2 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_nir.cpp | 2 |
6 files changed, 6 insertions, 6 deletions
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c index a97ba3612e1..f60daf6d03d 100644 --- a/src/amd/vulkan/radv_shader.c +++ b/src/amd/vulkan/radv_shader.c @@ -170,7 +170,7 @@ radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively, NIR_PASS(progress, shader, nir_opt_algebraic); if (lower_flrp != 0) { - bool lower_flrp_progress; + bool lower_flrp_progress = false; NIR_PASS(lower_flrp_progress, shader, nir_lower_flrp, diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c index 3e82f61d6ea..67747b14bb0 100644 --- a/src/broadcom/compiler/nir_to_vir.c +++ b/src/broadcom/compiler/nir_to_vir.c @@ -1322,7 +1322,7 @@ v3d_optimize_nir(struct nir_shader *s) NIR_PASS(progress, s, nir_opt_constant_folding); if (lower_flrp != 0) { - bool lower_flrp_progress; + bool lower_flrp_progress = false; NIR_PASS(lower_flrp_progress, s, nir_lower_flrp, lower_flrp, diff --git a/src/gallium/drivers/panfrost/midgard/midgard_compile.c b/src/gallium/drivers/panfrost/midgard/midgard_compile.c index 9c7928decf6..eaf473840ca 100644 --- a/src/gallium/drivers/panfrost/midgard/midgard_compile.c +++ b/src/gallium/drivers/panfrost/midgard/midgard_compile.c @@ -915,7 +915,7 @@ optimise_nir(nir_shader *nir) NIR_PASS(progress, nir, nir_opt_constant_folding); if (lower_flrp != 0) { - bool lower_flrp_progress; + bool lower_flrp_progress = false; NIR_PASS(lower_flrp_progress, nir, nir_lower_flrp, diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c b/src/gallium/drivers/radeonsi/si_shader_nir.c index febd0e49a2c..8468ae90dde 100644 --- a/src/gallium/drivers/radeonsi/si_shader_nir.c +++ b/src/gallium/drivers/radeonsi/si_shader_nir.c @@ -850,7 +850,7 @@ si_nir_opts(struct nir_shader *nir) NIR_PASS(progress, nir, nir_opt_constant_folding); if (lower_flrp != 0) { - bool lower_flrp_progress; + bool lower_flrp_progress = false; NIR_PASS(lower_flrp_progress, nir, nir_lower_flrp, lower_flrp, diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c index a2af55d6421..456af3a33d2 100644 --- a/src/gallium/drivers/vc4/vc4_program.c +++ b/src/gallium/drivers/vc4/vc4_program.c @@ -1547,7 +1547,7 @@ vc4_optimize_nir(struct nir_shader *s) NIR_PASS(progress, s, nir_opt_algebraic); NIR_PASS(progress, s, nir_opt_constant_folding); if (lower_flrp != 0) { - bool lower_flrp_progress; + bool lower_flrp_progress = false; NIR_PASS(lower_flrp_progress, s, nir_lower_flrp, lower_flrp, diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index 0a67d4532eb..57064251313 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -338,7 +338,7 @@ st_nir_opts(nir_shader *nir, bool scalar) NIR_PASS(progress, nir, nir_opt_constant_folding); if (lower_flrp != 0) { - bool lower_flrp_progress; + bool lower_flrp_progress = false; NIR_PASS(lower_flrp_progress, nir, nir_lower_flrp, lower_flrp, |