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author | Connor Abbott <[email protected]> | 2019-03-04 18:00:30 +0100 |
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committer | Connor Abbott <[email protected]> | 2019-03-12 10:49:48 +0100 |
commit | 1bbe58c214b4ff7f614bfadb5c8691a2fe47ab51 (patch) | |
tree | 97f387234fd95fb8ca7a5bf2c9ba05a39294ac62 /src | |
parent | 5b2ec9c81e1abafd19f1efbbe499df03ae4aa37e (diff) |
radeonsi/nir: Use nir stripping pass
This reduces compilation time for my shader-db collection from around 40
seconds to 30, vs. 19 seconds for TGSI. There are still some shaders
that TGSI caches but NIR doesn't, partly because of more aggressive
cross-stage optimizations with NIR.
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_shader_nir.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c b/src/gallium/drivers/radeonsi/si_shader_nir.c index 5fc1df250aa..25429fdeab7 100644 --- a/src/gallium/drivers/radeonsi/si_shader_nir.c +++ b/src/gallium/drivers/radeonsi/si_shader_nir.c @@ -892,6 +892,11 @@ si_lower_nir(struct si_shader_selector* sel) } while (progress); NIR_PASS_V(sel->nir, nir_lower_bool_to_int32); + + /* Strip the resulting shader so that the shader cache is more likely + * to hit from other similar shaders. + */ + nir_strip(sel->nir); } static void declare_nir_input_vs(struct si_shader_context *ctx, |